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@Salle 因为站点没有成功生成,大概是bug了()
but i cant find it among 1.1k mods :(
https://steamhost.cn/steamcommunity_com/app/294100/discussions/0/591761765318024432/
[Ref 912E0EF8]
at Verse.GenCollection.RemoveAll[TKey,TValue] (System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Predicate`1[T] predicate) [0x00002] in <69945a8ed6c540cf90b578de735e0605>:0
at QuestEditor_Library.GameComponent_Editor.GameComponentTick () [0x0005e] in <44e91eba6b0b4c7fa30545e4b81d0071>:0
at Verse.GameComponentUtility.GameComponentTick () [0x0001a] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
有人知道这是怎么回事吗?一开始游戏就红字刷屏
Exception in Verse.GameComponentUtility.GameComponentTick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 912E0EF8]
at Verse.GenCollection.RemoveAll[TKey,TValue] (System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Predicate`1[T] predicate) [0x00002] in <69945a8ed6c540cf90b578de735e0605>:0
at QuestEditor_Library.GameComponent_Editor.GameComponentTick () [0x0005e] in <44e91eba6b0b4c7fa30545e4b81d0071>:0
at Verse.GameComponentUtility.GameComponentTick () [0x0001a] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Experiencing an issue where one object was bugged (interactable container, would not drop contents or disappear once opened) so I tried to destroy it. The object's HP hit zero, but it's still visible and interactable on the map. A bot is now attempting to repair it, but its HP won't increase. The situation has caused some cycle that's making the whole map lag considerably.
But if anyone can think of a good way to remove the offending object from the map then I could just do that instead.
https://discord.com/channels/214523379766525963/1267127250369904650
do you think what i am aiming for is possible with your mod? you know after flashing it out and so on?
https://discord.com/channels/214523379766525963/1265989377297743944/1265993750405058601
https://discord.com/channels/214523379766525963/1265989377297743944/1265998982098849824
When i loaded the game in russian instead of text it bugs out and shows something like that:
DG_Dialogue_DungonNews
DG_Dialogue_DungonNews_Node_I
DG_Dialogue_DungonNews_Node_I_Oprion_I
DG_Dialogue_DungonNews_Node_I_Oprion_II
DG_Dialogue_DungonNews_Node_I_Oprion_III
When i tried to load the game in english it wiped the settlement. When i tried to create a new one, it creates an error (error while generating a map). In logs it says that "current map index oit of bounds after loading"
So yeah, something went horribly wrong and I don't know what. Hope it hellps to solve the problem.
This is literally would rimworld needs. Multiple level dungeons with some neat endboss and special loot.
Would love to start right away^^