RimWorld

RimWorld

Rim-Shek - Biotech
71 kommentarer
Twomoon 23. apr. kl. 11:42 
you know sheks using biotech xenogenes makes more sense than the original mod, with the kenshi lore
Syn 13. feb. kl. 19:21 
After some time, if I researched and understood correctly, this mod doesn't need any CE patch.
Syn 13. feb. kl. 10:21 
I was wondering, Rim-hivers and rim-shek are CE compatible by default, are your biotech versions are also automatically compatible or not? I personally dont think so, and I may make a compat patch.
Syn 13. feb. kl. 10:19 
@Derg definitely not the xenotypes which have integrated armor, or the ones that apparently change the bodyshape and make it something different from average human.. and the list goes on and on. CE changes a LOT of things, not only weapons man.
Derg 4. jan. kl. 20:43 
@HappyAnarch1st Bro this is not a weapons mod. Pretty much all xenotype mods are compatible by default
HappyAnarch1st 9. dec. 2024 kl. 9:11 
CE?
Yehoria 8. dec. 2024 kl. 3:00 
@Vex That's great!
Vex  [ophavsmand] 5. dec. 2024 kl. 8:41 
@Yehoria I'm revamping them, I made this mod when I was in a lull and didn't wanna go all the way with them. Things like plates on the body, and cutting off their horns.
GeminiArch 12. sep. 2024 kl. 8:22 
Huge Kenshi fan. Thanks for bringing over what you have to Rimworld!
Yehoria 13. aug. 2024 kl. 6:43 
@Aitor i inspected the code and the limitations could be circumvented by splitting the gene in two(for plates and horns). There is so much interesting stuff to be done here...
Aitor 5. aug. 2024 kl. 16:12 
well, i suppose that genes have more limitations, but at least we have this so im happy
Yehoria 1. aug. 2024 kl. 8:37 
And it baffles me that you used headbones instead of forced head types
Yehoria 1. aug. 2024 kl. 1:55 
The lack of body bone plating is also quite underwhelming
Yehoria 1. aug. 2024 kl. 1:40 
While from a mechanical standpoint i like this mod better, the other one definetly has better visuals
Vex  [ophavsmand] 16. apr. 2024 kl. 7:43 
Yep.
UncleRippu 16. apr. 2024 kl. 5:52 
so this still works with 1.4?
Vex  [ophavsmand] 12. apr. 2024 kl. 9:38 
Sorry, error with the about folder.
PeachySnail183444 12. apr. 2024 kl. 7:02 
where 1.4?
Merlotron 12. apr. 2024 kl. 2:07 
please reupload the 1.4 version!
Bosh 9. apr. 2024 kl. 8:42 
1.5?
BiggestVhagarFan 27. jan. 2024 kl. 22:01 
Pretty cool that you made a biotech version! I was wondering if you planned on bringing back the vanilla style for pawns with this one? I liked how simple they looked. Love your work!
toetruckthetrain 22. sep. 2023 kl. 21:07 
heres hoping skeletons and hivers get translated into biotech soon
CTH2004 1. juli 2023 kl. 11:54 
out of curiosity, why doesn't the bone armour add some armour points to them?

THanks!
mhkul 12. juni 2023 kl. 11:03 
Couple thoughts. First, the bodies. There is, to my recollection, a single fat shek in Kenshi, and he's more or less a joke character. On the other hand there are loads of hungry shek skellingtons all over the place. The other thing is super clotting. Shek in Kenshi bleed only marginally less than greenlanders and certainly don't have any ability comparable to that; if they did they'd be pretty OP. I found that ditching that plus swapping kill thirst (which I think is more of a desire to murder than their characteristic battle lust) and aggressive for hyper aggressive and also taking awful intellectual comes to the same metabolic cost and something that is somewhat closer to their depiction in Kenshi.
Vex  [ophavsmand] 3. juni 2023 kl. 16:51 
They're meant to be very niche, if they're watered down they're basically hussars without the go-juice dependency. And hivers might be on the to-do list, but they'd be a while off since some genes would need C# and I simply don't have the time right now to code it.
Serina 3. juni 2023 kl. 1:42 
you planning to do hivers?
Serina 3. juni 2023 kl. 1:42 
gotta be honest, they're rather annoying to play as or agiainst, if possible I'd bring them closer to baseline humans so they aren't out for a season every time they get beat up
Osetrokarasek 31. maj 2023 kl. 20:00 
it's cool that you updated it for Biotech! but i have a question. why artwork from old shek mod aren't used here? imho the old one looks better
Vex  [ophavsmand] 17. maj 2023 kl. 8:36 
Currently I cannot give a ETA in good faith, my life's a little turbulent rn so I can't make any promises on mod releases.
KharnTheKhan 16. maj 2023 kl. 19:48 
Hi thank you for this, is there an eta on the other races like hivers to be updated to use Biotech?
Vex  [ophavsmand] 16. maj 2023 kl. 14:43 
@VulcanoLV 100% Go ahead! You don't need to ask me if you want to make a Kenshi mod.
VulcanoLV 16. maj 2023 kl. 6:53 
Hi, I was just in the process of making a mod similar to this but it added all 3 main human races of Kenshi (everything but skeletons) ive made quite a lot of progress on it so far and currently finishing off some textures for the sheks and beginning work on the hivers' genes I was just wondering if you would be okay if I released that or maybe wanted to collaborate in someway?
Torpedo Strawberry 16. maj 2023 kl. 2:42 
amazing
Ham Sandwich 15. maj 2023 kl. 20:54 
YES. THANK YOU
卢德左径憨憨人 15. maj 2023 kl. 1:46 
Beep!
Vex  [ophavsmand] 14. maj 2023 kl. 14:47 
@Jarrah The horns are just like the horns on the imps. The overall buffs and such are shown in the xenotype pic.
ThreeRippersInATrenchcoat 14. maj 2023 kl. 7:22 
so if i grab this and the original mod at the same time, can i create a double shek
MESSIAH 14. maj 2023 kl. 3:52 
are the genes just aesthetic? or are there buffs? why does it not say this in the mod description?
Seberus 13. maj 2023 kl. 22:29 
LarsSvengard 13. maj 2023 kl. 19:57 
beep
kzs583 13. maj 2023 kl. 18:32 
Beep!
Vex  [ophavsmand] 13. maj 2023 kl. 11:56 
That's incredibly kind of you. Thank you. <3
Seberus 13. maj 2023 kl. 9:30 
Very good brother, calm down, you are great. I will try more of your mods mate and hope all goes well for you and always listen to your heart.:gransoren:
Vex  [ophavsmand] 13. maj 2023 kl. 6:52 
@Seberus I'm currently working very slowly on converting some of my old HAR mods between work and college, once that's done I might try and check them out.
Vex  [ophavsmand] 13. maj 2023 kl. 6:46 
Pphy me boy.
pphhyy 12. maj 2023 kl. 17:59 
hot
kzs583 12. maj 2023 kl. 16:48 
납작가죽쉑들
Seberus 12. maj 2023 kl. 15:34 
hey friend, would you be willing to fix the jellyfish men mod so that it works well with biotech, the original author abandoned it and the one who continued it is no longer interested in it. He says that he will no longer continue, he will not do anything for that mod, the truth is that the jellyfish race is very interesting and I know that it is much more creative than other xenotype mods, the problem is that the conversion to xenotypes has not been done and it works badly with the alien races mod
Asmetane 12. maj 2023 kl. 15:23 
...Bioshek
Qualli 12. maj 2023 kl. 15:08 
Love it. Please give us also the other both races. Thank you very much <3