Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It throws a ton of errors and either hangs the fleet deployment for its side or causes the match to auto cancel after jumping in.
As for the question, Carriers made specifically for their factions will be exclusive to those factions. I do however very much intend on making faction agnostic carrier hulls that will be a part of my Maximilian's Miscellaneous Mayhem mod.
Just keep us updated when you feel like enough progress has been made!
Question though, will you be making the new carriers exclusive to Marduk initially, or able to be used with base game factions - Sort of how like Comet's Capital ships are set up?
Oooh fuck I can't wait for those to come out. The workshop desperately needs carrier hulls right now whatever faction or style be damned
:3
Now...if only the AI stop shooting every single one of their 3-minute-reload cruiser-killer railguns on the first frigate they see. lol