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===
unit (without mod, with this mod)
2 wildspeaker (cav, opt cav)
2 evoker (opt cav, opt cav)
2 pyromancer (no cav, opt cav)
2 white witch (opt cav, opt cav)
2 houndmaster (cav, opt cav)
2 chaplain (no cav, opt cav)
3 necromancer (no cav, no cav)
3 zephyr archer (no cav, no cav)
3 glade runner (opt cav, opt cav)
3 inquisitor (no cav, opt cav)
of those units above in my own play I only use 2 chaplain, 3 inquisitor, 3 zephyr archer so what I personally would like to see updated is to make the 3 zephyr archer opt cav as before the wyvern patch. the 3 necromancer has similarly been downgraded since the wyvern patch
2 wildspeaker, 2 evoker, 2 houndmaster were all upgraded after wyvern patch to cav. so to totally fix this mod those three units should be left as cav and NOT downgraded to opt cav
===
so although this mod is outdated (not updated for DLC's) I will continue to use this mod to mount my chaplain and inquisitor with hopes someone will come along and fix the units needing updates as noted above
The animation/modeling stuff is beyond my ken. I figured out how to get hero two-handed weapons to allow mounts, but it doesn't display the mount and I don't know how to fix that either.
Annoyingly, I'm still seeing graphics bugs that date back to AoW3. Heros that attack from mounts have had odd animations and weapon-holding poses (particularly when using handguns/crossbows) and they simply never fixed them.
If someone really wanted they might be able to make a mod/copy of the unit with all the same abilities and stats, but also mounted. But it'd probably just have a single mount with no options, or it'd have to be a part of your "Form" for the game code to know how to give it a mount or not. Right now, this is beyond my ability. (I'm only just starting to figure out how to mod stuff.)
The mounted versions of the units should be more expensive, both in draft and upkeep amount.
But seriously tho, it stacks so it does benefit from Nightmare Mount.
The primary point of the mod was to make it easier to get some mounted units earlier, and actually get some use out of the special mount options. By the time you can get Transmuters and Warbreeds, you should have your T3 units available. I'm also considering making some Cultural T2 units. Probably melee only, as all of the above tome units are ranged/battlemage/support.
The Transmuter from Tome of Transmutation and the Warbreed but i think the lattter might be problematic for mounts.