Total War: WARHAMMER III

Total War: WARHAMMER III

Clerics of Grimnir a.k.a Rune Slayers - Dwarfs ROR
44 Comments
Kayn  [author] 9 Jul @ 1:44am 
@lwhのsama 希望你用得开心~ 他们本来就是设计成军队的核心单位,希望他们能发挥这个作用 ^_^
lwhのsama 8 May @ 1:19pm 
面板倒是没啥,但是被动技能太强了 完全队霸级别:steamthumbsup::steamthumbsup:
Kayn  [author] 20 Mar @ 2:54am 
@Sombidy Hey, thanks for letting me know, I just updated the tables and uploaded the updated version. :praisesun:
Sombidy 19 Mar @ 3:43pm 
is this updated for 6.0? Thanks for all the modding that you do!
Kayn  [author] 30 Aug, 2024 @ 12:46am 
@Sir Percedal of Sadlygrove Atm no, I had some ideas about a normal unit, with more models, no officer, different looks, no armor and only with the fire axes. I'll post it as a separate mod when I make and balance them.
Sir Percedal of Sadlygrove 29 Aug, 2024 @ 3:27am 
Is there a non-ROR version?
Kayn  [author] 20 Aug, 2024 @ 11:30pm 
Updated to 5.2
Kayn  [author] 7 May, 2024 @ 1:10pm 
@Darkwolf Thanks for the confirmation. If you have any input regarding the unit's performance please leave a comment in Unit Balance Discussion, once you formed an opinion. Thank you.
Darkwolf 7 May, 2024 @ 12:22pm 
@Drygon
Apologies for the late update. It works for me know. Thank you. Great mod, definitely an essential unit in my slayer build.
Kayn  [author] 5 May, 2024 @ 7:58am 
Check Change-notes. Clerics are less OP now and have a clearer role in the army.
Kayn  [author] 2 May, 2024 @ 8:20am 
@Dick Trickle Thanks for the confirmation, glad it works ^_^
Kayn  [author] 2 May, 2024 @ 8:16am 
@Darkwolf The ROR is added via script when a new game is created, please test with a new game and lemme know if it works of not.
Darkwolf 2 May, 2024 @ 6:09am 
Still not showing up for Malakai in the ROR tab.
RooBee 2 May, 2024 @ 5:57am 
@Drygo Confirming Malakai and Barak Var are now working. Thank You.
Dr Charko 2 May, 2024 @ 3:45am 
Defo too strong for a level 1 pick. Maybe 5-7 as a reasonable range?
Kayn  [author] 2 May, 2024 @ 2:58am 
Should work with Malakai and Barak Var now. Please confirm. @jaksurf @Dick Trickle
jaksurf 2 May, 2024 @ 1:49am 
Pls activate it for Malakai.
RooBee 2 May, 2024 @ 12:28am 
Works with Belegar, however doesn't work with Malakai or Barak Var (minor faction lord)
Kayn  [author] 1 May, 2024 @ 4:37am 
@Darkwolf It should work now, I will buy the dlc later when I can play so I did not test it ingame. Please let me know if they appear in ROR recruitments. No buildings are required.
Kayn  [author] 1 May, 2024 @ 4:33am 
thanks for mentioning @Darkwolf completely forgot about malakai, lemme make a quick update.
Darkwolf 30 Apr, 2024 @ 8:07pm 
Do i need to build anything to get them?
Darkwolf 30 Apr, 2024 @ 8:06pm 
Hey, just installed your mod. Tried to get them in a Malakai campaign, but they aren't showing up in the ROR tab.
Kayn  [author] 30 Apr, 2024 @ 10:39am 
Just updated the tables and did a quick custom battle, the clerics seem fine. Tell me if u find something broken and i'll fix it.
Agraza 20 Mar, 2024 @ 10:32pm 
cool af, dont like them being lvl 1. personally i just restrain myself from hiring them early on. my houserule is until I build my first slayer building.
n.pedrazalis 27 Jan, 2024 @ 6:05am 
thank you
Kayn  [author] 27 Jan, 2024 @ 4:30am 
Fixed the texture clipping from the officer legs.
n.pedrazalis 2 Jan, 2024 @ 3:31pm 
yes it is exactly the clippin on legs thank you
Kayn  [author] 2 Jan, 2024 @ 2:24pm 
@n.pedrazalis Hmm, just checked and all I can see is some texture clipping on legs. I'll fix that some other time. If you have other problems, check the mod alone, unsuscribe and subscribe again, check various video settings. Can't say what is causing it as I do not know what it exactly is and how to reproduce it on my end.
n.pedrazalis 2 Jan, 2024 @ 1:26pm 
hello graphic glitch when zooming on the commander
Kayn  [author] 3 Dec, 2023 @ 10:21am 
@Supermag24 Thanks for the reminder. I actually forgot to update their cost for a while. They are kinda of bloodthirster level in a dwarf army so I updated their costs.
Supermag24 3 Dec, 2023 @ 8:35am 
Actually might even need to be 500.
Supermag24 3 Dec, 2023 @ 8:13am 
Hey, they are pretty cool, but they are too cheap for what they do. The Ironbreaker ROR is 413, I'd say this unit should be at least 450 if not more. The abilities on them for being dwarves are really good. Thanks for the mod.
Kayn  [author] 10 Nov, 2023 @ 4:50am 
Big unit balance changes that give the slayers more personality and more rune magic. Check change notes for nerfs and buffs.
Kayn  [author] 5 Nov, 2023 @ 2:48am 
Mod was updated and I'm waiting for thrones of decay to see what goodies the dwarfs get.
MD got nerfed to 40 but it is for the best as it balances the unit so it fits the role and lore I envisioned for them. Check update notes.
Kayn  [author] 2 Sep, 2023 @ 1:24am 
Updated to shadow's of change.
Kayn  [author] 25 Jun, 2023 @ 6:28am 
@Darkwolf Do you run other mods? Does this happen when the mod is enabled alone? Did the mod ever worked? If the mod works alone, did you try enabling the other mods one by one to see where the conflict is?
Darkwolf 25 Jun, 2023 @ 4:50am 
Having an issue with the slayers not showing up in the battle map, and their unit card is now just an empire swordsman.
Kayn  [author] 24 May, 2023 @ 4:33pm 
@vxiong029 didn't try them in SFO but that's good to know, might be no need for a submod in the future :))
vxiong029 24 May, 2023 @ 4:07pm 
Im using this in my SFO campaign right now them seem to do just fine with vanilla stats
Elv 23 May, 2023 @ 8:10am 
let me see see
Kayn  [author] 21 May, 2023 @ 2:16pm 
@Ubermorgen Thanks for pointing it out. I had so many problems with the units not spawning that when they actually appeared ingame I called it a day and didn't check for mid-campaign lol
Ubermorgen 21 May, 2023 @ 1:52pm 
from the looks of your script it does not seem to require a new campaign. It should work when enabling the mod in an ongoing campaign
Kayn  [author] 21 May, 2023 @ 1:46pm 
@✯♖Lunion♖✯ Thanks for confirming, I will also dig up more on the lore cuse I need to make the flavor text ^_^
✯Lunion✯ 21 May, 2023 @ 1:29pm 
Based on lores, certains slayers use armor, shield etc....

Just wanted you to know that they exist and that your unit is lore Friendly