Total War: WARHAMMER III

Total War: WARHAMMER III

Rocket Division - Units Only [5.2]
124 Comments
emerald10005  [author] 2 Nov, 2024 @ 6:29am 
Ah alright. Somebody else made the SFO submod
Starry Inori 2 Nov, 2024 @ 5:26am 
I checked and the mod itself should be fine. But the SFO Sub mod may need to be updated with the SFO update. I'm playing Chaos Dwarfs for the first time, and unfortunately the most recent update to many of the mods was last year. sad
emerald10005  [author] 2 Nov, 2024 @ 5:15am 
I havent played Warhammer since 5.3, so i'll update it again only if it's broken
Starry Inori 2 Nov, 2024 @ 4:25am 
Any plans for updates?
emerald10005  [author] 23 Sep, 2024 @ 10:54am 
I'm glad you like it 🙂
Valhbadurök 23 Sep, 2024 @ 10:28am 
just one of the best mod so thx for the patch my lord
RatboyW 21 Sep, 2024 @ 8:17pm 
o7
emerald10005  [author] 21 Sep, 2024 @ 5:15pm 
Gonna patch the main mod now
emerald10005  [author] 21 Sep, 2024 @ 5:14pm 
Update/patch:
- Compatibility patch for 5.2, everything should be working in order now
- Thank RatboyW for this patch he made looking for this issue a lot simpler :steamhappy::steamhappy:
Nalier 21 Sep, 2024 @ 1:00pm 
Could we please just get an update to the unit tables? <3
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 28 Aug, 2024 @ 12:52pm 
@SlavHax
If you manage to fix it then please uploud it on workshop, at least until author of this mod do anything with this mod. Thanks in advance to whoever who will do that.
SlavHax 28 Aug, 2024 @ 9:39am 
@RatboyW how can I fix it for it to work for myself? I don't use SFO
RatboyW 27 Aug, 2024 @ 7:12pm 
Okay this time it actually does need an update, the Quality column in "db/cdir_military_generator_unit_qualities_tables" has a new format, crashes until it's changed. I replaced the 7 and 9 with "tier_3_step_3_units" for now, solves the issue immediately, game/battle/campaign all load again.

For any SFO users, I will be including this in a bandaid fix in my submod for now
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 23 Aug, 2024 @ 11:01pm 
Update please, I'ts broken now!
SlavHax 21 Aug, 2024 @ 3:53am 
Alright cool appreciate the info
emerald10005  [author] 21 Aug, 2024 @ 3:37am 
I have plans yes, but i cannot say when it'll come out. It might be soon or it might not
SlavHax 21 Aug, 2024 @ 3:22am 
@emerald10005 Alright. Are you planning to update? Really enjoy the gameplay and diversity that the units add :)
emerald10005  [author] 21 Aug, 2024 @ 3:02am 
Mod is broken as of 5.2 update, don't put it in your load order for now
SlavHax 21 Aug, 2024 @ 2:42am 
Getting CTD when opening game on 5.2 with this mod enabled.
RatboyW 27 Jul, 2024 @ 4:08pm 
Doesn't really need an update, works fine as is. A few tables are technically outdated, if you want you can just let RPFM add the missing columns and fix those for you, nbd either way.

Side note, could you add a link to my SFO submod? Just in case anybody comes by and wants it, might save you from being asked for one lol
emerald10005  [author] 23 Jul, 2024 @ 3:44am 
Yes, most likely. If it doesn't let me know
Planewalker 22 Jul, 2024 @ 11:07pm 
does this still work
Sigmar 5 Feb, 2024 @ 3:55am 
@norscan it’s a normal Dwarf thing as it’s engineering but they’re very rare. Chorfs are much more about binding daemons to rockets and making things explode, crank guns wouldn’t make much sense :skaven:
NorscanWarlord 4 Feb, 2024 @ 6:59am 
alright that's sad news :( i don't know much about the chaos dwarf lore, i only assumed they had them, it only made sense
emerald10005  [author] 4 Feb, 2024 @ 6:58am 
Crank gunners are only lore accurate/friendly for Dwarfs, Chaos Dwarfs don't really fit the bill as much
NorscanWarlord 4 Feb, 2024 @ 6:42am 
Would be cool if you could also add a Crank Gunner unit, then this mod would be complete, atleast for me, those are the 3 units missing for chaos dwarves i think personally, anyway great mod, i enjoy using it a lot.
RatboyW 3 Feb, 2024 @ 11:22am 
Just posted a submod for SFO, if anybody is interested!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3153197234
Oom (Hot_Cold_ToastyTV) 21 Jan, 2024 @ 2:50pm 
SFO when
emerald10005  [author] 9 Dec, 2023 @ 8:12pm 
changes*
emerald10005  [author] 9 Dec, 2023 @ 8:12pm 
@Sixes I'm not sure, maintenance for this mod is low on my priority list... However, off the top of my head I don't imagine this mod has been broken by a patch. Heralds of Hashut is far bigger and has more chances and doesn't need an update to this day
Sixes 11 Oct, 2023 @ 7:07pm 
I have a problem whenever I hover over the units at all to recruit my game crashes, is there a fix to this or did the 4.04 update break it?
emerald10005  [author] 27 Sep, 2023 @ 7:08am 
Feel free to :steamhappy:
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 27 Sep, 2023 @ 6:26am 
emerald10005
I'm in the process of making a mod with elements similar to yours, but your mod is much more clear and less unnecessarily scripted.
Can I use some elements from your mod, naturally I will credit you for providing data.
What say you?
emerald10005  [author] 7 Sep, 2023 @ 10:12am 
Works just fine :)
Zywoo 7 Sep, 2023 @ 2:01am 
Update please!
emerald10005  [author] 12 Jul, 2023 @ 5:23am 
It is
HighKnightsHemplar 12 Jul, 2023 @ 4:43am 
save game compatible?
James Stone 20 Jun, 2023 @ 8:26pm 
Did so after testing. Wanted to provide feedback that two or three rounds of custom battle would have informed you. Sorry to see you're not very inclined to take it.
emerald10005  [author] 20 Jun, 2023 @ 7:18pm 
Well, you are free to unsubscribe from the mod at any time
James Stone 20 Jun, 2023 @ 5:41pm 
The Bazuki obliterate almost everything large in one volley, and almost anything small in one volley. They have no "job" or "function" or "specialization". They're a dedicated "I win" button. The only possible way to waste them is to use limited ammo against low tier targets, which is a problem that can be solved simply by taking more. It is insane. Nothing on the Chorf roster even compares to how ridiculously powerful these things are.
James Stone 20 Jun, 2023 @ 5:41pm 
For their price, the Bazuki completely outclass the Fireglaives and Dreadquakes. It's not even close. It's a joke to even try to compare them. Even a direct shot of the Dreadquake cannot delete an elite infantry unit with such efficiency, and the Fireglaives will not kill any non-infantry character in one shot.

The Fireglaives do not fully replace Blunderbusses for example. They're more resilient and consistent, but the Blunders are still higher DPS. The Bazuki replace everything.

The reason why I compared them to the flamers is that the flamers are a dedicated anti-infantry unit. Simple as that. To use the skaven as an example, the Warpfire Throwers are a 550 gold unit whose only job is to delete low-armour infantry. They remain more effective at this job than the higher tier anti-large/character Ratling Gunners because their function is wildly different, so it makes sense.
emerald10005  [author] 20 Jun, 2023 @ 2:00pm 
The flamers are a tier 2 unit (tier 3 max). Why would you want to keep them over the Bazuki anyway? They are meant to be replaced.

When I made the Bazuki I prioritized lore and fun over gameplay; by the point you get the Bazuki your argument applies to Fireglaives and Dreadquakes since they are so high cost and maintenance.

In the lore Chaos Dwarfs are the most technologically advanced race bar the Skaven, who can be the only ones that can be considered their rivals. In addition the Bazooka/Bazuka Weapons Team unit in the lore is also incredibly powerful. If you put a bunch of genius dwarf engineers on the battlefield with rocket launchers what do you expect will happen
James Stone 20 Jun, 2023 @ 1:35pm 
The Rockeeters outdamage anything in the roster. As long as you take Deathshriekers, an army with them has no counters seeing as the Deathshriekers counter their only actual weakness: long-range artillery. Melee is pointless against them since everything dies in one volley, and so is flying units.

Seems very odd that a mod that originally intended to rebalance the Chaos Dwarf roster introduced an unit so unforgivably overpowered they replace any and all variety in what to choose, since the answer will always be "more rockets" for any situation where a competing unit would be considered.
James Stone 20 Jun, 2023 @ 1:31pm 
You might want to review the explosive damage the rocketeers do. As it stands, even with the low ammo count, there is literally no reason to take the flamers. One volley of Rockets leaves any infantry unit no matter how elite, from Black Orks to Chosen, combat-ineffective. Two volleys leave them dead. Considering one volley outright kills any large single entity not named Kholek or Ku'Gath, the flamers have no reason to ever be recruited.

In campaign doubly so, seeing as the Castellan can give them ammo back.
Decado 15 Jun, 2023 @ 10:41am 
pairs24 4 Jun, 2023 @ 5:05am 
3 units of Bazuki plus a Castellan to replenish,and the rest of my army consists of the best artillery and meat shield unit I can afford. And don’t forget they buff up after tech researches to a certain point. There won’t be any battle, they are just SLAUGHTER!!:steammocking:
VooDoo3_7 3 Jun, 2023 @ 3:11pm 
And no, I don't use armies of the same type, because such armies greatly reduce the number of possible tactics)
VooDoo3_7 3 Jun, 2023 @ 3:11pm 
Using Bazuki as support doesn't make much sense, because Chaos Dwarfs have excellent artillery. Artillery has a longer range and ammunition, so I'm not sure what role Bazuki should play on the battlefield
emerald10005  [author] 3 Jun, 2023 @ 1:52pm 
My friends, you are acting as if Bazuki are your only lifeline. Do not forget your Fireglaives and Blunderbusses :steamhappy:

Bazuki are there for heavy support; they are walking rocket artillery. Make sure to have them supplement your main fire line, not replace it.
VooDoo3_7 3 Jun, 2023 @ 1:44pm 
"- Bazuki ammo reduced from 28 to 5. They now fire a minimum/maximum of 5 volleys"
In 5 shots they will annihilate Stegadon anyway... Now the only strategy is to recruit a full stack, because thanks to the range and damage they can to use up all the ammo and destroy at least one enemy unit. I think, It is better not to reduce ammo so much, but to reduce missile strength. This will give the enemy a chance to fight in melee