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I think the main issue I'm having is trying to figure out what the existing sectors are ID'd as so I can add to them on the galaxy file.
Overall, 11k simply doesn't make an economic difference.
Now, again, that's not really a problem. It's just feels a bit weird for a system that is described as being rich in Methane having barely a small puddle of the stuff. Very rich in Ore and Silicon though, with a massive asteroid field across the whole sector, and about 40000k listed of each.
RegionYields:
<yield name="high" resourcedensity="250000" replenishtime="4800" gatherspeedfactor="4.0" scaneffect="scfx_dynamic_highyield_01" scaneffectdensity="0.01" scaneffectintensity="1.0" />
I'd love a context option for my ships to shuffle the crew members, putting males as marines and females as service personnel. Crew management is terrible in this game, you can't even make multi-selections. Do you think this may be feasible and/or useful for someone else?
Thank you in advance.