Barotrauma

Barotrauma

THG Armory - 'Vanilla' Utility Pack
26 Comments
TheNylan 23 Aug, 2024 @ 2:31am 
compatible with immersive repairs?-
Comrade Leanna 20 Aug, 2024 @ 9:17am 
no the mod works fine man
ALE199 2 Jul, 2024 @ 3:34pm 
ALERT FOR EVERYONE
THESE MODS WEREN'T UPDATED IN A WHILE AS SUCH THEY PROBABLY DON'T WORK TOO WELL, INCLUDING THE MANY BUGS THAT WEREN'T FIXED SINCE THE LAST GAME UPDATE, I HIGHLY SUGGEST NO ONE TO USE IT UNTILL THG COMES BACK.
Captain Bart 2 Jul, 2024 @ 3:32pm 
When you raise the torch the flame is at the holding end of it instead of the flame end, while it's down the flame is in correct spot.
Black_moons 2 Nov, 2023 @ 1:16am 
Are flare cartridges not smallitems? they don't fit in storage containers/etc.
Уверен? 14 Sep, 2023 @ 2:56pm 
Hi, I was playing with Neurotrauma and I was annoyed that I couldn't treat dislocations with multi-tool, so I made a patch. Sharing in case someone has the same problem: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3035715459
Television 9 Sep, 2023 @ 7:03am 
0.05 chance to spawn in a wreck or beacon station or abandoned outpost

0.1 chance to find in an outpost crew cabinet
Television 9 Sep, 2023 @ 7:02am 
find it in a wreck
Firefox Ash 9 Sep, 2023 @ 1:09am 
how do i get the crank? cant find it in the fabricator
caninmyham  [author] 6 Sep, 2023 @ 11:07am 
@Lobsterperson
Sorry about that! I think i missed some tag with the multitool. Regardless, it should now be hotfixed - just tested and it can repair electrical and mechanical systems now.

Also temporarily disallowed the coiled battery from being loaded into anything, pending a proper fix Soon(TM) for the infinite energy issue
Lobsterperson 5 Sep, 2023 @ 3:13pm 
In my current game with some friends the multi-tool can only be used as a screwdriver. Is this a conflict caused by another mod or is it just not working right? :s

The other mods we've been using are the THG Guns/Ammo/Armor, Robotrauma, and MN Creatures.
Zargul 30 Aug, 2023 @ 10:17am 
I've taken a look at the code of the coiled battery and... it doesn't work as intended.
The problem is that the tools themselves (welder, scooter, etc) allow a mobilebattery to be slotted in. In the code of said tool it's specified how much charge is being used when using that tool.

Since the coiled battery is a new item, it is naturally missing from every vanilla (as well as otherwise modded) item, allowing it to have infinite charge.
Katchka 16 Aug, 2023 @ 2:42pm 
Coiled battery is unlimited on the cutter and welder. Also the coiled battery doesn't work with the scooter. I can equip the coiled battery but the scooter isn't working. Lastly the Large Flashlight doesn't move up or down when I aim, but I love you can attack with it. It gives me Doom 3 vibes. I love this mod thank you for making this!
HK-47 25 Jul, 2023 @ 1:32am 
Causes crashes on the mod list I have, fire extinguishers when usef by npcs cause a freeze and finally a crash
Television 7 Jul, 2023 @ 2:04pm 
Why does the torch have a strange position when you hold it
caninmyham  [author] 7 Jul, 2023 @ 1:06pm 
@ALE199-ITA @Explosions & Other Rad Shit
Electrocutter and welder got buffed a bit, and the flare projector's description has been fixed - it was an accidental copy of another gun from the weapons mod as placeholder
ALE199 30 Jun, 2023 @ 9:06pm 
I will say, the ElectroCutter and Welder are WAY too slow, they are useless, I understand making them elecrtic is a good thing but please make them 10% slower not 90%
RustedRegime 19 Jun, 2023 @ 8:23am 
Flare Projector doesn't fire rifle or handcannon rounds despite its description stating so.
chemically inept 11 Jun, 2023 @ 4:58pm 
Flare Projecter says something about high calibar instead of flares ill get a pic of it but i was playing it and the description looked weird
caninmyham  [author] 10 Jun, 2023 @ 9:45am 
@EvolvingCode @M12 @ActuallyUlysses Took a bit, but cranklights recharge rate is corrected now and they can now also accept all battery types, accidentally set them to only accept normal battery cells previously. Flares have also been diversified now and their launch power was increased and density decreased, so they should perform a bit better in water now as well.
M12 10 Jun, 2023 @ 2:33am 
Id give flares neutral buoyancy so they could actually be used to light up caves and wrecks
caninmyham  [author] 9 Jun, 2023 @ 7:47am 
@EvolvingCode Good chance that's an oversight on my part, i'll look into it and probably hotfix later today
ALE199 7 Jun, 2023 @ 10:20am 
This is very interesting! Love the Cranklight Charger.

I know other mods have it such as EK but it would be interesting to see how you'd do an electric powered Welder and Cutter.

That and perhaps even a low-tech like hull patch that uses only steel bars to repair the sub that way for minor repairs you can use that rather then the welder.
caninmyham  [author] 6 Jun, 2023 @ 2:53pm 
@ActuallyUlysses Ah geeze, i thought i already had before posting, i'll fix that here shortly
Television 6 Jun, 2023 @ 2:09pm 
This is the best mod ever thank you so much
John Warhammer 6 Jun, 2023 @ 1:47pm 
Great items. Just one suggestion... lower recharge rate on cranklight. Right now it seems it can charge faster then wall mounted chargers.