RimWorld

RimWorld

Rim-Shek - Biotech
71 Comments
Twomoon 23 Apr @ 11:42am 
you know sheks using biotech xenogenes makes more sense than the original mod, with the kenshi lore
Syn 13 Feb @ 7:21pm 
After some time, if I researched and understood correctly, this mod doesn't need any CE patch.
Syn 13 Feb @ 10:21am 
I was wondering, Rim-hivers and rim-shek are CE compatible by default, are your biotech versions are also automatically compatible or not? I personally dont think so, and I may make a compat patch.
Syn 13 Feb @ 10:19am 
@Derg definitely not the xenotypes which have integrated armor, or the ones that apparently change the bodyshape and make it something different from average human.. and the list goes on and on. CE changes a LOT of things, not only weapons man.
Derg 4 Jan @ 8:43pm 
@HappyAnarch1st Bro this is not a weapons mod. Pretty much all xenotype mods are compatible by default
HappyAnarch1st 9 Dec, 2024 @ 9:11am 
CE?
Yehoria 8 Dec, 2024 @ 3:00am 
@Vex That's great!
Vex  [author] 5 Dec, 2024 @ 8:41am 
@Yehoria I'm revamping them, I made this mod when I was in a lull and didn't wanna go all the way with them. Things like plates on the body, and cutting off their horns.
GeminiArch 12 Sep, 2024 @ 8:22am 
Huge Kenshi fan. Thanks for bringing over what you have to Rimworld!
Yehoria 13 Aug, 2024 @ 6:43am 
@Aitor i inspected the code and the limitations could be circumvented by splitting the gene in two(for plates and horns). There is so much interesting stuff to be done here...
Aitor 5 Aug, 2024 @ 4:12pm 
well, i suppose that genes have more limitations, but at least we have this so im happy
Yehoria 1 Aug, 2024 @ 8:37am 
And it baffles me that you used headbones instead of forced head types
Yehoria 1 Aug, 2024 @ 1:55am 
The lack of body bone plating is also quite underwhelming
Yehoria 1 Aug, 2024 @ 1:40am 
While from a mechanical standpoint i like this mod better, the other one definetly has better visuals
Vex  [author] 16 Apr, 2024 @ 7:43am 
Yep.
UncleRippu 16 Apr, 2024 @ 5:52am 
so this still works with 1.4?
Vex  [author] 12 Apr, 2024 @ 9:38am 
Sorry, error with the about folder.
PeachySnail183444 12 Apr, 2024 @ 7:02am 
where 1.4?
Merlotron 12 Apr, 2024 @ 2:07am 
please reupload the 1.4 version!
Bosh 9 Apr, 2024 @ 8:42am 
1.5?
BiggestVhagarFan 27 Jan, 2024 @ 10:01pm 
Pretty cool that you made a biotech version! I was wondering if you planned on bringing back the vanilla style for pawns with this one? I liked how simple they looked. Love your work!
toetruckthetrain 22 Sep, 2023 @ 9:07pm 
heres hoping skeletons and hivers get translated into biotech soon
CTH2004 1 Jul, 2023 @ 11:54am 
out of curiosity, why doesn't the bone armour add some armour points to them?

THanks!
mhkul 12 Jun, 2023 @ 11:03am 
Couple thoughts. First, the bodies. There is, to my recollection, a single fat shek in Kenshi, and he's more or less a joke character. On the other hand there are loads of hungry shek skellingtons all over the place. The other thing is super clotting. Shek in Kenshi bleed only marginally less than greenlanders and certainly don't have any ability comparable to that; if they did they'd be pretty OP. I found that ditching that plus swapping kill thirst (which I think is more of a desire to murder than their characteristic battle lust) and aggressive for hyper aggressive and also taking awful intellectual comes to the same metabolic cost and something that is somewhat closer to their depiction in Kenshi.
Vex  [author] 3 Jun, 2023 @ 4:51pm 
They're meant to be very niche, if they're watered down they're basically hussars without the go-juice dependency. And hivers might be on the to-do list, but they'd be a while off since some genes would need C# and I simply don't have the time right now to code it.
Serina 3 Jun, 2023 @ 1:42am 
you planning to do hivers?
Serina 3 Jun, 2023 @ 1:42am 
gotta be honest, they're rather annoying to play as or agiainst, if possible I'd bring them closer to baseline humans so they aren't out for a season every time they get beat up
Osetrokarasek 31 May, 2023 @ 8:00pm 
it's cool that you updated it for Biotech! but i have a question. why artwork from old shek mod aren't used here? imho the old one looks better
Vex  [author] 17 May, 2023 @ 8:36am 
Currently I cannot give a ETA in good faith, my life's a little turbulent rn so I can't make any promises on mod releases.
KharnTheKhan 16 May, 2023 @ 7:48pm 
Hi thank you for this, is there an eta on the other races like hivers to be updated to use Biotech?
Vex  [author] 16 May, 2023 @ 2:43pm 
@VulcanoLV 100% Go ahead! You don't need to ask me if you want to make a Kenshi mod.
VulcanoLV 16 May, 2023 @ 6:53am 
Hi, I was just in the process of making a mod similar to this but it added all 3 main human races of Kenshi (everything but skeletons) ive made quite a lot of progress on it so far and currently finishing off some textures for the sheks and beginning work on the hivers' genes I was just wondering if you would be okay if I released that or maybe wanted to collaborate in someway?
Torpedo Strawberry 16 May, 2023 @ 2:42am 
amazing
Ham Sandwich 15 May, 2023 @ 8:54pm 
YES. THANK YOU
卢德左径憨憨人 15 May, 2023 @ 1:46am 
Beep!
Vex  [author] 14 May, 2023 @ 2:47pm 
@Jarrah The horns are just like the horns on the imps. The overall buffs and such are shown in the xenotype pic.
ThreeRippersInATrenchcoat 14 May, 2023 @ 7:22am 
so if i grab this and the original mod at the same time, can i create a double shek
MESSIAH 14 May, 2023 @ 3:52am 
are the genes just aesthetic? or are there buffs? why does it not say this in the mod description?
Seberus 13 May, 2023 @ 10:29pm 
LarsSvengard 13 May, 2023 @ 7:57pm 
beep
kzs583 13 May, 2023 @ 6:32pm 
Beep!
Vex  [author] 13 May, 2023 @ 11:56am 
That's incredibly kind of you. Thank you. <3
Seberus 13 May, 2023 @ 9:30am 
Very good brother, calm down, you are great. I will try more of your mods mate and hope all goes well for you and always listen to your heart.:gransoren:
Vex  [author] 13 May, 2023 @ 6:52am 
@Seberus I'm currently working very slowly on converting some of my old HAR mods between work and college, once that's done I might try and check them out.
Vex  [author] 13 May, 2023 @ 6:46am 
Pphy me boy.
pphhyy 12 May, 2023 @ 5:59pm 
hot
kzs583 12 May, 2023 @ 4:48pm 
납작가죽쉑들
Seberus 12 May, 2023 @ 3:34pm 
hey friend, would you be willing to fix the jellyfish men mod so that it works well with biotech, the original author abandoned it and the one who continued it is no longer interested in it. He says that he will no longer continue, he will not do anything for that mod, the truth is that the jellyfish race is very interesting and I know that it is much more creative than other xenotype mods, the problem is that the conversion to xenotypes has not been done and it works badly with the alien races mod
Asmetane 12 May, 2023 @ 3:23pm 
...Bioshek
Qualli 12 May, 2023 @ 3:08pm 
Love it. Please give us also the other both races. Thank you very much <3