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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2906569843
- Fair and bair is fine no need to swap
- Dstrong is how you use it. If you can't make no use of it that's your fault Its a strong move that gives heavy knockback if you are having a hard time dealing with forward strong.
- utilt is fine due to how the hit box and angle is set up
- We don't play Orcane nore bother with it. But she can juggle with nair with enough height. We don't want it to be too broken so its how you angle yourself. I mean you can do that ya know.
- And Dattack gives you a extra jump to position yourself on miss or to help set up.
- Down special is as is. A joke if the bar is empty...seriously we just spoke about this to the guy below you.
Sorry you can't get what you wanted there. Thanks for liking the char though and thank you for your criticism. But I felt like I should point that as well
notes I had:
- movement is really good
- love the idle anim, death, etc lots of personality
- fair and bair feel like they should be swapped around
- dstrong seems pretty useless
- utilt while i get the reference feels like it should swipe upward instead of just going directly above her
more opinionated/unnecessary:
- feel like nair should be hammer jumpable like orcane nair (dattack does something similar ik but it just feels natural)
- grounded uspec just feels like it should be jump cancellable
- idk why but i feel like the dattack angle is too high? like it feels like a superjump when i expect something more like a hyperhop
- also just not a fan of dspec, like it's kinda funny and meterless has some funny applications but it feels like a filler move that's just gross when charged and i'd rather likeee move existing moves around
DEDEDE HES THE KING OF THE
YOU HOLLER AND HOOT
YOULL GIVE KIRBY THE BOOT
DEDEDE IS THE 1