Age of Wonders 4

Age of Wonders 4

Kaige's More Classes
174 Comments
Psy^ 27 May @ 10:05am 
Any chance for the dragons to be able to choose this mod classes?
skaz88 20 Apr @ 11:53am 
Do you plan on adding more classes?
Sindir 8 Apr @ 8:07am 
Hmm that switching to other staffs works fine speaks against your idea or?
Thought I don´t understand in any way why it´s limited to staffs.
Any idea? Btw. I can honestly say that I don´t have any other hero class mod activated, and also I was able to rule out the 2 fashion mods I use as related to the bug.
Sindir 8 Apr @ 7:51am 
Update:
I erased you mods totally and resubscribe, reinstalled it (to be save after restarting the PC)
but it didn´t helped... But now I figured out that switching to other staffs works, only all other starting loadout (lightning orb f.e.) or changing class leads to crash
Kaige  [author] 8 Apr @ 7:50am 
I'm not super familiar with how the systems work with ascended heroes, but it *may* be possible that it's a problem with the hero being assigned an older version of the Druid staff loadout. That's just a guess, because I don't replay ascended heroes very often.
Sindir 8 Apr @ 7:35am 
Ok it now worked 1 time to swap the starting loadout, but crashed with the class change. at the second start it crashed again with the start loadout change.
I´ll try some things on this base and see if I can get it to work somehow.
Sindir 8 Apr @ 7:27am 
Yes I also have no problems with creating new leaders... it´s just the one created and ascended before the update. I recreatet him in a simple version and all is working fine as a new created ruler. He is dwarf, champion, mystic.
I only have 1 other ascended ruler with a hero class of your mod, a captain and he is working fine too. Sadly not much to have as a reference.
I tried some stuff but not the resubcribing thing.. will test it now
Kaige  [author] 8 Apr @ 7:08am 
Asking because I just tried to make a Druid leader with the Druid Staff and I had no problems with it, with both of those mods on. If it helps, unsubscribe to both, then resubscribe, since sometimes Steam is finnicky about updating mods.
Kaige  [author] 8 Apr @ 7:05am 
@Sindir Is he a Champion or Wizard King? What Form and Culture?
Sindir 8 Apr @ 5:12am 
Hey Kaige thx for the update.
Sadly my game crashes when I try to change the starting loadout or class of my Ruler.
He is Druid and has the druid staff. With your mods deactivated the game directly crashes when I go to the appearance change of the leader.
So I suspect there is either still a problem in this mod, or in your start loadout rebalance mod, as I don´t use any other mod effecting the classes or starting gear of the ruler.
Could you please have a look on it or an idea for a workaround?
Scribe of Nekoti 7 Apr @ 5:51pm 
Do you think it will possible to open up variants of past weapons for giants to use? Like the different two handed weapons?
Kaige  [author] 7 Apr @ 3:06pm 
Updated the mod so that Giant Kings have new classes. Wasn't able to replicate lag with this mod, but I will point out many other mods are having extreme lag issues with the new update
wisprr 4 Apr @ 11:43am 
Pretty sure this mod needs an update, when I was creating a Giant Ruler I did not see any of these classes available.
Auren Dawnstar 3 Apr @ 3:04pm 
Not sure if you do class requests, but I'd love to have a "red mage" style class mixing healing and elemental magic.
J 3 Apr @ 5:16am 
Seems to need an update. The new classes causes pretty intense lag in combat
MushroomGremlin 1 Apr @ 4:44pm 
will this work with the current update?
skaz88 8 Jan @ 5:24pm 
Is there a way for this to be compatible with Tome Hero Skills?
balmung 7 Jan @ 9:50am 
for* vanila classes.
balmung 7 Jan @ 9:50am 
Agree with Gvynbleidd, more elemental mages would be awesome.
And thank you for the mod, it's a great addition no vanila classes.
Gwynbleidd 24 Dec, 2024 @ 8:23pm 
BTW, It would be really wonderful if you add other magic classes, like pyromancer, stormborn, geomancer, and probably something like inquisitor for combat holy magic.
Gwynbleidd 24 Dec, 2024 @ 8:16pm 
Thank you for the great mod! There is one major issue though, and I don`t know which mod is responsible for this - yours one or Lord Vectra`s one. All of the AI rulers and heroes takes this multiclassing, even more than ones, and become really shitty in combat because of the multiclassing debaffs.
bacy126 23 Dec, 2024 @ 8:25am 
Brother, ur genius! It works!
SevereArtisan 22 Dec, 2024 @ 3:29am 
Yep, fixed. Thank you so much!
Kaige  [author] 21 Dec, 2024 @ 9:05pm 
@SevereArtisan Thanks for that. Should be fixed now
SevereArtisan 21 Dec, 2024 @ 8:52pm 
This mod is bugged for me at the moment. When I create or edit Champion rulers for the High or Dark culture, I can only select Pantheon weapons for them as the Starting Equipment. I disabled my mods and turned them back on bit by bit. Found out it was this one.
bacy126 16 Dec, 2024 @ 1:41am 
I even deleted all the created heroes before and maps that i added thinking maybe its something in them... But nothing work so I dont know anymore. All i can add that is the patch changed something in classes so mods that works with classes have some problems- for exampl multiclass mod (when I start with deathknight it crashes but all the old classes start work)
bacy126 16 Dec, 2024 @ 1:39am 
Yes, i have every DLC avaible too. I also get crushed with starting only with this one mod. Previously before update everything was ok.
Bast 15 Dec, 2024 @ 10:20pm 
no i keep getting crashes too when i start a game, but strangely enough i can load up previous games that didn't have the mod installed at the time just fine and it shows the new classes.
woat 15 Dec, 2024 @ 4:35pm 
I doubt this makes any difference, but I do start games with Massive underground & Umbryl abyss.
woat 15 Dec, 2024 @ 4:27pm 
I have all DLC. I tried again with your latest update,with no other mods enabled, and still crashed my game.
Kaige  [author] 15 Dec, 2024 @ 10:06am 
@bacy126 @Woat What DLCs do you two have, if you don't mind helping?
woat 15 Dec, 2024 @ 12:06am 
This is crashing the game for me as well on Start.
Cobalt9077 12 Dec, 2024 @ 3:25pm 
@Kaige, unfortunately the HasHeroSkillWithTag boolean script doesn't work
Kaige  [author] 12 Dec, 2024 @ 2:17pm 
@Cobalt9077 Pretty late response, but I added a tag to the skills which I hope should work
Kaige  [author] 12 Dec, 2024 @ 1:08pm 
Just checked again on my end with the steam workshop version to see if I crash and it continues to work for me. Last thing I can recommend trying is that you unsubscribe from the mod completely, start your game, exit the game, and resubscribe to the mod to ensure you got the most recent version.
bacy126 12 Dec, 2024 @ 5:18am 
Yep i tried all the mods game starts normally, with this one still crashes. Maybe some1 has same problem?
bacy126 11 Dec, 2024 @ 11:49pm 
Kaige im sorry to bother but i dont know why i still get crashed when i start the game. I mad off any other mod than this and i get error :( maybe you can lend some help otherwise i must wait for better times :((
Nagash 11 Dec, 2024 @ 6:27pm 
@kaige haha i had fun with ghost ships now its reaping time
Kaige  [author] 11 Dec, 2024 @ 11:38am 
@skaz88 Near as I can tell, with how they reworked classes and loadouts, I can't implement cultural restrictions on the classes anymore
skaz88 11 Dec, 2024 @ 9:49am 
Did you remove the restrictions on classes? I just ran into a High Necromancer.
Kaige  [author] 11 Dec, 2024 @ 6:10am 
@Nagash It just summons Reapers now, at land and at sea. If I can ever get it working the way I thought it would, I'll make it summon Reapers on land and ghost ships at sea, but for now it will just be Reapers.

@bacy126 Hopefully should work now, sorry about that
bacy126 11 Dec, 2024 @ 3:54am 
After last update the game crashes with this mod... :(
Kaige  [author] 10 Dec, 2024 @ 10:47pm 
Yep, confirmed that seems to be an issue. Unfortunately the mod seems to be crashing whenever I save it, so it might be a while before I get a patch out
Nagash 10 Dec, 2024 @ 7:53pm 
yes it only ever spawns ghost ships period land or sea never once has spawned a reaper
Kaige  [author] 10 Dec, 2024 @ 7:51pm 
It only spawns Ghost Ships at sea, should only be spawning Reapers on land. Are you seeing it spawn Ghost Ships on land?
Nagash 10 Dec, 2024 @ 7:50pm 
hey random thing i have played a lot before today havent tested today but the final summon necromancer skill reaper or ghost ship only ever spawns ghost ships is it something im doing or a luck thing?
Kaige  [author] 10 Dec, 2024 @ 7:00pm 
@Gloomy Thanks for the catch. Should be fixed now, but the fix doesn't seem to apply to already existing games
Gloomy 10 Dec, 2024 @ 5:17pm 
None of the class-skills for the added classes can be selected, they just stay grayed out. Tested with Necro, Druid, Cryo and Cleric.
DevriiLegacy 10 Dec, 2024 @ 4:14pm 
Is there a level requirement? I can't pick any of the necromancer skills even at level 4.
Kaige  [author] 10 Dec, 2024 @ 2:23pm 
@skaz88 Just updated it. Yeah, the most recent update required some pretty significant work to get this back online