Age of Wonders 4

Age of Wonders 4

Anya's Arcanum
134 Comments
ReverseRaven 24 May @ 4:28pm 
@The Grocer of Despair this mod hasn't been updated in almost two years and it would be a miracle if it doesn't break your game. I am 99% sure someone has uploaded a version of it that is updated for the current patch. It should be in the workshop. Just have to look for it.
The Grocer Of Despair 19 May @ 4:56pm 
Hi, just wanted to start by saying thanks for all your work keeping these tomes alive, it's a really great set.

Bug report: I did a check today with my full set of mods active and got a CTD with Light in the Dark. Then I did a test with just this mod active and still got a CTD with Light in the Dark. Pre-test I validated local files and un-subbed/re-subbed. Everything else in the mod worked as it should.
NaakkurwiacZ 7 Mar @ 9:37am 
not working plz update
Lord Vectra 20 Oct, 2024 @ 9:25am 
Hello, Daredemo has given me the control of the mod. You can find the updated version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348309703

And do not worry, it is fully updated and complete. if you have any feedback, balance concerns, etc, let me know!
Carlton BEaEnkEs, no E 22 May, 2024 @ 6:37pm 
USE Daredemo's Anya's Arcanum Rebuilt INSTEAD
Carlton BEaEnkEs, no E 22 May, 2024 @ 6:10pm 
EMBARKING BROKEN
Uledrith 20 Apr, 2024 @ 1:47pm 
LOVE this mod, but Duskpoint is missing his bow. :(
Sevethat 6 Apr, 2024 @ 4:38am 
this mod makes so that you can't embark on water tiles :isaac:
Yoinkyz 10 Mar, 2024 @ 8:20am 
this looks like a cool mod. i just wish it had more -2 phycical splits in the hero skills rather then just flat more damage since the base game allways has some downsides with a positive 90% of the time
Iron Dice 25 Feb, 2024 @ 7:27pm 
Keeps me from moving units into water hexes. May be interacting oddly with another mod; have not tested on it's own yet.
The_Hoff779 23 Feb, 2024 @ 6:26pm 
Another bug: Every province has the "Sunken Ruins" and "Mangrove Forest" features with this mod enabled.
☩Dark_Warchief☩ 18 Feb, 2024 @ 8:31am 
It causes crashes in my game in the newest build
Guilty44 15 Jan, 2024 @ 2:27am 
there is a visual glitch for the moonstone priestess, they are holding there staffs at the base, instead at the normal mid point.
so it looks like they are using there staffs like spears.
Saint777 1 Jan, 2024 @ 3:43pm 
is there a fix for this yet?
joel.west 15 Dec, 2023 @ 8:43am 
deleting that file may fix some problems but it does NOT fix the addition of research posts as a possible build in every one of your provinces. until someone comes up with a fix to get rid of that error unfortunately I will continue to turn off this mod before starting a new game

as much as I would also like the harden lava to work again, the added research post error and the naval errors have a higher priority to fix first

========================

Maal Nov 14 @ 6:11pm
@Gwynbleidd
Until someone pick it up or the author update it, you can sort-of fix the major issues by deleting a file in the mod:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1669000\2984543162\Packs

There's a file called " TerrainDefinitions_Strategic.rpk ", delete it. The harden lava spell won't works anymore, but the rest is fixed.
Daredemo 19 Nov, 2023 @ 3:23pm 
I don't know if it fully resolves the issue yet. But I made a copy of the mod, deleted the TerrainDefinitions_Strategic.rpk file from the mod structure and added the game's TerrainDefinitions_Strategic.rpk into the pack dependencies of the Tome_Shadowflame.rpk pack file. I haven't tested the Harden Lave spell yet, because I don't have that the Shadowflame tome, but Basic Seafarign is working.
Gwynbleidd 19 Nov, 2023 @ 10:49am 
@Maal Thanks a lot!
Kim bosong 15 Nov, 2023 @ 9:30am 
anya.... where are you
Maal 14 Nov, 2023 @ 4:11pm 
@Gwynbleidd
Until someone pick it up or the author update it, you can sort-of fix the major issues by deleting a file in the mod:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1669000\2984543162\Packs

There's a file called " TerrainDefinitions_Strategic.rpk ", delete it. The harden lava spell won't works anymore, but the rest is fixed.
Gwynbleidd 13 Nov, 2023 @ 8:13am 
The mod is breaking Basic Seafaring. Such a pity. I am used to playing with these tomes. Мод ломает Базовое Мореплавание, уверен. Без него работает, с ним не работает, причем это начало происходить после относительно недавнего обновления. Очень жаль, я уже привык к эти томам.
Maal 11 Nov, 2023 @ 12:37pm 
@System Senpai
Thanks for picking it up, there seems to be some minor issues here and there like the character holding their staves by the end and such, but a proper fix for the terrain issue is the one thing it really need!
Wish Maker 11 Nov, 2023 @ 7:03am 
Oh lord! Okay opening it up I can IMMEDIATELY see the issue; they've completely opted to OVER-WRITE the entire "TerrainDefinitions_Strategic.rpk" -- which obviously isn't very adaptable if that ever changes. These elements were not implemented properly. Let me pick it apart and tailor a solution for you guys.
Wish Maker 11 Nov, 2023 @ 6:44am 
By the way; thanks for reporting this one was cause of all of those game breaking issues btw. I've been poking around to see which of these Tomb packs was the cause. As a modder myselff; I had been picking around this package in-particular for a bit due to it just having a bunch of broken stuff from the on-set.

I'll start picking through these files to see what's causing things. If I find a solution I'll let you all know.
Xenncrufalcon 10 Nov, 2023 @ 1:34pm 
can also confirm with Raz that it does break seafaring. would love an update.
Raz ζ 10 Nov, 2023 @ 9:23am 
Really hope you update this as its such an excellent mod
Raz ζ 10 Nov, 2023 @ 9:22am 
Also can confirm this mod seems to break basic seefaring
akitoscorpio 9 Nov, 2023 @ 3:09pm 
This mod seems to break "Basic seafaring" keeping me troops from being able to use boats.
voragoski 9 Nov, 2023 @ 10:36am 
@Maal: Okay the fix worked for me so far. Thanks for the heads up! Hopefully this gets updated.
voragoski 9 Nov, 2023 @ 10:26am 
Came here to check after the new DLC, and dang. Guess I'll have to try the fix. Really wish it gets fixed though, Harden Lava was by far my favourite spell.
Ashtero 8 Nov, 2023 @ 3:38pm 
@Maal
Thanks, I'll try that.
Maal 7 Nov, 2023 @ 11:12pm 
@Ashtero
Going into the mod's folder:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1669000\2984543162\Packs

There's a file called " TerrainDefinitions_Strategic.rpk "

Ain't got knowledge for AoW4 modding, but the lack of a custom name tells me that this is a file that overwrite base game files related to terrain.

I deleted it and I cannot build research posts everywhere anymore. So that probably fixe the terrain issue. Will probably cause issue with Harden Lava? But I am willing to sacrifice that.
Maal 7 Nov, 2023 @ 10:52pm 
@Ashtero
I guess that all of the problems come from the harden lava spell. It edits the terrain and probably overwrite the new features.
Ashtero 7 Nov, 2023 @ 3:11pm 
Alas this mod currently breaks the game in a bunch of weird ways.

Research outposts are buildable everywhere. Basic seafaring doesn't work, so units can't embark. There might be other issues but I stopped playing after realizing my units can't swim.

Tested on a new game with only this mod active. Without it (and with a bunch of other mods active) those bugs do not happen.

Hopefully it'll be fixed -- those tomes are some of my favorites.
SDgamer 7 Nov, 2023 @ 12:36pm 
has anyone tried to see if this Tome mod is working with the new Update and DLC? Haven't tried it yet because i wanted to test the base game first
Ren 14 Sep, 2023 @ 5:26pm 
This mod seems to break multiplayer lobbies. Get "internal error has occured" whenever I try to invite my friend to play when we both have this installed. This an issue for anyone else?
ReverseRaven 14 Sep, 2023 @ 10:30am 
I wouldn't be surprised if many modders, particularly the ones who make new units/spells/etc for the game are going to let the game settle first considering how much Watcher Update changed.
CreeperDelta 14 Sep, 2023 @ 9:54am 
I think the modders have kinda left. Hopefully they'll come back when the next DLC comes out
Wish Maker 13 Sep, 2023 @ 12:05pm 
Due to recent Underground Changes; strongly recommend you upgrade some features with the Harden Maga.

One of which is to make Bedrock locked, this can be game breaking as it allows you to clear out vast sections of the underground which I presume is not intended.

https://i.imgur.com/BKowm2a.png

Next, Is to add a Lava segment and to set Additive Overlay Placement to False.

Finally, convert all sectors elusively to Ashlands rather than Cave Floor.

You can simplify this by just removing all of the options, just putting in Ashlands, and adding a number of exclusions. Such as Mountains, Fungus, Fungal Forests, etc.
Senor Paco the Pig :D 31 Aug, 2023 @ 8:41pm 
forgot to say in previous comment, fantastic mod o/
Senor Paco the Pig :D 31 Aug, 2023 @ 8:41pm 
perhaps its another mod im running, but for me the moonlight priestess staff is missing the bottom half. you get about three inches below the hand and then nothing. i suspect it may be another mod. where in the mod is the staff render declaration made? asking so that i can go thru my mod set and see if i find a conflict
LimeUser 1 Aug, 2023 @ 5:32am 
The dark infusion for undead is causing the performance of undead factions to drop, mostly due to the removal of the ability to freeze enemies.
I understand that it's meant to then be turned into shadowflame by ranged units using "Wanton flames" but the ability to remove an enemy from the fight for 1 turn by freezing them is far more useful.
And i know i could just go for the tome of pyromancy instead of cryomancy but cryomancy suits the undead more.
An idea would making them cause "ghostflame" instead as it still counts as burning but i do believe it doesn't remove freezing.
Shadow dragons with a chaos transformation get ghostflame for their breath ability and i'm unsure if other dragons also get it.
And ghostflame does 4-4 fire and ice dmg so turning it into shadowflame with "wanton flames" wouldn't cause a big change in dps regardless of tome choice.
I do like the idea of flaming undead aswell but making extremely flamable units wield fire feels wrong.
That Human 18 Jul, 2023 @ 11:00am 
I think the screenshots need some updates, if the tomes have that nifty art in the mod icon!
eharper256 9 Jul, 2023 @ 6:37am 
Hm, I see, if that was the design concept, then fair enough...

However, if you've got to the point where your battlemage was cornered... your shield units weren't doing their job... and it's better to cast a spell to distract or flank the enemy in that case than engage it with a low damage melee, which will also get the mage countered and damaged even more.

Now if all of the animal forms had Slippery; that would be totally be a counterbalance and I'd have no complaint. But otherwise, most people will want a unit that's does 1 job well rather than 2 jobs okay. Up to you, though.
Anyasha  [author] 9 Jul, 2023 @ 5:19am 
I’ll look at some of the stats…generally, the goal wasn’t to make Moonseeker an excellent battlemage and an excellent fighter. The ability to transform at a whim needed to be balanced. Does moonseeker do strictly more damage than an arcanist? No. But if she gets an enemy melee in her face, she can transform and still fight etc
eharper256 5 Jul, 2023 @ 2:18pm 
Part 2:
Sablemoon: Nightstriker and Sable Priestess are fine themselves, but again I will mention that Midnight Boars have lower damage than piglets, and the Snek has T1 damage. Personally, though I don't want Sablemoon ever, since can never trigger Lunacy as I have an alternate morale mod and Low Morale is super-rare in it.

Moongrove: On the whole superb. Probably too superb. Lunar Wolf is very strong, has the same HP as a T5 Dragon, with T4 animal defences. He does have a T1 attack and lower speed than most wolves, but I'm not sure that compensates. Grove Guard is equivalent to an Industrial Bastion too. Priestess'es Fae form is strictly worse than Autumn Fae for damage; and heck, worse than just staying as she is. But I guess she's just there to spam moonbeam.
eharper256 5 Jul, 2023 @ 2:18pm 
Tome of Dusk: Moonseeker's Spiderform has less damage than a T1 Spider Hatchling (10 vs. 12), though I guess it does have 25% more Move than most spiders. It's also basically an Arcanist (the T1 Arcane Mage Unit) in the normal form, just with poison instead of fire and no Starblades bonus. So it's not very desirable.

Duskpoint has damage of a T1 archer, just with tri-elemental. Normally the cost of that is just -1. A Fury (the only other T2 Archer) is a 12 damage volley, so consider giving him +1 PHYS. The Ravens have a T0 charge, -4 worse than T1 Piglets (lol).

It's relying on Lunar Origins to carry these two to actual good T2 status, but at the same time, 30% inflict isn't reliable, nor will it last you long as enemy units get status resist. I likely can and probably want to skip Tome of Dusk in most cases due to this.
That Human 29 Jun, 2023 @ 12:21am 
If you need custom textures for units I can help. I am planning to mess around with the editor solely making weird monsters throughout July.
Neonivek 23 Jun, 2023 @ 1:35am 
Ok I understand the reason why the Incubus is a skirmisher is because they have that sort of playstyle. But gameplay wise it also means they take all ranged buffs meaning your losing mana (and gold in some cases) buffing a unit that cannot use ranged attacks.
jeremy.n.49 23 Jun, 2023 @ 1:22am 
I really like this mod.

For the moment incubus and lambs to slaughter did not work together if incubus are the only unit that should have the buff, howerver i have a lot of fun