RimWorld

RimWorld

Ancient Armory
74 Comments
Botch_Job  [author] 28 Jun @ 4:45am 
My bad, not sure what happened there. Should be live now.
Avarus 27 Jun @ 10:13pm 
@Botch_Job I believe you forgot to update. The texture is still missing and it still says on the page description "Updated 22 Jun @ 5:46pm".
Botch_Job  [author] 27 Jun @ 3:25pm 
@GreedBC Just updated, should be fixed now

@beeatchfairy The project is right at the bottom of the research tab, depending on the UI scale you use, you might have to scroll down to see it.
beeatchfairy 26 Jun @ 11:36pm 
Ancient Smithing research project isn't showing up in my research tab :'(
Avarus 26 Jun @ 8:08pm 
Hi, I'm getting the "Failed to find any textures at Things/Pawn/Humanlike/Apparel/AncientPlateArmor/AncientPlateArmor_Male while constructing Multi" error when trying to wear the ancient plate armor on a normal bodied male pawn. Any idea why?
Botch_Job  [author] 22 Mar @ 2:55pm 
@NukeyMunky They're definitely made with a more medieval/fantasy playthrough in mind but they'll work just fine standalone.
NukerMunky 20 Mar @ 1:06pm 
Hey @Botch_Job - Are all your medieval mods standalone, or do they really require one of the full-on Medieval Total Conversion/Full Overhaul modsets to accompany them?
Phrozehn 1 Nov, 2024 @ 2:02pm 
I don't know if you'd ever consider it, but it would be AMAZING to have you retexture the base game armours in a similar art style. These are gorgeous and the detail is wonderful. Would be amazing.

Or even a version of this that replaced the base game plate with your plate, and added the other two as side-grades.

Either way, amazing work!
Darknote 20 Jul, 2024 @ 8:29am 
Delightful mod by the way! :D
Darknote 20 Jul, 2024 @ 8:29am 
Thanks Botch_Job ^^
Botch_Job  [author] 19 Jul, 2024 @ 2:39pm 
Hey thanks. good to know. I'll put a link to it in the description.
Darknote 19 Jul, 2024 @ 9:00am 
Darknote 19 Jul, 2024 @ 12:14am 
@FiauraTheTankGirl which are the other 4 fantasy mods you're referring to?
TuViejaEnTango 2 Jun, 2024 @ 8:11pm 
I suppose this is considered completed as it is, but any chance to add an ancient shield?
FiauraTheTankGirl 9 May, 2024 @ 12:43am 
Honestly this and 4 other fantasy mods almost made me give up CE, wish there was a patch for them.
Botch_Job  [author] 28 Feb, 2024 @ 8:59am 
Because Rimworld only allows for one colour for each item, I had to make a compromise for which parts are affected by dye or not. In the case of the hood I figured it would be best to have the fabric parts dyeable rather than the mask.

If you really want to have the whole thing dyeable you could go into the texture files and delete the masks (black/red images) but it probably wouldn't look right.
Dopeman61 28 Feb, 2024 @ 4:21am 
how does the hooded helmets mask not change color when i dye it?
gonzalo.ca14 25 Feb, 2024 @ 9:43am 
checked the CE compability list, not yet.
MANDRAC 21 Feb, 2024 @ 7:26am 
Is there a patch for combat extended?
SirMashedPotato 8 Feb, 2024 @ 1:59pm 
Thanks for the quick fix :zaggrin:
Botch_Job  [author] 8 Feb, 2024 @ 12:37pm 
Oh wow, so it does. This mod was my first time trying to add a new damage def to a weapon and I completely missed that, I'm surprised that it hasn't been mentioned before tbh.

Thanks a lot for the heads up, just updated with a fix.
SirMashedPotato 8 Feb, 2024 @ 11:28am 
@Botch_Job, Just letting you know that your mod overwrites CutBase .
You can actually rewrite the whole BotchJob_ToxicCut def to inherit from CutBase , and remove every inner node other than additionalHediffs and the three nodes below it.
Darksune 8 Feb, 2024 @ 7:44am 
stunning textures wow
KΞNTΛR 7 Feb, 2024 @ 3:03pm 
@2962342497 you would need to ask on CE discord for a patch
2962342497 24 Nov, 2023 @ 5:41am 
Can the author add CE support?
Rogue77 13 Nov, 2023 @ 12:33pm 
Really enjoying this and the other mentioned mod. Ty very much!
Femto @bandit 22 Oct, 2023 @ 9:18am 
ce?
Botch_Job  [author] 2 Aug, 2023 @ 10:49am 
Yes, it should be fine to add to an ongoing save.
[FD] Tomatohead 2 Aug, 2023 @ 7:45am 
Since this just adds equipment and research I want to assume it's safe file compatible?
Botch_Job  [author] 29 Jul, 2023 @ 4:48am 
Yeah if the eltex stuff counts I don't think it would be out of place as royal apparel, I'll take a look.
yeastus 27 Jul, 2023 @ 5:16am 
I feel like it would make sense if the acolyte armor counts as royal apparel, same as eltex robe. If that's something you'd be willing to implement, that'd be appreciated.
Whollyspokes 18 Jun, 2023 @ 11:31pm 
beautiful art
Warlordale 7 Jun, 2023 @ 1:26pm 
COOL:steamthumbsup:
Botch_Job  [author] 6 Jun, 2023 @ 1:29pm 
I'm not too familar with CE myself but apparently this mod works well.
Femto @bandit 5 Jun, 2023 @ 8:06pm 
CE?
Botch_Job  [author] 29 May, 2023 @ 8:07am 
That would be handy but I don't know of any way to make it a toggle unfortunately.

The only thing I can think of is changing it with a patch. I'll hold off for now since you were able to sort it out yourself but I could release a patch as a separate, optional mod if there's enough interest.
Mr McNificent 29 May, 2023 @ 7:43am 
I'm using it alongside MO too, and honestly hate how Dank creates new custom body parts for everything. So many weird layering issues. lol
In theory, it works great if you're using rimedieval and are tech locked. But in a game that also has hi tech middle layer options, it feels a bit cheesy.
Is this sort of thing able to be a toggle? Either way, I just edited the xml to include middle layer on my end so it's not a big issue.
Botch_Job  [author] 29 May, 2023 @ 7:28am 
Yeah I was considering making the armour occupy both layers like the vanilla plate armour but I wanted to keep it standard with medieval overhaul which has plate armour on the outer layer only and things like gambesons and vests occupying the middle layer.

I'm not fully set on having it this way so let me know if you think it's causing balance issues and I might change it.
Mr McNificent 29 May, 2023 @ 6:58am 
Seems the ancient plate armour only uses the Outer layer, unlike other plate armours that use Outer and Middle, leading to weirdness like flak vests and trooper armour being worn under it.
Botch_Job  [author] 14 May, 2023 @ 9:21am 
To be honest I'm not too familar with CE myself but apparently this mod works well.
@ 14 May, 2023 @ 8:25am 
CE?
Botch_Job  [author] 13 May, 2023 @ 3:50am 
Ah, good to know. I intentionally put it at the bottom to be out of the way but it all fits on my screen at 1440p so I didn't consider that.

I'm glad you got it sorted out either way and thanks, go medieval on some raiders for me.
Artjomski 12 May, 2023 @ 11:31pm 
Update on finding the mod; turns out that the mod actually worked all this time, but the main research tab has received a scrollbar and the ancient smithing is located way down in the list, Thanks for the mod it looks good, cheers B-)!
bearhiderug 12 May, 2023 @ 10:35am 
please rename to
Vahnilla Ancient Armoury

I would love to see all workshop mods use the new standard of "vahnilla" as there punch tag
Botch_Job  [author] 11 May, 2023 @ 12:35pm 
Ok, just updated. The helmet issue should be fixed.
Artjomski 11 May, 2023 @ 10:07am 
@Botch_Job thanks for the replies, will do!
Botch_Job  [author] 11 May, 2023 @ 9:27am 
Hmm, that is odd. Everything in the mod including the research project is medieval tech level so they shouldn't be filtered out by Rimedieval.

Even so, I tested it out alongside Rimedieval, Medieval Overhaul, Vanilla factions expanded: Medieval and a few other of the go-to medieval mods and it seemed to be working fine.

If all else fails, you could try temporarily disabling all of your other mods besides this one and see if it shows up. If it does then you know its another mod causing the issue.
Artjomski 11 May, 2023 @ 8:58am 
@Botch_Job - It's still not there. I do have a mod installed called ''Rimedieval - Medieval conversion mod'' which removes all non-medieval elements from the game, could it be that this mod is not considered medieval tech?
Botch_Job  [author] 11 May, 2023 @ 8:53am 
@Artjomski The research project should be on the main tab at the bottom, under drug production. If it's not there then I'm not sure, I'd check to see if you have any other mods that might be affecting your research tabs.

@old dog Good catch, that's an oversight on my part, they should protect the whole head. I'll sort it out and update a little bit later today.
Artjomski 11 May, 2023 @ 7:19am 
the Anccient Smithing does not appear in my research tab what do i do?