Age of Wonders 4

Age of Wonders 4

More Morale Change (Hero Kill or Death)
9 Comments
Jenkem 23 Jun @ 11:28pm 
Is this mod still working? Looking for an Ogre update for this one.
Komogi  [author] 7 Dec, 2024 @ 5:43pm 
Version 1.2 Update

Compatibility update for the Ways of War DLC / Tiger Patch!

No actual changes were made.
Komogi  [author] 23 Mar, 2024 @ 1:21pm 
Thanks! Glad you like it! :D
MoonlitShade 23 Mar, 2024 @ 12:44am 
10/10 mod
Komogi  [author] 19 May, 2023 @ 12:15pm 
Version 1.1
Reduced scale of Morale changes, due to feedback!

Changes from Previous Version:
*Enemy Hero Death Morale Gain: 33 -> 16
*Enemy Hero Death Morale Gain Falloff per hex: 3 -> 1
*Enemy Hero Death Morale Minimum Gain: 15 -> 10
*Ally Hero Death Morale Penalty: -33 -> -16
*Ally Hero Death Morale Penalty Falloff per hex: -3 -> -1
*Ally Hero Death Morale Minimum Penalty: -15 -> -10
Komogi  [author] 19 May, 2023 @ 9:40am 
OfHreyhairWaifu After a bit more testing, it looks like killing a Hero also triggers the corresponding Ally / Enemy killed morale change as well. I had thought that they were mutually exclusive, but that's not the case. So yeah, that would be a total of a -50 morale penalty to adjacent enemies with the Ring of the Vicious Killer :S

That amount of morale change was definitely unintentional, my apologies.
Komogi  [author] 19 May, 2023 @ 9:21am 
Thanks for the feedback regarding the balancing of this mod!

OfHreyHairWaifu It turns out that in the game's programming, Ring of the Vicious Killer doesn't actually double the morale penalties when killing an enemy. It actually gives a flat -12 morale, with a falloff of -2 per hex, down to -6 minimum. So in combination with this mod, killing a enemy hero will give a -40 morale penalty, instead of the "intended" -60, to adjacent enemies. But yeah, that is still a huge amount, and probably not the best design.

Lord Vectra Gotcha! I haven't played around with Morale Tanking that much myself, so I appreciate your feedback as a Morale Tank player!

I think I will reduce the morale gain / penalties down to 10 additional, compared to regular units. That way, there will still be a significant impact when a hero is killed, albeit not as much as before.
Lord Vectra 19 May, 2023 @ 6:38am 
As a Morale Tank player, it is quite strong. I would just make enemies/allies lose 5 (or 10) additional morale if their hero dies. Small number but good enough to make a difference.
OfGreyHairWaifu 19 May, 2023 @ 3:15am 
Morale tanking is broken as is. Killing a hero with a vicious killer will now instantly rout surrounding enemies that were at full morale with this mod. I don't think this is good design.