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If all that makes the game "harder" is to give AI super bonuses, upgraded tier 3 castles from the start, fully armoured armies, while meanwhile leaving player with peasant ones, then its kind of a shitty mod.
They have so many wars that they can't actually focus to defeat you. One thing that would be great is having longer truces period.
Also there is the game issue that limits the amount of armies for 2 per fight. With this, after you get at least 2 armies, is very hard to lose any war.
Would be great seeings armies gangbanging your armies.
I changed the setting to the same as "12 more knights"mod (it easy to do as its just in text you change one number) as it clashed with it now I am happy to stick with this mod.
Thank you author.
Now am playing your mod kinda vanilla- Just with the mod reduced food for troops.
Playing with the 12 building slots make expert so easy and playing with lvl 50 skills make it an absolute hardcore horror gangbang.
Also I agree with stun. The Invasions and simultaneus wars are manageable, also checking in the diplmacy and plots a lot more wich do improve the experience and yeah, I'll keep playing this current game and once reach +25 provinces will check how it goes
Thank you very much for your testing and feedback, this is very helpfull :-)
The early game seems pretty good balanced also as stun mentioned in the comments.
I think that (I made this experience also in my campaigns) that at one point, if we managed to stabalize our empire (in terms of economy, army, diplomacy, boost trough traditions), we "outsmart" the AI. I am currently thinking about options to reduce this effect.
- 10 skill slots and level 5 skills
- Reduced cost of food
- More buildings (+12)
I love cavalry map speed and even more love the mongol elite units. So started as bulgaria it was insane to have barely 2 counties and being attacked by 4-5 armies of lvl 50/15/25 marshals and I was struggling with a lvl 35 ruler... it was a bit hard, have to reload several times trying to develop a strategy how to overcome some situations until I reached food enough to transition my army into 4 boyars and 4 mongol ranged cavalry. Once I managed to have the first complete cavalry I became unstoppable no matter the enemy.
At the 7th generation conquered about 27 counties in eastern europe and stopped, with my 9 cavalry armies, 3 diplomats 1 merchant and 1 diplomat it was too easy, so started a new expert but without the buildings mod. Will check out how it goes
I am very happy that you are enjoying the mod and thank you very much for your comment :-)
Adding the other modifications (reduced food cost ...) is a very interesting idea, must be crazy, I should also think about that xD
Please let me know how late game (like 30+ provinces) is going and if it is hard enough. Thanks!
Thank you very much for your comment, I appreciate. You have choosen a very hard start, because every religion will hate you xD
Actually I am playing as Bynzantine Empire and got kicked off my ass 5 times. Now I made a pretty stable start using diplomatics.
Please keep me up to date how late game is going, if it is challenging enough. Thanks!
The current limit is 15 knights in royal court, based on the last game patch
Thank you for this gift.
I started a challenger game as before dawn's pagan corisca (1 province (3 settlements), pagan, no special troops, on an island between the west arab superpowers and the catholics). I have spent the last 10-20 hrs of playtime at war. I've started the game up and there were 6 wars. I've had 20 different enemy armies in my lands. My entire economy is based on marshal ransoms. My war exhaustion is at -42 with no end in sight. I had to beat someone down to -400 warscore to vassalize them. This is phenomenal.
I started a game with your mod. I have 4 more knights how many more can we not have