RimWorld

RimWorld

Custom Quest Framework
140 Comments
捏猫猫地 7 hours ago 
更新1.6后,经过排查,可能会导致开始游戏时报生成地图时出错
骸鸾  [author] 10 Jul @ 10:33pm 
@Guineatown20806 i will try
骸鸾  [author] 10 Jul @ 10:31pm 
@Dice 关闭开发者就不会显示了
@Salle 因为站点没有成功生成,大概是bug了()
Guineatown20806 8 Jun @ 1:40pm 
https://pastebin.com/30W7NpDm Mind fixing the incompatible mods, like VE-Framework, Geo-Landforms and Map Preview? My Rimworld litterally crashes sometimes due to this.
Salle 2 Jun @ 12:24pm 
作者为啥我的任务触发的同时瞬间失败
Dice 7 May @ 6:24am 
可不可以设置一个开关把那些制做任务相关的道具和按钮隐藏起来阿,老是点错:stress:
R3tr0_g5m3r 23 Apr @ 10:34am 
This mod do have imcompatibilities
but i cant find it among 1.1k mods :(
anheye 30 Mar @ 5:35am 
才下这个mod没多久,就因为这个mod添加的新按键误点几次退出到桌面了
тетеря, блин 19 Feb @ 9:14am 
thanks for continuing your work on this mod. as I see, the last update was made only 4 days ago. by the way, I mentioned your mod here:

https://steamhost.cn/steamcommunity_com/app/294100/discussions/0/591761765318024432/
Monique_L33T 30 Jan @ 6:29am 
Is there any way to hide the Quest Editor menu button? I have zero desire to edit any quests, but I'm constantly clicking it by memory because it's where Quit to OS used be
骸鸾  [author] 26 Jan @ 3:23pm 
no
Dorka 26 Jan @ 11:17am 
Does this cause quests to not spawn? It was the last mod i added to a save, and now, quests no longer spawn. It spawned on Daer site from the Hunts mod, and then ino other quests have spawned since.
骸鸾  [author] 26 Dec, 2024 @ 10:28pm 
已更新
猫雷Kiss 26 Dec, 2024 @ 10:16pm 
Exception in Verse.GameComponentUtility.GameComponentTick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 912E0EF8]
at Verse.GenCollection.RemoveAll[TKey,TValue] (System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Predicate`1[T] predicate) [0x00002] in <69945a8ed6c540cf90b578de735e0605>:0
at QuestEditor_Library.GameComponent_Editor.GameComponentTick () [0x0005e] in <44e91eba6b0b4c7fa30545e4b81d0071>:0
at Verse.GameComponentUtility.GameComponentTick () [0x0001a] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)

有人知道这是怎么回事吗?一开始游戏就红字刷屏
Kurugane 26 Dec, 2024 @ 3:40pm 
Newest update is giving an endless tick. Exact same save state was fine before it.

Exception in Verse.GameComponentUtility.GameComponentTick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 912E0EF8]
at Verse.GenCollection.RemoveAll[TKey,TValue] (System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Predicate`1[T] predicate) [0x00002] in <69945a8ed6c540cf90b578de735e0605>:0
at QuestEditor_Library.GameComponent_Editor.GameComponentTick () [0x0005e] in <44e91eba6b0b4c7fa30545e4b81d0071>:0
at Verse.GameComponentUtility.GameComponentTick () [0x0001a] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Meet 19 Oct, 2024 @ 4:24am 
大佬,反馈个 bug:MOD 加太多的话会导致“生成”命令里的列表不全,大概是因为东西太多了。MOD 少的时候基本上所有物品、植物、建筑都能找到,MOD 多起来就开始缺东西了,搜索搜不到,徒手翻列表也没有。MOD 加载顺序不同,缺的东西也不一样,有时候甚至能把原版的都挤掉。
kaczorski 7 Oct, 2024 @ 2:23pm 
Check this one out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3277586254 . I don't think there's a limit; Ancient Urban Ruins were made using this framework.
Seti 7 Oct, 2024 @ 10:21am 
a while ago i tried making custom faction bases but the framework i was using couldnt use more objects than there are in the english alphabet, can this framework allow for custom bases and does it have a limit on individual defs used in a map?
тетеря, блин 1 Oct, 2024 @ 2:53am 
have anyone tried to make quests for it using ChatGPT/LLM? is there a way to do it? I mean, if there's a specifically structured file that describes a game-ready quest and a manual that describes a syntax, it could be a banger.
骸鸾  [author] 26 Sep, 2024 @ 2:26am 
no
Psyckosama 25 Sep, 2024 @ 8:26am 
Does this still have issues with VE Framework?
_♣Caligula♣_ 17 Sep, 2024 @ 6:03am 
Has the incompatibility with VEframework been fixed?
Antiochus Tyrant 15 Sep, 2024 @ 11:37pm 
更新完好像1.4用不了了啊
ethercircuit 14 Sep, 2024 @ 5:42am 
Perfect, thank you
骸鸾  [author] 14 Sep, 2024 @ 5:15am 
use "Destroy" in dev tool.
ethercircuit 14 Sep, 2024 @ 4:01am 
Object in question is a QE_LootBox_Corpses, if that helps
ethercircuit 14 Sep, 2024 @ 3:50am 
Is it possible to edit certain objects in your kit so that they're destructible?

Experiencing an issue where one object was bugged (interactable container, would not drop contents or disappear once opened) so I tried to destroy it. The object's HP hit zero, but it's still visible and interactable on the map. A bot is now attempting to repair it, but its HP won't increase. The situation has caused some cycle that's making the whole map lag considerably.

But if anyone can think of a good way to remove the offending object from the map then I could just do that instead.
U 29 Aug, 2024 @ 10:26pm 
yes, the old save still does not start. maybe it's because of the other 3 mods that were updated yesterday: Vanilla Factions Expanded - Insectoids 2. Vanilla Ideology Expanded - Memes and Structures. Progression: Storage. Thanks for the quick response
骸鸾  [author] 29 Aug, 2024 @ 9:44pm 
I just made a small update, is there any error?
U 29 Aug, 2024 @ 9:41pm 
hi. were there any critical changes in the last update that could crash the map? This is 1/4 of the mods that could break the map after yesterday's update. when creating a new map, everything works, but yesterday's save does not work.
骸鸾  [author] 25 Aug, 2024 @ 1:21am 
Yes
Seti 25 Aug, 2024 @ 12:37am 
is it possible to make custom settlement maps for factions with your mod?
GTurkistane(巨七) 4 Aug, 2024 @ 5:30am 
@骸鸾 Nice i hope i can do something, but i have no experience dealing with xml, other wise i would have volunteered to help, is there anything i can do to help?
骸鸾  [author] 3 Aug, 2024 @ 3:23am 
@GTurkistane(巨七) It's possible
GTurkistane(巨七) 2 Aug, 2024 @ 5:26am 
hi, i suggested a mod idea in the rimworld official discord, and it is very similar to what you have, and i was just aware of it too, here is the link to the idea:
https://discord.com/channels/214523379766525963/1267127250369904650

do you think what i am aiming for is possible with your mod? you know after flashing it out and so on?
Theocratical Goblin 29 Jul, 2024 @ 10:06am 
This mod conflicts with BetterWeight for some reason lmao
骸鸾  [author] 25 Jul, 2024 @ 9:08pm 
2: I can analyze that it is a save issue, but I cannot determine what caused it, and I cannot reproduce this bug.
骸鸾  [author] 25 Jul, 2024 @ 8:59pm 
1:This is because the dungeon mod currently only adapts to English and Chinese, which has led to display issues.If you need, you can create language packs for related languages to make the game compatible.
andlarik 25 Jul, 2024 @ 11:24am 
I don't know, i have two logs, one when it loaded with unreadable text and another when it didn't load. I put a them in the topic in discord. Let me try to somehow attach them here...
骸鸾  [author] 25 Jul, 2024 @ 5:45am 
Are there specific error messages?
andlarik 25 Jul, 2024 @ 5:19am 
The mod causes issues - probably with translation


When i loaded the game in russian instead of text it bugs out and shows something like that:


DG_Dialogue_DungonNews

DG_Dialogue_DungonNews_Node_I

DG_Dialogue_DungonNews_Node_I_Oprion_I
DG_Dialogue_DungonNews_Node_I_Oprion_II
DG_Dialogue_DungonNews_Node_I_Oprion_III




When i tried to load the game in english it wiped the settlement. When i tried to create a new one, it creates an error (error while generating a map). In logs it says that "current map index oit of bounds after loading"



So yeah, something went horribly wrong and I don't know what. Hope it hellps to solve the problem.
kaczorski 17 Jul, 2024 @ 12:47am 
@Jack Konstantine: in my case it's booting just fine, must be some sort of incompatibility. If I were you I'd start with veryfing game files and if that doesn't help try 1/2ing your mod list until you find the issue.
Pr1mer 16 Jul, 2024 @ 12:36pm 
见证新神诞生
Jack Konstantine 16 Jul, 2024 @ 5:41am 
Can't load new game with this mod. If someone have this probleme, that can be this mod ! So care about compatibility.
Lotan flan 10 Jul, 2024 @ 4:47am 
cant seem to open chests
Teamson 26 Jun, 2024 @ 10:42am 
Yep. Same here.

This is literally would rimworld needs. Multiple level dungeons with some neat endboss and special loot.

Would love to start right away^^
CrackaJack 26 Jun, 2024 @ 8:36am 
documentation would be awesome o.O i´d like to use this, too
тетеря, блин 24 Jun, 2024 @ 2:15am 
thanks 🙏 in the last post there I had some wet fantasies about the features, it was a long time ago… I agree with @Teamson, the main thing here is to make it easy to create quests for it.
骸鸾  [author] 23 Jun, 2024 @ 7:39am 
and i will update CQF to add the function to work as this description