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- Compatibility patch for 5.2, everything should be working in order now
- Thank RatboyW for this patch he made looking for this issue a lot simpler
If you manage to fix it then please uploud it on workshop, at least until author of this mod do anything with this mod. Thanks in advance to whoever who will do that.
For any SFO users, I will be including this in a bandaid fix in my submod for now
Side note, could you add a link to my SFO submod? Just in case anybody comes by and wants it, might save you from being asked for one lol
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3153197234
I'm in the process of making a mod with elements similar to yours, but your mod is much more clear and less unnecessarily scripted.
Can I use some elements from your mod, naturally I will credit you for providing data.
What say you?
The Fireglaives do not fully replace Blunderbusses for example. They're more resilient and consistent, but the Blunders are still higher DPS. The Bazuki replace everything.
The reason why I compared them to the flamers is that the flamers are a dedicated anti-infantry unit. Simple as that. To use the skaven as an example, the Warpfire Throwers are a 550 gold unit whose only job is to delete low-armour infantry. They remain more effective at this job than the higher tier anti-large/character Ratling Gunners because their function is wildly different, so it makes sense.
When I made the Bazuki I prioritized lore and fun over gameplay; by the point you get the Bazuki your argument applies to Fireglaives and Dreadquakes since they are so high cost and maintenance.
In the lore Chaos Dwarfs are the most technologically advanced race bar the Skaven, who can be the only ones that can be considered their rivals. In addition the Bazooka/Bazuka Weapons Team unit in the lore is also incredibly powerful. If you put a bunch of genius dwarf engineers on the battlefield with rocket launchers what do you expect will happen
Seems very odd that a mod that originally intended to rebalance the Chaos Dwarf roster introduced an unit so unforgivably overpowered they replace any and all variety in what to choose, since the answer will always be "more rockets" for any situation where a competing unit would be considered.
In campaign doubly so, seeing as the Castellan can give them ammo back.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989711280
Bazuki are there for heavy support; they are walking rocket artillery. Make sure to have them supplement your main fire line, not replace it.
In 5 shots they will annihilate Stegadon anyway... Now the only strategy is to recruit a full stack, because thanks to the range and damage they can to use up all the ammo and destroy at least one enemy unit. I think, It is better not to reduce ammo so much, but to reduce missile strength. This will give the enemy a chance to fight in melee