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Just Do It and see the colony graph after one day or two
Thanks!
sure, It takes effect in real-time and does not modify the historical values in the graph
Do the calculations on your mod reflect on the colony graph?
There will be specific wealth values in the colony statistics in the bottom right corner of the game
What counts as building? Do furnitures, appliances, statues count as building once they are installed?
本MOD并不是直接修改ThreatPoints,它只是在wealthItems,wealthBuildings,wealthPawns三个值上乘了一个百分比系数,从而改变了殖民地的财富总值(但对于某个具体的Item/Building/Pawn而言,它的价值是没有变化的)
Combat Readiness Check 应该是重写了ThreatPoints的计算方法,如果它是通过自己重新统计每个物品的价值得到的财富总值,那本MOD对其计算过程不会有影响
顺便一提,Combat Readiness Check 的源码中只获取了wealthBuildings的值,但另外两项是它自己统计的
嗨。感谢您的修改。
我想将 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2314304057 中的殖民者计算与此模组一起使用。我认为这将覆盖所有更改。有没有办法让模组设置可切换?
The difference is this mod is simple as it essentially uses 3 different multipliers to calculate wealth and only wealth.
The mod you pointed to calculates threat points, which includes wealth, colonists and some other values from what I can tell at a glance along with adaptive curves and threat multiplier.
Sounds too complicated for my smooth brain, I'll just keep my wealth low.
So anything lower than 100 means less colony wealth.
only changed the version code XD
This MOD does not modify the value of a specific item or pawn, but only modifies the overall wealth of three categories when conducting colonial wealth statistics
按泰南的代码来说,改这三个系数是最方便,也是兼容性最高的
Thank you man! 好!好!好!
Does it come with english translation? Telling me what the three options do in order is fine too lol