Starbound

Starbound

Titanbound FU Patch
21 Comments
Xawking 1 Oct, 2024 @ 11:27am 
Oh, ok sounds sick
Niko Beniko  [author] 1 Oct, 2024 @ 8:40am 
Yeah true, but i'm working on new update, which will include update for smart pistol with an actual smart bullets
Xawking 1 Oct, 2024 @ 5:45am 
Also smart pistol doesn't seem very smart, so here's another idea: FU has some guns with homing bullets, perhaps it is possible to use those and somehow put homing capabilities to mk6 smart pistol?
Niko Beniko  [author] 26 Sep, 2024 @ 2:25pm 
@Xawking i can't promise, maybe yes, maybe not. Sadly it's comlicated to do
Xawking 26 Sep, 2024 @ 11:50am 
Is there any way to make guns utilize FU ammo system? Reloading would be so cool
Myta 27 Feb, 2024 @ 5:11am 
understood, just didn't know if it was an issue with the mod itself or not, idk how it'd even go about approaching the issue tbh, I'll have to look into it
Niko Beniko  [author] 27 Feb, 2024 @ 5:06am 
Well, I can say that when I tested the mod in the vanilla game, the cursors don't change to vanilla, but with the collection of mods, this problem is the case
Myta 27 Feb, 2024 @ 5:00am 
I just ran through my mod list, there's quite a few but I'm not sure any of them change the cursor, the content mods I have are Arcana, Frackin' Universe and Shellguard, which I think have custom cursors
Niko Beniko  [author] 27 Feb, 2024 @ 4:57am 
@Myta , I think this bug appears when you use some mod to change the cursor, i saw the same problem in "Project Knightfall", and maybe it's becouse i used "Refined Cursors" mod
Myta 27 Feb, 2024 @ 1:05am 
Loving the update but it would seem whenever i use the weapons I can see the crosshair appear and then switch back to default, I'm not sure if this is a bug with this mod specifically or an issue with using other mods, but I figured I'd report it just incase
Niko Beniko  [author] 14 Dec, 2023 @ 11:17am 
@dc , i made "Buffed" patch. Hope it will be usefull :SBpanda:
ErickD 14 Dec, 2023 @ 9:26am 
@Niko Beniko That would be very nice of you :steammocking:
Niko Beniko  [author] 14 Dec, 2023 @ 9:16am 
@dc , actually i can make the "Buffed" patch for that case
ErickD 14 Dec, 2023 @ 9:13am 
@Niko Beniko need to be more buff if use a lots of mod increase the mobs' strength,like RPGgrowth Borderlands 3 healthbar etc. take more consider about it :steamhappy:
Niko Beniko  [author] 13 Dec, 2023 @ 9:26am 
@dc , i already buffed it, so now it should be better
ErickD 13 Dec, 2023 @ 8:51am 
@Niko Beniko Nick's word is true ,weapon need to be buffed
Niko Beniko  [author] 2 Oct, 2023 @ 9:37am 
@NickOoga , Thanks for the detailed feedback. I'll look at it and do my best:SBpanda:
NickOoga 1 Oct, 2023 @ 5:03am 
to my previous comment I use a lots of mods that
increase health and attack multiplier of Enemy and
orther mods that add tier 10 difficulty (like arcana)
so maybe that's why it take a lot of time to kill a single Enemy
but even that I wish melee hit harder
NickOoga 1 Oct, 2023 @ 4:52am 
I have made the spreadsheet for someone actually want to know dps with and without the mod
why I'm doing this because I have lots free times and I hate myself
spreadsheet [docs.google.com]
BTW most range weapon are fine even though it's kind of mediocre.
but melee weapon suc almost and unusable
did you design the weapon to expect us to use dual machine gun?
Niko Beniko  [author] 23 Aug, 2023 @ 9:12am 
ok, i will change the description after a while. And recipes maybe.
Lambda 23 Aug, 2023 @ 5:18am 
could you please change the desription to show immunites? Also it would be nice if recipes for crafting got changed to fit FU better