Space Engineers

Space Engineers

Ripptide's CW & EE (Dis)Continued (DX9 Only)
237 kommentarer
Bolisaris 29 jul, 2019 @ 13:28 
I am clearing out my mods and getting rid of unsupported mods, this being one of them.
T.W.K.II 1 maj, 2019 @ 20:01 
From what I can tell all links for updated version are dead.:lunar2019shockedpig:
Netherspark 27 feb, 2019 @ 13:28 
What happened to TheWitch's DX11 version? It's disappeared from the workshop.
blipzero 25 jan, 2019 @ 8:23 
broken shows as colore purple ..
titanius anglesmith 1 jan, 2019 @ 16:12 
seems this mod is dead the witch dont update it no more and its dead here too.. sad days
G1K ☭ 25 sep, 2018 @ 15:05 
*DX11* :c
VS-lockon 8 jul, 2018 @ 15:57 
set dont work
K-Bean 12 maj, 2018 @ 16:49 
Remake this! Link does NOT exist!
titanius anglesmith 12 maj, 2018 @ 10:59 
no updated one no more teh mod be dead
BHL.Kriminel 27 apr, 2018 @ 10:41 
Nooooooooo my favorite mod of 2 years agooo
NOOOOO !!!

Please remake it great again !
Reign  [skapare] 4 jun, 2017 @ 10:29 
Adding that link to the description. Thanks Witch!

I lost all my original files due to a PC destruction while moving abroad. I've been recreating some things, but I haven't the time to push anything out.
Audiopulse 15 okt, 2016 @ 8:56 
DX11 Version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=565845846

Bumping this so people dont miss it.
Cleaner409 13 sep, 2016 @ 12:40 
Any chance we can get a readout on the mod page here of what the new production/power blocks do?
Zephyroku 4 sep, 2016 @ 8:07 
Dropped the mod, no textures. shame.
bigbadvoodoodady_1 18 jan, 2016 @ 19:39 
The walls in your pics... what mod is that?!
VoXtheSergal 8 jan, 2016 @ 3:02 
I think Keen recently used one of these wall medical stations that I've seen, or maybe I'm just imagining things.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=595579010&searchtext=
Arkideit 3 dec, 2015 @ 6:05 
I would like to use them if they were optimized. Unfortiently when i buil a ship with these blocks i have a lot of mesh inside hull, wich increase unnessesary polycoun and unseen details. Will be good if sides wich are connected will dissapear as it done in vanilla blocks
ckobler 24 nov, 2015 @ 14:43 
If someone smarter than myself can recreate this mod for DX11, I would be forever grateful to you! It's one of my favorite mods, and it would be a shame to recreate everything that uses it!
Stryker25 19 nov, 2015 @ 12:57 
DX 11 plz?:steamsad:
Deathpaw 14 nov, 2015 @ 12:44 
Dropping mod, clearly dead... what a shame...
Kermondale 3 nov, 2015 @ 22:15 
Dx11?
Fascist Pig Bank 31 okt, 2015 @ 11:09 
DX11 Please :) This is an "essential" mod.
Sechesin 13 okt, 2015 @ 7:26 
There's a ton of blocks in this mod; that and the author appears to have a life outside the game. Probably going to actually take a while.
Johnald P. Redham 5 okt, 2015 @ 3:45 
aug. 8 "hold your damn horses."

It's October now, do you think that's long enough?
Wimpoman 1 okt, 2015 @ 12:00 
For large grids only, I presume?
Blue Moon 24 sep, 2015 @ 15:34 
we really do need a dx11 of this. it's a classic mod, that looks fantastic.
Rikkavidu_GER 21 sep, 2015 @ 8:43 
DX11! DX11! Please DX11-Compatible. Thank you. I use this Mod from Begin on. Now can i use it too? I want change my Graphic on DX11 now.
Unknown Sender 20 sep, 2015 @ 0:44 
DX11... please?
Whaddageek 9 sep, 2015 @ 23:11 
You might want to try talking to Eikester or SEModder4, they seem to be really good at helping out with getting mods into DX11.
[S7G] String 7 sep, 2015 @ 23:53 
Exciting to know you are working on DX 11. Nice to know :)
Staying Subscribed to this one !
El Marco 31 aug, 2015 @ 4:09 
Thanks for working on them Dave, all I need to know about DX11 is that it's coming, you take as long as you need.

Thanks again for making the mods :)

Could you also look at letting air through the openings if you havent already? On one of my old ships where I used a wall from this mod to hid the toilet you would die from lack of oxygen whenether you went for a dump. :D
Mckonig 14 aug, 2015 @ 1:34 
Hello there !
Great mod ! I'm always using it.
Suggestions :
Can you make the blocks less expansive please ? easier to build inside roids
Please make it DX11 :)

Thx !
Reign  [skapare] 8 aug, 2015 @ 10:59 
DAMN!!! I never ever ever got notifications for any comments on this page! I'll read them as soon as I get home! Good lord. I get notifications "most of the time" for my other publications, not sure what the deal is there.

So everyone is aware, as I said on the EE page I have been hacking away at DX11 for some time - I've got a life, work, projects that I need to accomplish to put food on the table, and more. If this isn't functioning at all I will do what I can to resolve that issue asap but as far as DX11 I will get there - hold your damn horses.
Veers16 7 aug, 2015 @ 7:28 
I have the same Problem like some below in the comments, the textures aren't loading so all blocks are black. I would appreciate an update. thx ^^
G.A. 29 jul, 2015 @ 12:45 
Please could you modify the mod, for textures DX11?
I will not to disguise anything. I'm concerned about your built-in console and excellent Magnesium reactor.
Morphik 27 jul, 2015 @ 10:42 
I don't think he can update this. I don't think he has the original files. I am pretty sure all this guy did was take the mod from se-modz (when it was the mod source for SE) and post it here, with ripptides permission. Don't expect a update.
Captain X (PhoenixX) 27 jul, 2015 @ 5:45 
As of friday this mod seems to throw access violations on peer and DS for me.. wierd.
snowanderson5th 24 jul, 2015 @ 12:44 
I really like ths mod, though the sitting model is currently bugged, currently stands on the chair in a T pose, still good mod
KilledJoy 23 jul, 2015 @ 20:18 
DX-11please i was a huge fan of this mod since its realease and since there was 2 versions
jarhead 12 jul, 2015 @ 5:47 
Most items are blacked out when using dx11 please fix
Captain X (PhoenixX) 18 jun, 2015 @ 23:57 
2015-06-19 16:52:36.735 - Thread: 1 -> mod_warning: Ripptide's CW & EE Continued

2015-06-19 16:52:36.735 - Thread: 1 -> in file: C:/TCAFiles/Users/NathanA/32545/DedicatedServer64/data/Mods/297339996.sbm/Data/CubeBlocks.sbc

2015-06-19 16:52:36.735 - Thread: 1 -> Obsolete default definition of mount points in MyObjectBuilder_CubeBlock/CWA_InteriorBasic03

Looks like a fair bit needs updating - still seems to load but i shudder to think how it looks under dx11
KilledJoy 6 jun, 2015 @ 16:48 
DX-11 ETA?? Understandable if you are busy.
Joves McChivo 30 maj, 2015 @ 12:51 
Are these airtight? I'm building a station and do not want to replace all the blocks if they aren't.
dRuPpI 29 maj, 2015 @ 4:13 
When we can expect DX 11 update?
themars2011 26 maj, 2015 @ 9:16 
when will the animations be fixed?
Death Jester 21 maj, 2015 @ 9:40 
This has to be one of my ultimate favourite mods. Very modular versatile.
shadowwolfeyes 18 maj, 2015 @ 9:44 
I would like to see the animation for the desk to be updated. Please, pretty please?
ckobler 30 apr, 2015 @ 9:02 
Hi David, I am a big fan of this mod set, and use it often for my creations. I have one request that I'm hoping you can fulfill... with the recent Oxygen update, would it be possible to update/modify the doorway and window blocks to allow the flow of oxygen through them?