Stellaris

Stellaris

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[Outdated] Base Leader Capacity Adjustments - 12
   
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10.264 KB
10 May, 2023 @ 2:17pm
14 Sep, 2023 @ 4:37pm
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[Outdated] Base Leader Capacity Adjustments - 12

In 1 collection by ShieldsOfFire
Base Leader Cap Adjustments
4 items
Description
Basic information
This mod does one thing, but it does it well, it adjusts base leader capacity from 6 to 12, a 2.0x increase.

Compatibility
Only use one version at a time. Since this mod makes one tiny adjustment load order does not matter so just follow conventional mod sorting recommendations[stellaris.paradoxwikis.com].

Alternate Versions
Base Leader Capacity Adjustments - 9
Base Leader Capacity Adjustments - 12 (YOU ARE HERE)
Base Leader Capacity Adjustments - 30
Base Leader Capacity Adjustments - 60

Detailed Information
With the update to Stellaris 3.8 Gemini, the developers introduced a soft cap on leaders. Once you exceed the cap you incur an increasing penalty on leader upkeep given by this equation:

Leader upkeep = (base leader upkeep) * ((leaders hired) / (leader capacity) – 1)

By using this mod or any of its alternate versions you increase the base leader capacity and the soft cap. Additionally with a larger base leader capacity the penalty for exceeding the soft cap is decreased per leader.

For example, if you have 12 leaders with a leader capacity of 6 you incur a 100% upkeep penalty but if your leader capacity is 9 you incur a 33% upkeep penalty.

FAQ
Q: Is the number static, or will it raise when I get +1 leaders?
A: This mod adjusts the base leader capacity so if you take anything that increases capacity, it will increase.

Q: Can I run add/remove this mod from an existing save?
A: Yes, but doing so could effect you leader upkeep so keep that in mind.

Interesting Mods
Here are other mods that may be interesting:
More Leaders Cap Tech
Leader Cap Repeatable Technology
16 Comments
StefanAoBzh 19 Nov, 2023 @ 9:15am 
Hi ! Can you update please =)
ShieldsOfFire  [author] 19 Jun, 2023 @ 11:35am 
@Disc0rded yeah no problem, it's odd that it was overwriting this mod if it was above it in the load order.
Eris Entropy 19 Jun, 2023 @ 8:17am 
@ShieldsOfFire
Hey, so I took some time today to figure it out. Turns out the mod "Pony Stuff Re-Reuploaded" was conflicting. For some reason that mod, near the top of my content mods, was overwriting leader capacity even with this at the bottom. So far it seems like there's no issue in my playset without that mod. Thanks again for the help! :)
ShieldsOfFire  [author] 14 Jun, 2023 @ 3:12pm 
@Disc0rded
Good Luck!
Eris Entropy 13 Jun, 2023 @ 2:38am 
@ShieldsOfFire
I don't want to burden you with sifting through. I've modded games like Skyrim, and I've managed worse before this :)

Thank you for all the help! I might see what Irony says, and if it is a mod conflict I'll try to remember to let you know what the cause is.
ShieldsOfFire  [author] 12 Jun, 2023 @ 1:20pm 
@Disc0rded
It’s likely not a mod conflict if you placed this mod at the end (bottom) of the load order and it still didn’t work. I recommend verifying your files by going to “Steam > Library > Stellaris > Manage (gear icon) > Properties… > Local Files > Verify integrity of game files…”, this will check for corrupt game and mods files and re-download them if necessary.

Irony Mod Manager can help solve conflicts, but you need to manually sort through the conflicts which can be intimidating with the number of mods you have. Is it possible to view your mod list?
Eris Entropy 11 Jun, 2023 @ 3:50pm 
@ShieldsOfFire
sorry I never got back to you, and thanks for the help.

The mod doesn't work for me in singleplayer, and when I tested it at the end of the list there was no change. That means there's a conflict with some other mod in the list then, right? Does Irony help with mod conflicts?
ShieldsOfFire  [author] 6 Jun, 2023 @ 10:46am 
@Disc0rded
I’ve tested this mod in multiplayer, and it worked fine for me. It sounds like you’re following conventional mod sorting order.

I’m assuming you’ve already tested this mod in a single player but if you haven’t you should verify that it not a mod conflict. Just load a single player game with your current load order and if it’s not working quit the game, put this mod at the very bottom of the load order, and restart the game. If it’s then working something below it was overwriting this mod.

If it’s working in single player but not multiplayer it could mean not everyone is using the same mods and/or using them in the same load order. I like using Irony Mod Manager because you can easily export and share playsets.
Eris Entropy 6 Jun, 2023 @ 9:52am 
Sorry if this is unhelpful/annoying/obvious to you, but I'm confused and frustrated. No mods that increase leader cap have worked for me in multiplayer, including this one. We do have a playset of 122 mods, but as far as I know, none of them should be overwriting this. You say load order shouldn't matter, but I have this near the bottom, just above a few patches and after most of my mods that affect UI like UI overhaul.
snky 18 May, 2023 @ 1:54pm 
I added links to your mods to my mod's page. Thank you! :steamthumbsup: