Age of Wonders 4

Age of Wonders 4

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Mounted Tome Units
   
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Tags: Mod, Units
File Size
Posted
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515.008 KB
27 May, 2023 @ 4:21pm
27 May, 2023 @ 4:31pm
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Mounted Tome Units

Description
Mounted units are pretty rare. The only culture units with mounts are the T3 Dark Knight and the T3 Feudal Knight. Even if you take a special mount for your body trait, you only get your T3 unit as a mount (T2 for barbarian.)

The only tome units with mounts are the T4 Tyrant knight and the T4 Eagle rider. Of those two, only the Tyrant Knight gains the benefit of a special mount.

This mod gives many of the units granted from tomes one of the special mounts if you take that option. They are as follows:

T2:
Wildspeaker (Tome of Beasts)
Evoker (Tome of Evocation)
Pyromancer (Tome of Pyromancy)
White Witch (Tome of Cryomancy)
Houndmaster (Tome of The Horde)
Chaplain (Tome of Faith)

T3:
Necromancer (Tome of Necromancy)
Zephyr Archer (Tome of Winds)
Glade Runner (Tome of Glades)
Inquisitor (Tome of Inquisition)

The other tome units that take your form are the T1 Zealot, the T1 Phantasm Warrior, and the T1 Skeleton, the T4 Transmuter and the T4 Warbreed. None of those feel appropriate to be mounted.

The support units that carry staves are not intended to be mounted and look a bit goofy, but they still function.

The mod should be compatible with other mods as long as they don't modify the tomes those units come from.

"No staff units" version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981585008
24 Comments
joel.west 29 Jul, 2024 @ 9:36pm 
in 2023 June (one month after AoW4 released) the wyvern patch changed mounted status of some units but as detailed below this mod is NOT totally broken after a total of 4 DLC, only broken for two units with 3 other units needing an update

===

unit (without mod, with this mod)
2 wildspeaker (cav, opt cav)
2 evoker (opt cav, opt cav)
2 pyromancer (no cav, opt cav)
2 white witch (opt cav, opt cav)
2 houndmaster (cav, opt cav)
2 chaplain (no cav, opt cav)

3 necromancer (no cav, no cav)
3 zephyr archer (no cav, no cav)
3 glade runner (opt cav, opt cav)
3 inquisitor (no cav, opt cav)
joel.west 29 Jul, 2024 @ 9:36pm 
continued from above

of those units above in my own play I only use 2 chaplain, 3 inquisitor, 3 zephyr archer so what I personally would like to see updated is to make the 3 zephyr archer opt cav as before the wyvern patch. the 3 necromancer has similarly been downgraded since the wyvern patch

2 wildspeaker, 2 evoker, 2 houndmaster were all upgraded after wyvern patch to cav. so to totally fix this mod those three units should be left as cav and NOT downgraded to opt cav

===

so although this mod is outdated (not updated for DLC's) I will continue to use this mod to mount my chaplain and inquisitor with hopes someone will come along and fix the units needing updates as noted above
Nick1012 21 Mar, 2024 @ 1:25pm 
This mod is outdated.
Fonzosh 21 Nov, 2023 @ 3:28am 
Updated for the latest DLC?
jordanatcrimson 24 Jul, 2023 @ 9:22pm 
just started getting a bug where when a pyromancer attacks with there base attack there model goes out of control and stretches constantly soft locking that fight
Dragonblade  [author] 10 Jul, 2023 @ 1:42am 
That's to be expected. They hold the staff at the very bottom and it looks wonky, then they put it away to do things for more weirdness. Unless there's other glitchiness I'm not aware of.

The animation/modeling stuff is beyond my ken. I figured out how to get hero two-handed weapons to allow mounts, but it doesn't display the mount and I don't know how to fix that either.

Annoyingly, I'm still seeing graphics bugs that date back to AoW3. Heros that attack from mounts have had odd animations and weapon-holding poses (particularly when using handguns/crossbows) and they simply never fixed them.
tjimagineer 9 Jul, 2023 @ 10:31pm 
I think this needs an update as I am getting some graphics glitches with the mounted necromancer.
sydtrakked 23 Jun, 2023 @ 12:35pm 
+1 I was just looking around for a mod that allows, at minimum, heroes with staffs to be mounted
Dragonblade  [author] 16 Jun, 2023 @ 11:16am 
I went looking for the thing that determines if a weapon blocks being mounted. While I think I know which file it's in, for some reason the mod tools won't open it for me in any way in which I can affect it. Oh well. Unless I can figure out why that is, I won't be able to make a "two-handed mounted weapons" mod.
VindictaUK 11 Jun, 2023 @ 3:31pm 
ah what luck! well if you do get around to doing it i would be very pleased with it. But no rush and thank you for your hard work!