Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is there a line I can add to the 'Patch Up' config lines to enable targeting self? If I've got a bandaid, I guess it's not far-fetched to put it on myself? :)
ABIZIOTS_PATCHUP_HEAL_IMPROVE = 3
so from 2HP to 3 HP.
Does the nanomedkit research give a flat boost? If so, it boosts Patch Up by how much HP, please?
I'm sorry for any inconvenience that this may cause.
The strength of patch up only depends on Nanomedkit reserach.
HealingDefinitions[10]=(TemplateName="AbiziOTS_PatchUp", PerUseHP=2,IncreasedHealProject="",IncreasedPerUseHP=0,MultiTarget="N",BonusAbility="",BonusAmount=0)
Am I missing something? I was trying to add it to the 'Make Heals Persist' mod, and when I went to the armory to look at the ability it wasn't there, when I came here to look for it, it wasn't there. It's a little obnoxious that it hides like that. More visibility and mentioning it in the ingame/workshop descriptions might be better.
It's an awesome mod, though! I'm loving it!
I've checked my config file and the setting was set to True
;if enabled, allow only ONE 'Officer' unit on the Squad at any time
;if a unit is classed as an 'officer' other 'officers' in squad select get a warning message that you already have an officer in the squad
bOnlyOneOfficer = false
It's false for default, and when i use your mod with this, I can only have 1 Officer in the squad... I need to change something in your mod too?
My soldier dissapeared when ambushed during Convert Mission. There was 3 soldiers but only 2 soldiers. Maybe she was captured. I'm very sorry.
I'll update this later.
Preferably in a local mod using this guide
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2820842366
Otherwise you can edit this mod's configs directly, but your change might get reset whenever I update the mod.
That's sorted it. Thanks mate!
XComAbiziOTS.ini
Any ideas?
would make any normal soldier count as an officer for the purpose of mission requirements.
+AddCompatibilityRules = (Action = CountAsAlternativeOfficer, SoldierClassName = "SKV_Squadleader", CountAsOfficerRank = 4)
Here is response from Gemini in case anyone having same problem:
"To directly address your query about disabling officer training in AbizioTS, you can modify the following line in the config file:
MaxOfficerTraining = 0
This will limit the maximum officer training level to 0, effectively disabling officer training.
If you want to tweak specific aspects of officer training, you can adjust the following parameters:
TrainTimePerRank: Adjust the training time for each rank.
SoldierRankOfficerGate and MissionNumberGate: Modify the requirements for unlocking officer ranks.
APTrainCost: Adjust the AP cost for each training level.
Remember to back up your original config file before making any changes.
If you have any other specific questions or modifications you'd like to make, feel free to ask."