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I used the regular steel parts that are included in this building's props, but I was worried that the materials might be different from the basic props because it was an add-on, so I used a rusty drum from Half-Life 2 when testing it.
No matter how fast you move between the two steel props, they won't stick.
After the update, it should be called a cutter instead of a welder. How do other people use it?
I was using the welder well, but after the update, I can't make anything with the steel props, so it's frustrating. (It was especially great when temporarily equipping increased armor on a vehicle.)
Entity [92][prop_physics] Entity [93][prop_physics]
Entity [93][prop_physics] Entity [92][prop_physics]
I don't know what is this meaning. twice prop ID identified but other infomation is not seem.
Thanks for clarifying that. I figured it was because they were both overriding the same function. I assume the differences we're experiencing are due to the order the two are being loaded in.
I just tested out my addon with this one. The only conflicts are:
- My addon's damage absorption setting does not work while the JMOD LFB's are equipped.
- My addon's LFB footstep sounds override the JMOD LFB's footstep sounds.
- My addon's RKR works just fine, no issues.
This is because both this addon and my addon hook into GM:PlayerFootstep and GM:GetFallDamage to play footstep sound effects and to override fall damage. Addons which hook into the same functions will inevitably conflict. This is not something that can be easily fixed due to the order in which Gmod executes Lua function hooks. Otherwise, my addon does not conflict with this. It is not because both addons provide an entity named "Long Fall Boots" or anything like that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3490622529
If I were to guess why, it's because this also includes the Longfall Boots, but it still shouldn't be messing with the Rubberized Knee Replacements...
[JMod: Half-Life 2] lua/jmodhl2/sh_config.lua:439: attempt to index field 'ABoot Combine Suit' (a nil value)
1. v - lua/jmodhl2/sh_config.lua:439
2. unknown - lua/includes/modules/hook.lua:102
3. InitGlobalConfig - lua/jmod/sh_config.lua:3023
4. v - lua/jmod/sh_config.lua:3151
5. unknown - lua/includes/modules/hook.lua:102
Those are the important pieces.
If you need more support I'd recommend getting a hold of me through the JChat discord.
I don't remember the exact name of the hook, but it's easy enough to find using the github.
My addon is on Github as well and you can find a good example in it's sh_config.lua
Not through jmod_config.txt , namely via sh_config.lua
Firstly throwing out all of their code overriding JMod and start using the JMod hooks for starting delivery and on delivery.
And then tagging their radio entity as an EZ radio so it will be counted in the roundup.