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will this mod consolodate my fleets to 1 ship per units, do nothing, fvck evrything up, or just crash the game? or should i just stfu and try it?
(The reasoning behind this is because a large navy would mean there would probably more boats for fishing that would contribute to food and the economy that would outway some costs of a navy--I don't think it's possible but I would even like it more if there was a mod that increased the food 1 for every 3 navel units and didn't change costs at all)
We have been nominated in 5 categories [www.twcenter.net] for the 1st Annual Modding Awards for Rome II.
Help us to score for the peoples choice awards by voting for "Authentic Ancient World":
--> Vote here [www.surveymonkey.com]!
But perhaps you could change it a bit - Forced March so about 20 % faster than normal.
I mean a normal land army - the Forced march stance.
http://guides.gamepressure.com/totalwarromeii/guide.asp?ID=22298
Forced march: doubles movement range of your army but makes it more vulnerable to enemy attacks. Units in such stance are not able to initiate a fight. We use it only to quickly move troops over the map. If you find yourself out of range of the enemy army, you can safely use forced march.
With your mod there is no double movement range ...some is broken .....
There is something wrong .....
It takes only a couple of minutes and we will highly appreciate your effort.
Cheers!
- Doubled naval unit sizes
Note: It never made sense why naval units are so expensive and yet weaker than land units.
Which means that it now takes land armies 1 turn to go from land to sea.