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I create a new save (solar system) with this mod and everything goes smoothly.
I drop on earthlike and there are no ores, so I fiddle with this mod to fix it (apparently, every ore had a rarity of 15???). Then I restart and the save is broken.
The logs point to an error in the "pertam" section of the xml for this mod.
-LOG DUMP- OreSlotCount must be Zero (16) or == Total ore slots (7) - Static voxel ore slots (0).
@Siv could you please share the new discord link? One above appears to be invalid. Thx!
I have:
/ore World Depth Min 3
/ore World Depth Max 1000
/ore World Size Min 3
/ore World Size Max 96
Can you provide an example of how the factor will distribute ores? (for example with size factor 0,1; 0,5; 1)
What will I get at a depth of 100; 500; 1000 meters?
My command list contains about 600 lines for generating ores. I thought about how to optimize it so as not to insert each line into the chat. I will have to write a script through AHK
But I came across an interesting function in another mod (Star System Generator). There you can run the command list through DataPad.
If you can, look in the mod manual.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792312543
If you can add this - it will be amazing!!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841960221&searchtext=
Simple. I'm a stoner with two jobs and a kid. I forgot to until now. Hope this helps you improve this TERRIBLE mod I haven't been able to play without.
https://pastebin.com/JPh4vfMw
I guess this is just one of those edge cases where the numbers get funky at extreme depth. Question is, is that something this mod can overcome with some special incantation of settings you can think of or do I just accept the quirk and move on :)
I'm using this mod to create a "Stoneblock" scenario (like the MC modpack). I set the depth detector factor to 100 (for all moon ores), created a moon 30km wide and created my spawn near the centre of the moon. Sure enough a bunch of ores are being detected by the large grid detector, however when I drill to them there's either usually nothing there and the detector marker for that ore moves ~100-200m away or sometimes rarely there are only tiny slivers of the ore (maybe 100-500kg). I have only encountered one vein that seems to have spawned correctly (~15t of cobalt).
I have to assume the mod is indeed working (amazing job on that btw, saved a lot of time), but perhaps choking in some way on my rather extreme usecase.
wirst du das problem beheben können, weil dein mod ist so wichtig um ein neues ore mapping zu machen weil viele planeten haben keine autofunktion für das einfügen von mod erzen ! wie betterressourses.
ich habe für eine antwort.
so first generating a system with Star System generator
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789619117
and then apply changes with "Confirgurable Ores" is viable?