Garry's Mod

Garry's Mod

JMod: Half-Life 2
383 Comments
kim19101 16 Jul @ 10:33pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3135186419

I used the regular steel parts that are included in this building's props, but I was worried that the materials might be different from the basic props because it was an add-on, so I used a rusty drum from Half-Life 2 when testing it.
AdventureBoots  [author] 16 Jul @ 10:08pm 
What props were they? I'm trying to solve some people's problems and causing others lol.
kim19101 16 Jul @ 10:04pm 
Can someone tell me how to use the EZ welder?

No matter how fast you move between the two steel props, they won't stick.

After the update, it should be called a cutter instead of a welder. How do other people use it?

I was using the welder well, but after the update, I can't make anything with the steel props, so it's frustrating. (It was especially great when temporarily equipping increased armor on a vehicle.)
foofarter 13 Jul @ 3:58pm 
how do i craft them?
AdventureBoots  [author] 8 Jul @ 8:53am 
The option is in the Arccw settings tab or concommands
xXx ПСИХ xXx 7 Jul @ 2:26pm 
1)idk how to turn it on 2)i have alt ammo for it
AdventureBoots  [author] 27 Jun @ 9:14am 
Do you have automatic reload on and have no ammo for the secondary fire?
xXx ПСИХ xXx 26 Jun @ 11:56pm 
why i got annoying clicking looped sound while reload+use on pulse rifle
AdventureBoots  [author] 25 Jun @ 10:16am 
@kim1901 The quicker the better.
kim19101 25 Jun @ 6:08am 
How has the way the welder is used changed? It just says 'move quickly between objects' and shows a progress bar, but how fast does it have to be?
Funniest Vurdalak 17 Jun @ 3:13am 
Cool addon for Jmod! Can you add metropolice masks please?
KORZHIK 14 Jun @ 1:35pm 
Okay, thank you
AdventureBoots  [author] 14 Jun @ 1:35pm 
Sorry @KORZHIK, but it's really not something I'm interested in.
KORZHIK 14 Jun @ 12:26pm 
Without sequels
KORZHIK 14 Jun @ 12:26pm 
You can make it with prequels and original trilogy content only
KORZHIK 14 Jun @ 12:25pm 
Please, i think every star wars fan want it
AdventureBoots  [author] 14 Jun @ 11:32am 
Oh shoot, debug info got out into the update...
KORZHIK 14 Jun @ 9:29am 
Pls can you make Jmod star wars?:steamhappy:
kim19101 14 Jun @ 5:48am 
EZ Welder not Welding Steel Prop. That is Only working weld cutting. So What is this console output when using the EZ Welder?

Entity [92][prop_physics] Entity [93][prop_physics]
Entity [93][prop_physics] Entity [92][prop_physics]

I don't know what is this meaning. twice prop ID identified but other infomation is not seem.
wiimeiser 5 Jun @ 4:40pm 
@Cyclone
Thanks for clarifying that. I figured it was because they were both overriding the same function. I assume the differences we're experiencing are due to the order the two are being loaded in.
AdventureBoots  [author] 5 Jun @ 12:10pm 
Thanks for the explanation @cyclone. Your addon looks pretty neat BTW
cat438 5 Jun @ 10:22am 
@wiimeiser
I just tested out my addon with this one. The only conflicts are:
- My addon's damage absorption setting does not work while the JMOD LFB's are equipped.
- My addon's LFB footstep sounds override the JMOD LFB's footstep sounds.
- My addon's RKR works just fine, no issues.

This is because both this addon and my addon hook into GM:PlayerFootstep and GM:GetFallDamage to play footstep sound effects and to override fall damage. Addons which hook into the same functions will inevitably conflict. This is not something that can be easily fixed due to the order in which Gmod executes Lua function hooks. Otherwise, my addon does not conflict with this. It is not because both addons provide an entity named "Long Fall Boots" or anything like that.
wiimeiser 5 Jun @ 4:05am 
Conflicts with this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3490622529
If I were to guess why, it's because this also includes the Longfall Boots, but it still shouldn't be messing with the Rubberized Knee Replacements...
Kas (PL) 3 Jun @ 10:51am 
I Fixed It, Turns out For Whatever Reason my Antivirus Blocked the mod and i didnt get the notification
AdventureBoots  [author] 30 May @ 10:42am 
What branch are you using?
Kas (PL) 30 May @ 9:52am 
i Didnt really get an answer so ill ask again, The Tab for this mod doesnt show up in my spawnmenu, it used to, but for no reason at all, It dissapeared, and no matter how many times i unsubscribed from other mods, verified game files, reinstalled gmod, it never appears. anybody know a fix?
mrKRONER 26 May @ 11:10am 
@Bebrochka same, Because of this error my Prone mod breaks! Pls fix
Bebrochka 25 May @ 9:07am 
i cant spawn armor and i get lua error
[JMod: Half-Life 2] lua/jmodhl2/sh_config.lua:439: attempt to index field 'ABoot Combine Suit' (a nil value)
1. v - lua/jmodhl2/sh_config.lua:439
2. unknown - lua/includes/modules/hook.lua:102
3. InitGlobalConfig - lua/jmod/sh_config.lua:3023
4. v - lua/jmod/sh_config.lua:3151
5. unknown - lua/includes/modules/hook.lua:102
AdventureBoots  [author] 24 May @ 10:06am 
Check your ArcCW binds and your normal keybinds @Bob.
Bob. 24 May @ 8:36am 
Im pressing the use key which I think is E and reload but it is not switching to grenade launcher
bread assistant 24 Apr @ 4:45pm 
i cant figure out how to use the radio
AdventureBoots  [author] 21 Apr @ 3:29pm 
@FakerVoid, I have a bunch in lua that can be injected automatically. `jmod_hl2/sh_config.lua`
FakerVoid 8 Apr @ 4:45pm 
where can i find the recipe list from the hl2 to use in jmod_config?
AdventureBoots  [author] 19 Mar @ 12:07pm 
@Nuka, yes, it should be linked on the main JMod mod page
KayFarIK 19 Mar @ 11:28am 
What is JChat? Is this a discord server by Jmod?
AdventureBoots  [author] 19 Mar @ 11:04am 
@Nuka, lua/jmodhl2/sh_config.lua lines: 1 - 3 and lines: 584 - 587
Those are the important pieces.
If you need more support I'd recommend getting a hold of me through the JChat discord.
KayFarIK 19 Mar @ 10:53am 
Can I find out exactly where? I just tried editing everything in sh_config.lua and nothing worked for me.
AdventureBoots  [author] 19 Mar @ 9:31am 
@Nuka There's a hook that is run after JMod loads it's config, you can insert your items to the table using it.
I don't remember the exact name of the hook, but it's easy enough to find using the github.
My addon is on Github as well and you can find a good example in it's sh_config.lua
KayFarIK 18 Mar @ 10:42pm 
How do I add my recipes to crafting via the config?
Not through jmod_config.txt , namely via sh_config.lua
EVIL, VILE FREAK 8 Mar @ 8:36pm 
@TheDeffectiveOne Like other jmod weapons, go to EZ Resources, spawn EZ Ammunition, and press +walk and +use (Left alt + E with default bindings)
AdventureBoots  [author] 8 Mar @ 4:20pm 
Who took your bullets?
TheDeffectiveOne 8 Mar @ 8:18am 
i cant reload ar1 it has no ammo
EVIL, VILE FREAK 4 Mar @ 3:13pm 
If you find a model that's explicitly a playermodel it'll have the proper animation set
AdventureBoots  [author] 4 Mar @ 2:04pm 
Sorry I just *borrowed* that model from another addon, I have hardly any experience with animations.
EVIL, VILE FREAK 4 Mar @ 2:03pm 
I think the combine suit should be a model with the player animation set, a lot of things look awkward or default to reference pose
AdventureBoots  [author] 24 Feb @ 6:25pm 
It should display the target it is aiming at on your HUD, even through walls
Lamper 24 Feb @ 6:24pm 
what does it mean when the sentry is linked to you when wearing the Combine suit?
wiimeiser 24 Feb @ 6:15pm 
That's fair and understandable. Usually it's up to the creator to maintain their works.
AdventureBoots  [author] 24 Feb @ 6:05pm 
I *could* just rip their addon and fix it, but I'm not going to because I don't want to have to maintain another addon RN
AdventureBoots  [author] 24 Feb @ 6:04pm 
The other addon creator would just need to change how their addon works.
Firstly throwing out all of their code overriding JMod and start using the JMod hooks for starting delivery and on delivery.
And then tagging their radio entity as an EZ radio so it will be counted in the roundup.