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Should be. I prefer the new siege mechanics so I'm not keeping an active eye on it anymore, but unless they make some crazy changes it should work indefinitely. This mod is made with a very small change in a table they never update.
That sounds like a mod conflict. I checked and ogre camp battles don't have victory point tickets at all (see screenshot below of my game with no mods except mine; it looks the same when I restarted the game with no mods at all). If you have victory point tickets in your battle, it was probably put there by another mod, which is overwriting mine. Try putting my mod at the top of your CA load order (#1). That might fix it.
https://ibb.co/p30Lbhs
I will use one of them :)
I do have a few other siege mods for anyone interested in less tower-building mini-games.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854381202
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2824639716
As for the tower and barricade idea, I like it. I have seen mods that allow you to only build tower/walls before the battle starts and give extra supplies to compensate for this but I do agree.
I imagine most players want a realistic siege battle not a glorified tower defense battle >.>
Would indeed make sieges more realistic.
If you are gonna be defeated by orcs or skaven, you are not gonna get collonized. You are going to die anyway.
I also think that what would it make more realistic is that you build all towers and barricades before the battle. Not during battles where they pop up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1682570645&searchtext=unbreakable
Maybe this could inspire an addition to the mod or a new mod idea?
The same as it is in vanilla, I don't have the exact numbers handy