Crusader Kings III

Crusader Kings III

Disease & Fertility: A Rebalancing Mod
14 Comments
Renown 31 Dec, 2024 @ 6:44pm 
I happen to love collecting traits so i like this mod, but would love a stand-alone where less women die from childbirth (I play with the Elf destiny mod, and this single mod wipes out the elves really quickly)
花実 6 Mar, 2024 @ 5:03am 
love this mod
irish08slasher 4 Mar, 2024 @ 9:47pm 
Loving the update man. This along with the new DLC and people around me are dropping left and right, just as good intended!
10-tacle 13 Nov, 2023 @ 3:42am 
Please update!
Milsugione 27 Aug, 2023 @ 10:55am 
still working?
Ken 31 Jul, 2023 @ 9:56am 
Ok thanks
ACE  [author] 31 Jul, 2023 @ 9:43am 
Pregnancy complication changes won't work with AGOT, neither will the sickly trait change, although the rest might as I see no apparent conflict. Load BEFORE AGOT if you're going to try. Loading after will definitely break things.
Ken 31 Jul, 2023 @ 9:11am 
Compatible with AGOT?
ACE  [author] 2 Jul, 2023 @ 9:37pm 
@Celticus The issue has now been rectified with the latest [mod] update.
Celticus 2 Jul, 2023 @ 11:35am 
@ACE: CK3 does not support partial event overwrites. If you use a vanilla file, you must include the whole file. This is the standard practice atm. Not including the entire file will actually cause random CTDs on game start for some users. Many overhauls encountered this in the early days of modding CK3 and devs confirmed that the entire vanilla file, using the vanilla name, must be included in mods that edit events.
ACE  [author] 29 Jun, 2023 @ 2:22pm 
I just realised something: The change in base chance of getting sick isn't being applied. Why? Because H is after D in the alphabet! >﹏<
ACE  [author] 26 Jun, 2023 @ 3:18am 
Looking at the error.log there's one mention of a duplicated event ID, although it's kinda nonsensical, since the old location is the same as the new location (pointing at z_daf_pregnancy_event).

The debug.log is empty of mentions of "pregnancy", as are the rest of the logs.

Looking at the logs for my other mod, I see the same pattern.

To me it seems like that when an event is duplicated, the duplication doesn't actually replace the original but rather they seem to coexist. Which one of the events which is then called seems up to chance. Although this theory would suggest that the 1.9.2 update didn't actually play any role and that it was basically just up to RNG.
ACE  [author] 26 Jun, 2023 @ 3:17am 
@Eight-Ball Thanks, I'm going to look into this. Currently I'm not overwriting pregnancy_events directly and haven't noticed any missing events. Although I started having issues with another mod (that I haven't published yet) after the 1.9.2 update, which forced me to replace the global_cultural_events file directly in order to properly apply my changes. It's kinda odd though, the changes worked just fine before that update without needing to directly replace vanilla files.

Looking at my latest game.log, the namespace is set up before the vanilla pregnancy_events is fully loaded. My modded z_daf_pregnancy_events file is then loaded seemingly afterwards. Although it doesn't seem to overwrite the namespace as the only entry regarding the namespace in the entire log is the one I've already mentioned.
Eight-Ball 25 Jun, 2023 @ 9:43pm 
Just a head's up. Unless Paradox changed the way things work, when you overwrite an event, you have to include the entire file. Otherwise it doesn't work correctly as you are using an existing namespace and effectively deleting all other events under it (if you don't include them in the file)