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The mod works fine with Odyssey, you can even put all adjusters on your ships! They will simply go inert when in space regardless of type, but otherwise kick right back into action wherever you land. (You can even cause the new flooding weather type!)
As with all my mods I will update them as I see fit, currently I am wrapped up completely rewriting Persona Mechanoid Pawns and thus have had little time to allocate to updating my other mods that I have not already. Although most of them should work relatively fine.
Hopefully everything will be wrapped up by the full release of 1.6.
https://imgur.com/a/CEPNSG5
Not really in the scope of the mod since this mirrors the region adjuster buildings that are normally used against the player and there's nothing that does that from the mix.
Im looking for it in Rimpy and i cannot actually find it
You can send me a friend request if you really want it but I dont think its needed and it'd seem like a hassle, better off with a fresh implementation if you're looking to made the mod fancier.
This one could use some improvements generally but I just haven't found the time or desire to work on it compared to other projects and mods.
I dont exactly own the idea of a mod that adds in player adjusters so if you end up with your own version dont feel bad about posting that. But if you'd like it to be for this mod specifically and with the existing assets, research, and salvaging components I wouldn't mind spending some time integrating the implementation that someone else has already set up if you want to donate that.
If I were to add power requirements I'd likely have them be consistently drawing and MAYBE add a setting for configuring said draw instead of it being something that can be enabled or disabled entirely.
I can see the EMI being good against big mech hive raids, for instance, but being able to just flip the switch on them would help
You could use the EMI dynamo to cripple the turrets of an enemy base, Handy if you have any mods that beef them up, transporting it would be tough. (But a few logi mechs could pull it off, or other less balanced transports like various vehicle mods.)
It's not about having a specific use so much as the ability, there's probably some neat very obscure case where a defoliator could be handy, (Maybe some mod adds in a biome with deadly plants or something.) and that goes for all the adjusters that lack an obvious use, get creative or better yet don't build it if it'll harm you. Remember you can also sell the parts to a trader if you don't have a use for it.
passing each weather individually sucks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982914794
It always irked me how even the pirates could get their hands on advanced map-impacting machinery, while the transhumanist ultra-tech colony comparatively dwells in teh dark ages.
Great job all around can't wait to one day getting around to use it
Smoke and sunblock are great for tunnellers and vampires, toxic is a waster's dream, climate and weather control is always useful
If building them was possible, both psychic condition causers have effects you can mitigate while the raiders take the full force of them
The only one I can't see an obvious use is the defoliator. Might be good if you play hate-all-life robots so there's no lifeforms near you
Any plan to add the psychic droner/suppressor? I've been looking for a mod that allow to craft them for ages