Europa Universalis IV

Europa Universalis IV

MK's Monuments
358 Comments
MK Black  [author] 7 Jul @ 4:25am 
@Princeofdolalmroth
Thanks for the suggestion, I'll look into them when I start working on v1.8.
Princeofdolalmroth 22 Jun @ 9:08pm 
There is an americas expanded mod that adds a significant amount of american monuments. Two of them are Sacsayhuaman and Coricancha in Peru (megalithic superfortress and the incan temple of the sun). Is there any chance that you might add them to this modpack?
paulvanree 26 May @ 1:29pm 
Great! And yes, it's updated in my current game. Cheers!
MK Black  [author] 25 May @ 9:41am 
Ah, they must have changed the Korean culture recently. Thanks for the bug report, I have now updated the mod. Korean monuments are now accessible to Koreans and Sino-Koreans, but not Chinese.

You don't need to start a new game btw, I'm pretty sure.
paulvanree 25 May @ 9:17am 
I'm not playing Europa Expanded, so if that's to do with it then that explains it, but the Korean monuments in my current game require me to be in the Chinese culture group, which doesn't make much sense.
Ukraine-Rus 27 Apr @ 9:58am 
when is the update?
Thaumaturge 14 Apr @ 8:43am 
Hello would you consider making a 2k version of your mod ? :)
MK Black  [author] 13 Apr @ 6:23am 
good job!
Consigned to Oblivion 13 Apr @ 6:17am 
Alright, I've made a patch for it to work with all monuments for player, might be a couple bugs in there still:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3463243218
Consigned to Oblivion 12 Apr @ 6:27pm 
Hi I went and wasted 2 hours to make a patch for this to work with "All monuments for player", issue is that it's pretty much a rewrite of your mod with modified triggers and no requirements to have this mod
Ukraine-Rus 16 Mar @ 7:29am 
MK Black You added the Zhovkva monument, but why not Lviv?
MK Black  [author] 10 Feb @ 4:23pm 
...that's a thing? I'll look into it I guess.
El Fishler 10 Feb @ 12:50pm 
Hey MK Black, gotta say I love your mod - I was wondering though, if it's possible to make the monuments in Poland's starting territories (the ones that require West Slavic and/or East Slavic culture) also be available to the unified Slavic culture group that Russia can form
Ukraine-Rus 29 Dec, 2024 @ 2:20am 
will you add monuments in age of history 3?
Big Mountain 28 Dec, 2024 @ 7:18am 
Hi MK Black!
Your mod is so attractive.
Could you teach me how to make similar to vanilla great project style 'dds'?
I've find https://eu4.paradoxwikis.com/Modding , but not get true method
MK Black  [author] 14 Dec, 2024 @ 2:41am 
Haven't tested it; probably not.
Fasz_fej_jankó 13 Dec, 2024 @ 11:19pm 
is this compatible with ET?
MK Black  [author] 12 Dec, 2024 @ 8:07am 
Thank you for the recommendations, I'll look into it!
deserk 12 Dec, 2024 @ 7:52am 
Very nice work. Any chance we could see some more Scandinavian ones? Some examples. Bryggen in Bergenhus, Nidaros Cathedral in Trøndelag, Bohus Castle in Bohuslån, Lund Cathedral, Tre Kronor Castle in Stockholm, Jelling stones in Kolding
MK Black  [author] 12 Dec, 2024 @ 5:41am 
Version 1.7.4
• Added Jiayu Pass.
• Added Bao'en Monastery.
• Added Gongchen Tower.
• New artwork for Mukden Palace.
— — —
Version 1.7.3
• Added Georgsdom (Limburg Cathedral).
• Added Shanhai Pass.
• Added Gyantse Dzong.
• Rebalanced most Chinese monuments (again).
MK Black  [author] 9 Dec, 2024 @ 5:20pm 
You're most welcome, I'm always happy when people play my mod. It still doesn't get a lot of attention on the workshop unfortunately. Let me know if you find any more issues, but I think I covered everything for now. The latest EE update was... interesting to say the least lol.
Arcaneevan 9 Dec, 2024 @ 5:26am 
Wow! How quick! Thank you man! I really appreciate you work and your dedication!
MK Black  [author] 9 Dec, 2024 @ 3:51am 
Version 1.7.2
• Added Hohenzollern Castle.
• Added Sigmaringen Castle.
• Added Klingentorturm.
• Added Burghausen.
• Added Wartburg.
• Updated the artwork of Marburg University.
• Rebalanced some more monuments in Germany, West Africa, Byzantium, Persia, and Indonesia.
• Finalized the upgrade cost rework.
• Implemented Aula Magna from the latest Europa Expanded update.
• Implemented The Bock from the latest Europa Expanded update.
• Implemented Palace of Aachen from the latest Europa Expanded update.
• Kasteel Batavia replaced with Europa Expanded's version.
• BONUS: Added Mandalay Palace. This one's a stretch since it was built as late as 1857, but I find it to be a great addition to Ava.
MK Black  [author] 9 Dec, 2024 @ 3:18am 
Fixed in the next update, dropping later today. Thanks for the bug report!
Arcaneevan 9 Dec, 2024 @ 2:24am 
Hi MK Black! Thank you for this mod, I really enjoy it.

However, I found an issue playing Burgundy with EE and you mod installed: I cannot complete the mission "Building the Aula Magna" because in Brussels the only project present is "Brussels Town Hall"

Furthermore, there is some text missing when I hoover the mouse over the mission icon.
MK Black  [author] 6 Dec, 2024 @ 4:06am 
Version 1.7.1
• Rebalanced the upgrade cost of every added monument. Yes, all 200+ of them. Costs vary a lot now, some go as low as 500 and others remain as expensive as the vanilla monuments. It mostly depends on how powerful the effects are, who's likely to own the monument, the density of monuments in the region etc.
• Scotland and Wales can now use Irish monuments.
• Added Forteresse de Largoët.
• Replaced Château des ducs de Bretagne with Château de Vitré.
• Updated the artwork of Beaune Hospices.
• Updated the artwork of Cluny Abbey.
• Updated the artwork of Sheikh Safi al-Din Khānegāh.
• Updated the artwork of Kuélap Fortress.
• Minor rebalancing of French and Persian monuments.
GeologicalGenocide 5 Dec, 2024 @ 9:28am 
Thank you for the quick answer, that explains it! I'm aware of the basic modding stuff, I just wanted to know if such a mod was already published since I wanted to do something like this myself, haha
Keep up the great work man!
MK Black  [author] 5 Dec, 2024 @ 9:22am 
Thanks, glad you're enjoying it!

As for Tenochtitlan, that's from my own unpublished mod which includes a lot of miscellaneous changes (too unfocused to publish here). You can easily change it yourself in the base localisation files though. I could guide you through it if you'd like, just add me if you're interested. Cheers!
GeologicalGenocide 5 Dec, 2024 @ 7:30am 
Best monument mod by far! I also wanted to ask what mod you used that renames Aztec to Tenochtitlan (last slide). Tried looking for it myself but to no avail...
MK Black  [author] 4 Dec, 2024 @ 1:15pm 
I also went ahead and fixed many of Tinto's recent monument artworks lacking the semi-transparent black bar on the top left. Also fixed some of the issues concerning the golden borders (Sarai, Aleppo etc).

This was a huge update, hope you enjoy!
MK Black  [author] 4 Dec, 2024 @ 1:14pm 
Version 1.7.0
• Added Lublin Castle.
• Added Pinczów Castle.
• Added Fort-City of Zólkiew.
• Added Diósgyor Castle.
• Added Kisvárda Castle.
• Added Dunnottar Castle (named Dún Fhoithear).
• Added Trier Cathedral.
• Added Pfeffingen.
• Added Bürresheim.
• Added Burg Kempen.
• Added Zülpich Castle.
• Added Predjama Castle, named Höhlenburg Lueg because it will be owned by Austria the whole game. Also it seems to be the castle's original name according to Wikipedia.
• Rebalanced the majority of Polish monuments.
• Buffed Rhenish and Westphalian monuments.
• Replaced Weesenstein Castle with Königstein Fortress.
• Replaced the church in Nuremberg with Hohenstein Castle.
• Updated the artwork of Marienberg Fortress.
• Updated the artwork of Schönbrunn Palace.
• Updated the artwork of Wernigerode Castle.
• Updated the artwork of Varaždin Castle.
MK Black  [author] 29 Oct, 2024 @ 3:34am 
Fixed. Thank you!
Zhaoyi 28 Oct, 2024 @ 4:59pm 
Hi, I'm not sure if it has been mentioned already, but many of the European monuments do not work well with the new Celtica (CEE) formable.
The tag with its mission tree introduces a new culture group called "gaelic" and converts provinces to new cultures within it that are not compatible with most monument requirements.
Would be cool if one can at least utilize the Irish, British and some French monuments with the new tag.
MK Black  [author] 28 Oct, 2024 @ 8:42am 
Yeah I decided to put it in an adjacent province for gameplay reasons. Five monuments in one province feels bloated and it becomes annoying to navigate.
GiorgiaSistina 28 Oct, 2024 @ 8:00am 
I have published it and thanks very much! The other thing is that Ming Tomb is actually in the suburbs of Beijing, and Xuanhua is a bit far away. But I think it's understandable because Beijing has lots of monuments already.
MK Black  [author] 28 Oct, 2024 @ 4:44am 
Oof, I got confused by Xianyang and Xiangyang. I don't want two palaces in one province, so I went ahead and deleted Xiangyang Palace. It had long been destroyed by 1444 anyway, I think Daming Palace makes more sense for reconstruction. To make up for removing a monument in China, I added the Pavilion of Prince Teng to Nanchang. Please let me know if I made any other errors in this region.

And of course you have my permission to publish your localization mod, I'm thankful you went through all that effort.
GiorgiaSistina 28 Oct, 2024 @ 2:06am 
Greetings! I made a Chinese localization pack for this mod, can I publish it to workshop? By the way, I found that great project Xianyang Palace (咸阳宫) was located in Xiangyang (襄阳) in game, but actually it should be located in Xianyang (咸阳) or literally Xi'an (several kms away from Xianyang), is it a mistake of spelling?
MK Black  [author] 27 Oct, 2024 @ 5:48pm 
I advise against it. Since my mod adds 200+ monuments, there will almost certainly be duplicates.
Jeor Mormont "the old bear" 27 Oct, 2024 @ 4:01pm 
yes, minor :)
I forgot to ask, is this compatible with monuments expanded? i wouldnt think so and i could see certain .. combinations being really rather busted but i also love numbers go up :D
MK Black  [author] 27 Oct, 2024 @ 3:42pm 
Just had to change one monument, the rest are tied to faith.
Jeor Mormont "the old bear" 27 Oct, 2024 @ 3:22pm 
i think the same problem also takes place with the tibetian wonders, since tibetian can also be sinnocized
Jeor Mormont "the old bear" 27 Oct, 2024 @ 2:44pm 
if only i knew why europa expanded broke the ming's vanilla mission tree but that got nothing to do with your nifty mod
Jeor Mormont "the old bear" 27 Oct, 2024 @ 2:28pm 
oh nice but that isnt a concern for me, because ill likely start a new run with this mod active, eheh.
MK Black  [author] 27 Oct, 2024 @ 2:12pm 
No problem. Should work with existing saves.
Jeor Mormont "the old bear" 27 Oct, 2024 @ 1:59pm 
that was quick! Thank you!
MK Black  [author] 27 Oct, 2024 @ 12:09pm 
@Jeor
Fixed.
Jeor Mormont "the old bear" 27 Oct, 2024 @ 12:00pm 
the korean monuments stop working after sinnicization btw, which is unfortunate to say the least. very cool mod otherwise
Ukraine-Rus 24 Oct, 2024 @ 8:39am 
Or maybe a monument in the form of a city?
Ukraine-Rus 19 Oct, 2024 @ 8:02am 
I don't know what it's about, I think mods are very cool to play without mods, it's not so cool!
thevinni007 17 Oct, 2024 @ 1:44pm 
if you wanna use more monument mods then do it but leave him alone with it hes doing all this work for us he deserves some respect. If his mods is bug you def have all right too come here if not then just make your own compab mod and thats it