RimWorld

RimWorld

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Reverse Engineered Region Adjusters
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.560 MB
29 May, 2023 @ 7:36pm
12 Jul @ 3:11am
4 Change Notes ( view )
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Reverse Engineered Region Adjusters

In 1 collection by hYPERION
My Rimworld Mods
15 items
Description
Content:
Reverse Engineered Region Adjusters grants the player access to many of the world affecting buildings that are normally used against them.

Hodgepodge your way to shoddy ultratech equipment by defeating adjuster structures and reverse engineering them through a brand new research tree.

While at first glance many of these buildings may seem useless, there is some great potential with combinations such as wasters with a toxic spewer, or the sun blocker with a darkness ideology.

Compared to the standard versions these player controlled adjusters are much more configurable, and the functions of the buildings are same aside from their smaller world map ranges.

Visually all reverse engineered buildings have orange displays. (That glow in the dark!)

The reverse engineer-able buildings are:
  • Climate Adjuster
  • Weather Controller
  • EMI Dynamo
  • Toxic Spewer
  • Smoke Spewer
  • Defoliator
  • SunBlocker
(All Buildings are under one drop down in the "Misc" architect tab.)

Thank you to GoGaTio for implementing & Blake81 for taking the initiative to fund a major update for the mod!

Should be safe to add to existing saves. But, a backup is always advised before adding any new mods!

There's More?!:

Take your region adjusting to the next stage by using the switches to from these two mods to automatically alter the region around your colony:

Auto Flicker
Temperature Gauge (Continued)

Thank you for reading this far, if you would like to support future mods consider donating via ko-fi.[ko-fi.com]
https://ko-fi.com/pal5k
51 Comments
hYPERION  [author] 12 Jul @ 3:22am 
Updated to 1.6, the clear weather option should now appear in the weather controller too.

The mod works fine with Odyssey, you can even put all adjusters on your ships! They will simply go inert when in space regardless of type, but otherwise kick right back into action wherever you land. (You can even cause the new flooding weather type!)
Crusader4246 7 Jul @ 6:13pm 
Clear weather option not showing up for me either, same as Scorpio
Engineer Gaming Part 3 30 Jun @ 11:12am 
Will you update the mod to 1.6
hYPERION  [author] 25 Jun @ 5:13pm 
@Andreas It works seemingly fine but does throw some relatively harmless errors in relation to the rework of how "ambient sounds" are defined for buildings.

As with all my mods I will update them as I see fit, currently I am wrapped up completely rewriting Persona Mechanoid Pawns and thus have had little time to allocate to updating my other mods that I have not already. Although most of them should work relatively fine.

Hopefully everything will be wrapped up by the full release of 1.6.
Andreas 25 Jun @ 12:38pm 
I'm guessing this won't work in 1.6 yet. Any plans for an update?
koimono 6 May @ 8:35pm 
researched them all and theres a lack of actual buildables..
Scorpio 25 Apr @ 11:40pm 
clear weather is missing

https://imgur.com/a/CEPNSG5
Resistance Band. 8 Apr @ 12:49am 
Gotcha, thanks
hYPERION  [author] 8 Apr @ 12:11am 
@Resistance Band.
Not really in the scope of the mod since this mirrors the region adjuster buildings that are normally used against the player and there's nothing that does that from the mix.
Resistance Band. 7 Apr @ 9:40pm 
Hi! Is there no machine that can be added that would be the opposite of a sunblocker? Making it essentially daytime 24/7