Garry's Mod

Garry's Mod

Juniez Shotgun w/ C_Hands & X-Red's Fixes
21 Comments
Ready 12 Jun @ 11:31pm 
Please make these fixes for the vanilla weapon models, I'm begging you 🙏
LambdaLabs98 11 Feb, 2024 @ 5:48pm 
can you please ad a folded stock to it
☢ ​​Seaal Mid​​ ☢  [author] 5 Jan, 2024 @ 11:40pm 
Got it! You have been officially credited.
XRGM1267 4 Jan, 2024 @ 2:44pm 
For those wondering, yes. I created the ejected shell model myself because there wasn't one when the Juniez Shotgun for MMod [gamebanana.com] was created, so I took the shell model, modify the texture, and made it so it looks like the correct shell was ejected instead of the default Shotgun shell. As for the position where it ejects, I have no idea why the position is off. I am still learning how to modify Source Engine models. Anyways, well done modifying the SPAS-12 to work with Garry's Mod.
☢ ​​Seaal Mid​​ ☢  [author] 13 May, 2023 @ 6:13pm 
@ocular : Thank you :)
Silent 13 May, 2023 @ 6:10pm 
wish there were more awesome modders like you, thank you for fixing such a minute detail lol
☢ ​​Seaal Mid​​ ☢  [author] 13 May, 2023 @ 1:38pm 
@ocular : Alright, it's fixed to the best of my ability.
☢ ​​Seaal Mid​​ ☢  [author] 13 May, 2023 @ 11:09am 
@ocular : I think I found what you're talking about. It technically happens w/ the default shotgun too. It just looks a bit smoother with the default one because their reload anim isn't set to snap. Mine is , which forces the anim to not fade in and, for lack of a better term, "teleport" every part of the viewmodel to where it needs to be. Turning snapping off would kinda fix your problem, as in do exactly what the default shotgun does, but then it'd restore the bug where the shell you load keeps seeming as if it's "falling out," the problem that Luciela mentioned. I'll try 1 idea I have to fix your problem and keep Luciela's problem fixed, but if my idea doesn't work, this addon will be staying the way it is. It's more an internal code problem than mine.
Silent 13 May, 2023 @ 3:53am 
Love it, but I think I noticed the smallest oversight, when your reload right after firing two barrels, there seems to be no "transition" animation to reloading, and it instantly cuts to reloading, maybe you could look into that lol.
☢ ​​Seaal Mid​​ ☢  [author] 7 May, 2023 @ 8:01pm 
@Luciela: Oh I never noticed that. And sadly no. As far as I can tell, Juniez only made the viewmodels. Other people have made world models to go with them, but they're a bit more strict w/ using their mods elsewhere.
I have a bomb 7 May, 2023 @ 7:43pm 
Oh yeah i forgot to ask, does these support world model?
I have a bomb 7 May, 2023 @ 7:41pm 
yeah, but what i meant is, in half life 2 shotgun SPAS reload, you dont insert a new shell in, a shell just fall off a shotgun and all you do is push it back in pretend to be "reloading" you dont need to hold C to see it
☢ ​​Seaal Mid​​ ☢  [author] 7 May, 2023 @ 2:06pm 
@Luciela: funny thing is, I actually never even realized that the hole was in the wrong place until I found XRGM's fixed models, which is weird because I've seen real spas shotguns before. I just never thought about it.
I have a bomb 7 May, 2023 @ 3:12am 
finally a shotgun with Logical reload
☢ ​​Seaal Mid​​ ☢  [author] 3 May, 2023 @ 10:18pm 
alrighty, it uses the improved ejected shell casing model now. Idk if its size is more accurate or not because idc to look closely and see, but at least it looks prettier.
H3ADROOM 3 May, 2023 @ 8:02am 
I'll try to fix it rn
☢ ​​Seaal Mid​​ ☢  [author] 2 May, 2023 @ 7:31pm 
or at least I think it's default gmod. I don't think there's a way to mess w/ the size of ejected bullet casings in the .qc files.
☢ ​​Seaal Mid​​ ☢  [author] 2 May, 2023 @ 6:58pm 
if you mean the shell when reloading, the answer is perspective.

if you mean the ejected shell after firing, idk. That's default GMod. Although after talking about the shells, I looked back at the original replacements and noticed that XRGM actually did include remodels of the ejected cartridge, which I didn't realize and didn't include. Its size might be more accurate. I'll update the addon when I have time. I'll have to check the same thing for the SMG.
H3ADROOM 2 May, 2023 @ 5:00pm 
why tf cartridge is so big, you can literally see that it is wider than a mag tube
☢ ​​Seaal Mid​​ ☢  [author] 2 May, 2023 @ 12:23pm 
thanks!
Dexter Morgan 2 May, 2023 @ 12:14pm 
nice mod bro