Stranded: Alien Dawn

Stranded: Alien Dawn

Jaggid's Trash Can
16 Comments
hinoron1 15 Mar, 2024 @ 5:38pm 
(Up to herds of 500 and 45k dried meat now. I guess if I want to deal with this tonight it's time to make rows and rows of scrap shelves and let that meat fester in the sunshine! :steamfacepalm: )
hinoron1 15 Mar, 2024 @ 4:30pm 
Can you add Dried Meat to the food-trash list? I'm playing Insane mode and a few herds of 250+ rabid camels have resulted in a truly comical amount of dried meat. At over 25k, It's really dominating my food storage. :P
PapaTango 28 Dec, 2023 @ 7:40pm 
Thank you for this one. Playing the DLC and its new scenario, there is so much scrap metal from the toasters that I had to stop salvaging the debris many times, and could not count on the rare trade ships to buy all my surplus. Well, at least "scrap" metal is meaningful now :steammocking:
Jaggid Edje  [author] 28 Nov, 2023 @ 8:48am 
That isn't a special feature for this mod. It's how the game's recipes all work.

If you are making clothing, for example, you can limit which fabrics are used. Such as not wasting Synthetic cloth on your T-shirts, when you have plenty of cotton.
Conan of Oz 28 Nov, 2023 @ 8:35am 
Okay, my bad. I didn't realize that extra control was there.

My new suggestion would be... add the explanation you just gave me to the description above. I'm not the most observant sort, so maybe it's just me, but perhaps others have hit the same problem and given up on this tool rather than talk to you as I have done...
Jaggid Edje  [author] 26 Nov, 2023 @ 7:28am 
That would require an entire set of custom code, @Conan of Oz. This mod already does what I need it to do without all of that time spent coding.

I'm not sure why using this would destroy resources that you don't want to though. Each recipe can be customized for the exact resource that you want to throw out, and survivors always prioritize the lowest durability resource.

When you select a recipe to destroy construction materials, for example, deselect everything except wood. Then it will destroy ONLY wood. It sounds like you are not doing that selection/deselection process.
Conan of Oz 26 Nov, 2023 @ 7:22am 
A suggestion...

Make this function the same as a crating station, except that instead of creating, it destroys, but with the same precise item selection, and quantity controls. Working on a category as it does right now tends to destroy things I want to keep and not get rid of things I want to trash. So for instance...

I have run out of storage space and see I have a stupid huge stockpile of wood. So I open your "crafting station" and select "Wood" as the item to work with, then...

Times :- and select how many of this resource to destroy, OR
Until :- and choose a cap for this resource. Any time this resource exceeds that number, it triggers a job to start bringing it this resource for destruction until amount is reduced to the cap, OR
Forever :- meaning to destroy ALL of this resource. Never use hay? Set Hay to "forever" and any you accidentally harvest will be destroyed. Or just use Until and set quantity to 0.

Happy to test this with you if you are interested.
Jaggid Edje  [author] 1 Sep, 2023 @ 2:41pm 
I don't understand your question @HerrBaron?

If the mod is installed, you can construct a trash can in the game, and then use it.
HerrBaron 1 Sep, 2023 @ 2:38pm 
Sorry if this is obvious; but...What "trashcan"??
Sergej 21 Jul, 2023 @ 8:52am 
Thank you!
Jaggid Edje  [author] 20 Jul, 2023 @ 4:33pm 
LOL, I can see that as something that could happen.

I just pushed an update with a leather recipe added for throwing out leather & veggie leather.
Sergej 20 Jul, 2023 @ 3:15pm 
A truth there.
I installed this after i need to unclog my messed up storage after the first Ulfen raid of the antennas. I did not even think about the leather flood, i was too focused on all the free meat delivery to the door.
The option would help if you mess up like i did :P.
Jaggid Edje  [author] 20 Jul, 2023 @ 1:18pm 
I opted not to bother adding a recipe for leather, because there is one that works for hides and for skinbark. i.e. don't turn them into leather if you don't want the leather.
Sergej 20 Jul, 2023 @ 11:52am 
Leather recipes seem to be missing.
Kendric - SotD 14 Jul, 2023 @ 12:20am 
Thanks mate, just what I needed. Works very well :- )
Oldwolf 29 May, 2023 @ 9:27pm 
Right on! This is what is needed