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Or maybe I'm just understanding wealth wrong. Are you able to clarify?
https://imgur.com/8K0xhns
Subscribed because now I need this, and for Batman joke.
So, CRC basically removes non-equipment/pawns from raid calculations, which makes it so that raid sizes just... kind of make more sense, especially early game. It also deals with wealth bloat from having 500+ mods active, where you end up realistically reaching 300k+ wealth in the neolithic era. (Rimworld of magic is especially bad about this, as you end up with like $50k+ wealth in unrefined magicyte just by tunneling out a moderate sized base...)
Then this and Worthless floors basically prevents that weird spike in quest rewards, manhunter packs, etc. that you get super early game that makes absolutely zero sense - Why is your 2-room cave with 2 colonists getting attacked by a pack of 20 rabid raccoons?
No matter how much you try, wealth management is basically impossible when you have enough content mods. So every little bit helps.
I figured it'd be fair to not have a value despite the work put in because there aren't stealable materials, even if the wall is destroyed. The only material is the mountain/hill that you disemboweled.
(the work done for smoothing rocks can justify the smoothed stone having some value btw)