Door Kickers 2

Door Kickers 2

I.P.MISSIONS#29:"Drive To Death"
26 Comments
HK416NotM416 23 Aug, 2024 @ 11:50pm 
Love this map as I did the others and even scored a solo run. Trying to clean run now and I found a huge issue: the briefing says the helo will appear 30-40s after I get the Kravens, but it doesn't say that enemy reinforcements will appear AS SOON AS I GET THEM, it only says when they hear the helicopter. So I thought I could free them, run to exfil, then turn around and deal with the reinforcements and NOPE, just got robbed of a solo clean run too. Please fix.
IrgenPacer  [author] 14 Jun, 2024 @ 10:06am 
Thank's man
SSKY507 12 Jun, 2024 @ 1:09pm 
This is a great map. Aesthetic is on point. Detail 10/10.
IrgenPacer  [author] 7 Jan, 2024 @ 11:28am 
Fix is out.
IrgenPacer  [author] 3 Jan, 2024 @ 11:37am 
Glad you like the map,Kezza
Thanks for the feedback.
I will fix that soon ...
Kezza 3 Jan, 2024 @ 12:40am 
Sweet map and concept, excellent detail and intuitive use of the editor mechanics for some dynamics not typically seen on customs. Great job!
Only criticism is I would suggest putting invisible walls around the industrial buildings along the southern portion as well as / instead of FOV blockers; since bullets and grenades pass through you can cheese enemies with suppressive fire or grenade launchers, but can also take hits from enemies blind firing.
IrgenPacer  [author] 24 Nov, 2023 @ 7:51am 
Thanks for the link. It's definitely worth watching Doris.
Almost like in real life :D
Pilzquadrat 20 Nov, 2023 @ 10:47am 
IrgenPacer  [author] 7 Jun, 2023 @ 12:36am 
Thank you Takeshi, nice that you like the map balance.
Hope you have some fun with the other map, but it's more of a show/test map...


@RakeFivekay
you wrote:
Until DK2 features a quicksave or save on exit feature, it can be really difficult to finish huge maps like this in a single sitting.
That's why i thought the map was too big for you :)
Anyway...
In any case, i appreciate your compliments, thanks for that!
Rake5000 6 Jun, 2023 @ 9:13am 
Not saying this map is too large. Just saying it is great quality and I love small maps and I'd love more small maps crafted with this kind of quality.
Takeshi, made in Mom 6 Jun, 2023 @ 5:26am 
Wow, I will try the mission!
Thank you.

Now I don't think this map is too large,
because tangos are carefully placed in order not to engage at "***LongXX" range,
and of course it is necessary for the moving car and the landing helicopter.
IrgenPacer  [author] 5 Jun, 2023 @ 11:23am 
Thanks Takeshi for playing & leaving a comment!
Yes, a lot of fiddling and testing was necessary until the car drove the way i wanted ^^
i'm glad you like the map.

Yes, Ganjirah's replays sometimes make me want to play DK2 too.

The map doesn't seem that big to me :) but
got another (smaller) map with a moving vehicle:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981533403

The vehicle animation is more complex, but the map is simpler...
Maybe you have the time and inclination for it, i'd be happy.
cheers
Takeshi, made in Mom 5 Jun, 2023 @ 8:34am 
Great cinematic mission!
I have no idea how you make it but it is must-play.

Usually I am lazy to play X-large missions,
but watched Ganjirah's replay for 5 seconds,
then bought Mk17 and did run-and-gun.
Very satisfying.
Thank you!
IrgenPacer  [author] 5 Jun, 2023 @ 1:46am 
Thank's for the compliment "Rake Fivekay".
Don't find the map too big as you don't have to explore it completely in terms of gameplay.
Actually most of the action takes place south of the road.
Good cover work over longer distances is more important here and the playing time isn't necessarily longer than 15 - 30 minutes.
Besides that, i still hope that the devs will add the Medic feature at some point ...
Rake5000 4 Jun, 2023 @ 3:45pm 
Wow man, amazing work! I just wished there were more maps of this great quality at 1/4 to 1/2 of this size. Until DK2 features a quicksave or save on exit feature, it can be really difficult to finish huge maps like this in a single sitting. :)
IrgenPacer  [author] 3 Jun, 2023 @ 2:41am 
@Ganjirah
To be honest, i was hoping you would do a replay of the map.
So thanks for that :) ... and your kind words!
When testing, more than 4 troopers seemed too powerful to me ...
As always, a quick and effective run of your units.
Nicely done!
Ganjirah 3 Jun, 2023 @ 2:01am 
Beautiful and challenging map, loved it. 4 man was a bit thin for the size but it's workable. Really enjoyed the animations you created and the chopper spawning for evac at the end. Top tier quality work as usual. https://youtu.be/_tX8rz6ePQA
orschild 31 May, 2023 @ 2:50pm 
I'll run it again tomorrow. Great job, really love this map :)
IrgenPacer  [author] 30 May, 2023 @ 11:37pm 
@Orschild
Took your idea about the landing zone and uploaded it. That way everyone should be able to escape.Thanks for that...

@Italianbruschetta
Yes, to protect the editor, only a simple vehicle drives in this map.
The car animation in the other map is over 4000 Editor entries large.
There is not much space left for a map :D

@Snyfler
I'm glad you tried again and managed to escape :)

Happy swatting guys
Snyfler 30 May, 2023 @ 4:39pm 
orschild you are right.
problem solved.
managed to one plan it!
Great map! good work
Italianbruschetta 30 May, 2023 @ 6:28am 
@Irgenpacer tried it already. Yes, you were indeed able to animate the vehicle better in that map, but the fact that you were able to animate it in this map at all is just impressive
orschild 29 May, 2023 @ 2:47pm 
B E A U T I F U L!
It is as cool as the first map with multistory. I am greatly impressed by the animated car. I wondered when I started it how that would happen, but I had set up a Mk18 with GL overwaching the door and when the car arrived a hi ex grenade blew the suicide bomber to smithereens!

@Snyfler, it seems that the Kraven guy has to go to the rightmost exit otherwise nothing happens. One of the green zones is an evac zone and the other is a recue zone. The rescure zone saves the primary target and the evac zone saves the player chararcters and the hostage. Maybe the zones should be scaled up and placed inside eachother to avoid the confusion.

Anyway This was a fantastic map which exceeds all expectations!
IrgenPacer  [author] 29 May, 2023 @ 9:07am 
Thank you Italianbruschetta.
Yes, that was a lot of fiddling ^^.

But I find in this mission:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981533403

i managed the animation of the moving car a little bit better,
I would be happy if you try it out.
Cheers
Italianbruschetta 29 May, 2023 @ 6:27am 
I'm honestly speechless. This is without a doubt your most advanced map in terms of mechanics after the Gibson&Glover mission 3 map (the very first multi floor map, hats off to that) I never expected anyone to actually animate a driving car in DK2, congrats, really.
IrgenPacer  [author] 28 May, 2023 @ 3:34pm 
@Snyfler
Just checked it and the map works correctly for me.
In order to complete the mission, all you really have to do is bring Magnus Kraven to the heli.

Do you use mods?
Snyfler 28 May, 2023 @ 2:50pm 
How many Kravens are there? Took 2 kravens and 6 operators to the exit pad and nothing happened.