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===
unit (without mod, with this mod)
2 wildspeaker (cav, opt cav)
2 evoker (opt cav, opt cav)
2 pyromancer (no cav, opt cav)
2 white witch (opt cav, opt cav)
2 houndmaster (cav, opt cav)
2 chaplain (no cav, opt cav)
3 necromancer (no cav, no cav)
3 zephyr archer (no cav, no cav)
3 glade runner (opt cav, opt cav)
3 inquisitor (no cav, opt cav)
of those units above in my own play I only use 2 chaplain, 3 inquisitor, 3 zephyr archer so what I personally would like to see updated is to make the 3 zephyr archer opt cav as before the wyvern patch. the 3 necromancer has similarly been downgraded since the wyvern patch
2 wildspeaker, 2 evoker, 2 houndmaster were all upgraded after wyvern patch to cav. so to totally fix this mod those three units should be left as cav and NOT downgraded to opt cav
===
so although this mod is outdated (not updated for DLC's) I will continue to use this mod to mount my chaplain and inquisitor with hopes someone will come along and fix the units needing updates as noted above
The animation/modeling stuff is beyond my ken. I figured out how to get hero two-handed weapons to allow mounts, but it doesn't display the mount and I don't know how to fix that either.
Annoyingly, I'm still seeing graphics bugs that date back to AoW3. Heros that attack from mounts have had odd animations and weapon-holding poses (particularly when using handguns/crossbows) and they simply never fixed them.