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Use devmode to change your gov type to tribal, then the decision should become available. Keep in mind the decision is pricey af. It might be better to save scum.
It's a very annoying thing in CK3 modding that it goes off alphabetical order when deciding what overwrites what, before load order. Literal Z arms race fuel over who thinks their mod is the best to use in conjunction with other mods.
More Buildings Redux seems to have a lot of IDs, probably including ones from other mods as a kind of auto-patch, hence seeing it as appropriate to include the stupid number of Zs.
it didn't work though.
Only when going to the More Buildings mod and changing it there, it started to work (and that's when testing these two mods plus my patch).
So i had to then change every single compatch for my current game and the said mod on top of that, for these buildings to appear. Not sure why but obviously any update to those mods will change everything.
Not ideal but it works :)
- Add to it the building IDs of all building mods you want to use. Best part is, IDs from absent buildings (as in, you not playing with the mod that adds them) won't affect your game, just that those buildings won't be there.
- Use it in your games!
Looks like a lot of steps but each takes like... 10 seconds, only one that might take a while is finding your paradox folder.
To find the ID of any mod (big number, for this mod it's 2978576724), right click, click on "copy page URL", paste that somewhere, take the big number, that's the ID. Use that after the "1158310" step to find any mod you wanna look inside of (you can paste the ID into the search bar of your file explorer by the way)
The previously mentioned method only works until the mod is updated again by its creator. So, a more long-term solution:
- Open your launcher
- All Installed Mods
- Upload Mod
- Create Mod (it doesn't get put on the workshop until you publish it, don't worry. Like a third of mods I've made aren't on the workshop because they're unfinished, bad, or sus)
- Name, version, tags, directory. Directory will be the name of its folder in the next steps, and can't have any spaces. I use underscores _ as a substitute for spaces.
- Then open your File Explorer. Find your Paradox Interactive folder (usually in Documents).
- Crusader Kings III
- Folder with same name you put in the "directory" step earlier
- Make a folder called "common" <- NO CAPITAL LETTERS
- Make one in that called "holdings"
Library
Right click CK3
Properties
Installed Files. This will open your computer files.
On the top bar, next to the search bar, click "steamapps"
workshop
content
1158310
2943715129
common
holdings
open the holdings file with the Zs
in that buildings section, add the IDs of the buildings you wanna see. In this case, these are the ones from my mod so:
hunting_parties_01
tribal_raiding_parties_01
tribal_smith_01
slave_market_01
I can ghet the option to construct a new tribal holding but not the buildings - all that appear are from the More Buildings Reboot mod only. And changing loading order does nothing.
@Alora
Made a patch. I hope you enjoy risk, adventure and uncharted territories because you'll be the first person to ever launch a game with this patch active... because I haven't tested it.
Sorta. You need to use the 1.9 version of the Grander Building Compatch if using this with other mods that add buildings.
The mod linked here might also be needed if you're using any of the other mods it compatches, but I'm not 100% sure on that. The only difference between this mod and its pre 1.9 version is changes to fit the new men-at-arms system, so the patch *should* work just as well for this as it did for the older version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2922692987&searchtext=tribalism+beyond
... I've never actually feudalised while using this mod. I've conquered counties with multiple tribal holdings and then fuedalised them, making every one of them into a castle, so I *assume* you'd get only castles.
Remember that whenever using a game you like to test something, you should save it before doing that something in case you dislike the results.
You should still be able to access the decisions and interactions tho, if you're strongly attached to your current playthrough.
Thanks you
Sure. Super easily. Barely an inconvenience.
I recomendet https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2922692987
at the moment they are all (well... most likely not all as it's 9 of them only) in one row, hiding "Grant to..." button :)
Look again ;)