Stellaris

Stellaris

[Outdated] Base Leader Capacity Adjustments - 12
16 Comments
StefanAoBzh 19 Nov, 2023 @ 9:15am 
Hi ! Can you update please =)
ShieldsOfFire  [author] 19 Jun, 2023 @ 11:35am 
@Disc0rded yeah no problem, it's odd that it was overwriting this mod if it was above it in the load order.
Eris Entropy 19 Jun, 2023 @ 8:17am 
@ShieldsOfFire
Hey, so I took some time today to figure it out. Turns out the mod "Pony Stuff Re-Reuploaded" was conflicting. For some reason that mod, near the top of my content mods, was overwriting leader capacity even with this at the bottom. So far it seems like there's no issue in my playset without that mod. Thanks again for the help! :)
ShieldsOfFire  [author] 14 Jun, 2023 @ 3:12pm 
@Disc0rded
Good Luck!
Eris Entropy 13 Jun, 2023 @ 2:38am 
@ShieldsOfFire
I don't want to burden you with sifting through. I've modded games like Skyrim, and I've managed worse before this :)

Thank you for all the help! I might see what Irony says, and if it is a mod conflict I'll try to remember to let you know what the cause is.
ShieldsOfFire  [author] 12 Jun, 2023 @ 1:20pm 
@Disc0rded
It’s likely not a mod conflict if you placed this mod at the end (bottom) of the load order and it still didn’t work. I recommend verifying your files by going to “Steam > Library > Stellaris > Manage (gear icon) > Properties… > Local Files > Verify integrity of game files…”, this will check for corrupt game and mods files and re-download them if necessary.

Irony Mod Manager can help solve conflicts, but you need to manually sort through the conflicts which can be intimidating with the number of mods you have. Is it possible to view your mod list?
Eris Entropy 11 Jun, 2023 @ 3:50pm 
@ShieldsOfFire
sorry I never got back to you, and thanks for the help.

The mod doesn't work for me in singleplayer, and when I tested it at the end of the list there was no change. That means there's a conflict with some other mod in the list then, right? Does Irony help with mod conflicts?
ShieldsOfFire  [author] 6 Jun, 2023 @ 10:46am 
@Disc0rded
I’ve tested this mod in multiplayer, and it worked fine for me. It sounds like you’re following conventional mod sorting order.

I’m assuming you’ve already tested this mod in a single player but if you haven’t you should verify that it not a mod conflict. Just load a single player game with your current load order and if it’s not working quit the game, put this mod at the very bottom of the load order, and restart the game. If it’s then working something below it was overwriting this mod.

If it’s working in single player but not multiplayer it could mean not everyone is using the same mods and/or using them in the same load order. I like using Irony Mod Manager because you can easily export and share playsets.
Eris Entropy 6 Jun, 2023 @ 9:52am 
Sorry if this is unhelpful/annoying/obvious to you, but I'm confused and frustrated. No mods that increase leader cap have worked for me in multiplayer, including this one. We do have a playset of 122 mods, but as far as I know, none of them should be overwriting this. You say load order shouldn't matter, but I have this near the bottom, just above a few patches and after most of my mods that affect UI like UI overhaul.
snky 18 May, 2023 @ 1:54pm 
I added links to your mods to my mod's page. Thank you! :steamthumbsup:
ShieldsOfFire  [author] 13 May, 2023 @ 12:36pm 
@Brave Sir Robin
No problem, and I agree!
ShieldsOfFire  [author] 13 May, 2023 @ 12:35pm 
@bayWHZ
Yes, you can add, remove, or switch this mod to a different version for an existing save. Changing you base leader capacity will impact you leader upkeep as mentioned in the detailed information section of the description.
Brave Sir Robin 13 May, 2023 @ 7:14am 
Thank you, I think 12 leaders is good, we can have 3 scientists, 3 admirals, 3-4 sector governors, 1 general... Leaders remain a rare resource in the spirit of this DLC but not too much few as it is without this mod
Thaumaturge 12 May, 2023 @ 9:09pm 
@bayWHZ
It should just be changing a number. There should be no reason for it not to work with old saves, but idk.
bayWHZ 12 May, 2023 @ 8:57pm 
can i run this for post-launch / saved game?
ph34rthe1337 12 May, 2023 @ 4:04am 
ah this one is perfect, glad you made more types. i never used that many leaders personally since i stubbornly still played tall even when it was less of a real option, so i dont need much beyond the cap anyway. this is less cheaty feeling. with any luck paradox will patch it to something closer to this anyway, or make the penalty less insufferable. well see, basically everyone hates the cap so they will have to do "something" even if that something is doubling down like an idiot lol.