Stellaris

Stellaris

More Starbase Slots
34 Comments
shit-for-brains 10 May @ 4:58pm 
when you update the mod please also upload a legacy version for 3.14 please
cswim  [author] 7 May @ 9:56am 
This mod has not yet been updated to 4.0, the description says as much.
cswim  [author] 6 May @ 4:10pm 
Okay, thanks for the report @DokTop_KTO. This mod (and my other mods) haven't been updated to 4.0 yet, but I'll look into your issue whenever I start updating them.
DokTop_KTO 5 May @ 11:13am 
I found a problem related to Wild Consciousness, for their star bases in addition to alloys also need food, if the mod is active, it will require only alloys, and this will not allow it to be improved
Spudwiser 5 May @ 7:17am 
Can confirm it is working for me on 4.0
UnLapinDeGaren 5 Nov, 2024 @ 8:45am 
hi dude thks for this great mod, i don t know if you create a compatibility patch for "Plentiful Traditions 3.x - Extra Perks" or not?
cswim  [author] 27 Jul, 2024 @ 7:22pm 
@Deviant, you can modify the mod yourself and reupload it to the workshop. If you look at the pinned discussion, I have a guide on how to modify the mod.
Deviant 27 Jul, 2024 @ 8:37am 
Pls create "lite version"

Starbase:
T1: 2 modules, 2 buildings
T2: 4 modules, 4 buildings
T3: 6 modules, 6 buildings
T4: 6 modules, 6 buildings

Orbital Rings:
T1: 2 modules, 2 buildings
T2: 3 modules, 3 buildings
T3: 4 modules, 4 buildings
Lemon Soul 2 Jul, 2024 @ 11:39am 
FYI paradox changed the way versions are written on updates.
it's now v3.12.5 instead of just 3.12.5
HUTIN PUILO 2 Jul, 2024 @ 8:33am 
Working perfectly with Plentiful Traditions 3.x - Extra Perks
You must try load order:
Plentiful Traditions 3.x - Extra Perks
More Starbase Slots
weregamer 21 Jun, 2024 @ 2:57pm 
It does indeed! Thank you!
weregamer 21 Jun, 2024 @ 9:30am 
TYVM for replying. I'll give it a try!
cswim  [author] 21 Jun, 2024 @ 12:26am 
@weregamer, this mod works with the mod you linked, as far as I can tell. If you run into any issues using my mod with that one, let me know, because I haven't found any. Otherwise, if you'd like to make your own version of my mod, there's instructions to do so in the pinned discussion.
weregamer 20 Jun, 2024 @ 11:04am 
Dang, I just can't live without https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2424006275 . Is there any chance you'd be motivated to make a version of this mod that also adds one slot and one buildng to Outposts?
cswim  [author] 14 Jun, 2024 @ 9:54am 
Thanks for the report! I'll investigate further.
Sacran 13 Jun, 2024 @ 5:29pm 
Update: "Plentiful Traditions x3 - Extra Perks" was the Culprit.
Sacran 13 Jun, 2024 @ 4:50pm 
Building Slots are not available, though modules seem to work fine.
Eg: Just upgraded things to starholds and have 10 Modules but no buildings.
DO have UI overhaul, do NOT have anything else that modifies star bases. (To my knowledge)
Ashley ^^ 20 Feb, 2024 @ 2:53pm 
Alright, thank you!
cswim  [author] 20 Feb, 2024 @ 2:52pm 
Additional note: My mod does work with mods that only add starbase modules .
If a mod changes the number of starbase module slots , then it will not be compatible.
cswim  [author] 20 Feb, 2024 @ 2:49pm 
@Ashley ^^ unless Plentiful Traditions modifies Starbases in any way, it should just work™️
I don't personally use it so I can't vouch for it working, but nothing in my mod should conflict with it.
Ashley ^^ 20 Feb, 2024 @ 2:26pm 
Is this compatible with plentiful traditions 3.x - extra perks?
cswim  [author] 2 Jan, 2024 @ 2:59pm 
Should be fixed as of the latest version.
cswim  [author] 2 Jan, 2024 @ 2:24am 
I'm looking into updating this mod again, along with my other two mods. I'll be looking into the weapons issues (for real this time), expect a release today or otherwise pretty soon.
dawlben 16 Oct, 2023 @ 4:15pm 
Stellaris is flagging your mod again
cswim  [author] 9 Jun, 2023 @ 11:53am 
Will look into these issues. Thanks for the report!
Brennal 5 Jun, 2023 @ 12:30pm 
This mod does not work properly, I have tested it with the ui mod and this alone they slots in starbase buildings and module are not being added.
tolaburke 4 Jun, 2023 @ 11:54pm 
I'm unsure how well this is working in regards to weapons being added to the Starbase. Example: fully kitted with gun turrets, a starhold should with this have 10 guns. It has 9. And hangars weren't added later on.
cswim  [author] 21 May, 2023 @ 9:58am 
No. New Ship Classes 2 already modifies the number of starbase modules and buildings, there's no real reason to use this mod with NSC2. If you'd like to try and modify the mod yourself feel free but I'm not interested in making those changes. Sorry!
Malikto 20 May, 2023 @ 7:40pm 
Can this be made NSC2 compatible? When using NSC2 only the base building slots are used for weapons any beyond that are ignored. So a Star Frtress will only recognize 6 weapons and no more.
cswim  [author] 14 May, 2023 @ 1:17pm 
@Zwerchfell Thanks!
Zwerchfell 14 May, 2023 @ 12:46pm 
Wow, it worked great thanks to your instructions. Another award from me. Ingenious :steamthumbsup:
cswim  [author] 14 May, 2023 @ 10:28am 
@Kipo
You're welcome!

@Zwerchfell
I actually just finished writing out a discussions post detailing how to modify the mod. You can find it here .
Zwerchfell 14 May, 2023 @ 8:08am 
Thanks for your mod. Question, could you tell me where I can change the number of building slots? I wish 4, 6, 8 15. Modules are perfect. Gladly via pm or here in the comments. Thank you for your effort.
Kipo 14 May, 2023 @ 6:24am 
oh thank you lord for this