Total War: WARHAMMER III

Total War: WARHAMMER III

Unique Tomb King Dynasty Lord (MCT Surport) 6.0
96 Comments
TigerLikePie 13 Jun @ 9:41pm 
Too bad this doesnt work well with TK:E. Managed to fix the skill lines but the models and portraits sometimes dont load
sarumanthecursed 14 May @ 10:06am 
Please add construct attribute for lords on war sphinxes
Majyek 5 Apr @ 4:39am 
Does this mod still work as intended?
Doctor Diabeetus 24 Feb @ 11:23am 
I'm not sure if this is a mod conflict with the extended mod for Tomb Kings, but Thutep's "Art of Engineering" skill is permalocked since it requires 4 skill points in the previous group, but somehow got separated from said previous group, which also lacks 4 entries.
韩祁 12 Jan @ 1:32am 
Another problem is that the Lord's skill will be blocked when used in conjunction with Agemouk's TOMB KINGS: Extended
韩祁 10 Jan @ 9:39pm 
I ran into a small problem where there were always three random lords whose modeling had not been changed
2LONG3 21 Nov, 2024 @ 3:11am 
한글번역모드 있었던거같은데 다시 올릴생각은 없으실까요?
sarumanthecursed 30 Oct, 2024 @ 4:18pm 
No worries! Thank you for the mod not only is it incredibly immersive. It’s also very well-balanced nothings overpowering and you don’t get everything at once. It’s very spaced out and takes time to get all of the effects.

Honestly, it’s just very polished not to mention theoretically quite lore abiding, The effects each character gets makes sense
highman  [author] 30 Oct, 2024 @ 4:16pm 
That's definitely an issue. I'll refine the algorithm to make it more precise. Thanks for letting me know (no one had pointed it out until now.)
sarumanthecursed 30 Oct, 2024 @ 1:33pm 
Ah I see the issue now is that after awakening two dynasties I received loyal servant of Nagash at level three as if I awoken six dynasties
sarumanthecursed 30 Oct, 2024 @ 1:28pm 
But it isn’t in his skill tree on the campaign level?

Also, I don’t understand why I received the trait because it doesn’t say it was unlocked by anything specifically
highman  [author] 30 Oct, 2024 @ 1:09pm 
If you look closely, there should be an arrow in the bottom right corner. You can use it to switch to the other magic tabs.
sarumanthecursed 30 Oct, 2024 @ 12:00pm 
Wow, truly epic work.

Btw I think i found A bug where is playing as Arcan after completing the second dynasty I randomly got a trait, callled Loyal Servant of Nagash (Not exact wording) Which reduces the winds of magic costs for all Lore of vampire spells yet he has no Lore of vampire spells.

Might be a conflict with VCO not sure
highman  [author] 30 Oct, 2024 @ 1:40am 
yes, and I'm also fixing some bugs I found in a few MCT options (the core functionality works fine).
sarumanthecursed 29 Oct, 2024 @ 12:36pm 
Does each legendary lord get unique traits from the dynasties?

I.e do khalida and arkhan get different traits?
highman  [author] 1 Oct, 2024 @ 2:23am 
um... maybe?
Dairak Logrus 30 Sep, 2024 @ 8:47am 
work with tech tree mods skills and new army units mods?
Smaug 3 Sep, 2024 @ 11:11am 
Cool mod.
highman  [author] 2 Sep, 2024 @ 4:59pm 
I also made it strong, considering that the surrounding enemies are difficult. However, unfortunately, I've found it overwhelming to manage the other mods I've created with every update. I recommend finding and using a mod that simply strengthens those units instead of making a submod for this one, as it should work correctly.
Hidon 2 Sep, 2024 @ 2:37pm 
hello
Would it be possible to get a submod that buffs unit entity size for Usabti warrior/bow and catapult.(serpents scorions sounds also good ;D )
like x2/x3, i would suggest
i think their campaign is a bit hard vs dwarfs/bret/khorne/empire/lizard in the early stages.
highman  [author] 31 Aug, 2024 @ 12:08am 
:steamhappy:
highman  [author] 30 Aug, 2024 @ 12:43am 
Alright, just please leave the link.
armityle 29 Aug, 2024 @ 6:32pm 
Can I make a compatible mod for your great work?
AI-Man 8 Jul, 2024 @ 7:25pm 
damn,i just tested it and it crashed after load screen, what a shame, wish i could mod or if there was a compatibility patch, i would love to be able to play with both mods enabled
AI-Man 8 Jul, 2024 @ 6:40pm 
anyone tested if this mod works fine with Tomb Kings Extended mod?
gitrekt 23 May, 2024 @ 11:02am 
ty
highman  [author] 23 May, 2024 @ 3:17am 
If you're talking about the dynasty lord unit cards, they'll come back if you save the game and reload.
gitrekt 22 May, 2024 @ 10:18am 
looks like its needs an update to fix their unit cards
highman  [author] 17 May, 2024 @ 10:19pm 
최근 모드 관리(업데이트)에 어려움을 겪고있어 계속 방치될거 같아 내렸습니다.
ratte_is 17 May, 2024 @ 10:07pm 
There is no Korean translation mode anymore, is there any possibility of recovery?
highman  [author] 8 May, 2024 @ 7:58am 
It's not a bug or a mod then.
highman  [author] 8 May, 2024 @ 7:57am 
Regardless of the mod, that's how long it naturally takes.
Esprit de Corps 8 May, 2024 @ 7:45am 
Does the mod supposed to take 14 turns to research a tech or am I having a bug?
highman  [author] 8 May, 2024 @ 5:08am 
MCT is just an option, you don't have to include it.
Birds Onestone 8 May, 2024 @ 5:03am 
MCT is needed for this, or you can just download it?
highman  [author] 5 May, 2024 @ 7:59am 
:WH3_psycology:
Longman 5 May, 2024 @ 7:26am 
No worries, thank you for the fix and the mod itself!
highman  [author] 5 May, 2024 @ 5:58am 
Sorry I just found it and updated it. To experiment for a moment, I applied a special effect to "Frenzy" and fell asleep while experimenting. I'm sorry I forgot to do this.
Longman 5 May, 2024 @ 5:38am 
This mod gives me a bug, my Wood Elf, Wild Riders (all Stag riders) have a lore of shadow effect applied to them.
highman  [author] 25 Feb, 2024 @ 1:32pm 
Oh, sorry I didn't mention it separately in the update. The tech tree was removed after the 4.2 update. It seems that compatibility with other mods is not good.
Snoozefest 25 Feb, 2024 @ 1:34am 
Hello even after updating ( also unsubscribing and subscribing again) don't see any changes in tech-tree.
AI-Man 29 Jan, 2024 @ 6:22am 
nice they actually show up for me, that means they are compatible wohoo! i love all mods that add technologies as i play longer campaigns
highman  [author] 29 Jan, 2024 @ 5:51am 
This mod provides 2 additional researches. The research at the top and bottom of the third screenshot is that. If you can see this, there is no problem, but even if it is not there, I don't think there will be much of a problem.
AI-Man 29 Jan, 2024 @ 5:13am 
how can i know if your mod works as it should be without conflicting with the other mod? which technologies does your mod add specifically? so i can make sure they exist alongside the other mod
highman  [author] 29 Jan, 2024 @ 4:47am 
I don't know, but it may or may not work. Or, it is expected that there will be a partial problem.
AI-Man 28 Jan, 2024 @ 11:29pm 
Hey, is your mod compatible with "Tech-Tree Compilation (New Version)" ? im hoping both tech trees work combined with no issues
highman  [author] 3 Jan, 2024 @ 4:51pm 
Now lahmizzash will no longer crash the game
Nerevarine 2 Jan, 2024 @ 1:31pm 
Yeap can also confirm the 4th Dynasty King crashes the game on battles.
Commandozak 17 Dec, 2023 @ 12:06pm 
4th Dynasty King crashes the game on battles.