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Thanks for the feedback.
I will fix that soon ...
Only criticism is I would suggest putting invisible walls around the industrial buildings along the southern portion as well as / instead of FOV blockers; since bullets and grenades pass through you can cheese enemies with suppressive fire or grenade launchers, but can also take hits from enemies blind firing.
Almost like in real life :D
https://www.youtube.com/watch?v=kmPkUQUf5dU
Hope you have some fun with the other map, but it's more of a show/test map...
@RakeFivekay
you wrote:
Until DK2 features a quicksave or save on exit feature, it can be really difficult to finish huge maps like this in a single sitting.
That's why i thought the map was too big for you :)
Anyway...
In any case, i appreciate your compliments, thanks for that!
Thank you.
Now I don't think this map is too large,
because tangos are carefully placed in order not to engage at "***LongXX" range,
and of course it is necessary for the moving car and the landing helicopter.
Yes, a lot of fiddling and testing was necessary until the car drove the way i wanted ^^
i'm glad you like the map.
Yes, Ganjirah's replays sometimes make me want to play DK2 too.
The map doesn't seem that big to me :) but
got another (smaller) map with a moving vehicle:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981533403
The vehicle animation is more complex, but the map is simpler...
Maybe you have the time and inclination for it, i'd be happy.
cheers
I have no idea how you make it but it is must-play.
Usually I am lazy to play X-large missions,
but watched Ganjirah's replay for 5 seconds,
then bought Mk17 and did run-and-gun.
Very satisfying.
Thank you!
Don't find the map too big as you don't have to explore it completely in terms of gameplay.
Actually most of the action takes place south of the road.
Good cover work over longer distances is more important here and the playing time isn't necessarily longer than 15 - 30 minutes.
Besides that, i still hope that the devs will add the Medic feature at some point ...
To be honest, i was hoping you would do a replay of the map.
So thanks for that :) ... and your kind words!
When testing, more than 4 troopers seemed too powerful to me ...
As always, a quick and effective run of your units.
Nicely done!
Took your idea about the landing zone and uploaded it. That way everyone should be able to escape.Thanks for that...
@Italianbruschetta
Yes, to protect the editor, only a simple vehicle drives in this map.
The car animation in the other map is over 4000 Editor entries large.
There is not much space left for a map :D
@Snyfler
I'm glad you tried again and managed to escape :)
Happy swatting guys
problem solved.
managed to one plan it!
Great map! good work
It is as cool as the first map with multistory. I am greatly impressed by the animated car. I wondered when I started it how that would happen, but I had set up a Mk18 with GL overwaching the door and when the car arrived a hi ex grenade blew the suicide bomber to smithereens!
@Snyfler, it seems that the Kraven guy has to go to the rightmost exit otherwise nothing happens. One of the green zones is an evac zone and the other is a recue zone. The rescure zone saves the primary target and the evac zone saves the player chararcters and the hostage. Maybe the zones should be scaled up and placed inside eachother to avoid the confusion.
Anyway This was a fantastic map which exceeds all expectations!
Yes, that was a lot of fiddling ^^.
But I find in this mission:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981533403
i managed the animation of the moving car a little bit better,
I would be happy if you try it out.
Cheers
Just checked it and the map works correctly for me.
In order to complete the mission, all you really have to do is bring Magnus Kraven to the heli.
Do you use mods?