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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3223085738
Don't worry, i just wanted to check up cuz it's been a few days, real life stuff takes priority, handle it with care
Soo how's the new hero coming along?
I would also advice you to change the .xml of the producing building into an .xml.ext file and only put your changes in (in this case the trait). As far as I know, this will make your mods much more compatible with other mods, changing this same file.
Will check that out, thank you, let me know when the new rhino is released ^^
Alright, i'll get the new version of the mod and i'll try it out (either solo or with my buddy if he's willing to use it).
What's the ETA for it?
So I wanted this unit to be more for battlefield support, but due to demand for FoR and hammerfall and to some extent deathstorm nerf, i propose the following changes and make a variant of this mod called "Damocles Command Rhino; strategic support variant", since some people might not be open to FoR ulti change.
For new mod; hammerfall ulti replaced with new Ulti: Calldown Fortress of Redemption, range 1, cd 5. Because late game the FoR spam could be imba, ill make the rhino unique. Does ability cost; 240 influence (too high, or too low?). I chose higher cost instead of increased CD, as there is a possible "exploit" where at late game it becomes worthwhile to make rhino, use ulti, disband, and make new rhino (tbh thats what I did with another mod called "Venerable Dreadnought": go ahead and check it out) instead of cd to wear off.
Haven't had the pleasure to try this mod yet as my gaming buddy is absolutely against it exactly because of hammerfall bunker ability, he would consider it if it was FoR but not as it is now.
"beeline" for the rhino, you say... Aren't players already beelining for it tho? Hammerfall bunker being OP as it is? I think that changing from hammerfall bunker to FoR would indeed be a nerf to the Rhino hero, but in a positive way.
To prevent mass pdorucing, couldn't you implement a portion of the code from "Rising unit prices" mod? That would not only "force" players to only have 1, but also to protect it well (aka treat it kinda like an HQ unit of sort), which fits in this mod considering this mod doesn't have solid combat capabilities but mostly support stuff
Also, AI should be making rhinos, are you not seeing them for some reason?
2nd question: Would it be possible to change the ultimate ability from "Deploy Hammerfall bunker" to "Deploy Fortress of Redemption"? I feel like hammerfall bunker is way too powerful, so i was thinking that maybe switching it to the vanilla fortress of redemption would be valid enough, since it gives SM players an option to deploy more fortresses on the map, earning footholds and income at a faster pace.