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THESE MODS WEREN'T UPDATED IN A WHILE AS SUCH THEY PROBABLY DON'T WORK TOO WELL, INCLUDING THE MANY BUGS THAT WEREN'T FIXED SINCE THE LAST GAME UPDATE, I HIGHLY SUGGEST NO ONE TO USE IT UNTILL THG COMES BACK.
0.1 chance to find in an outpost crew cabinet
Sorry about that! I think i missed some tag with the multitool. Regardless, it should now be hotfixed - just tested and it can repair electrical and mechanical systems now.
Also temporarily disallowed the coiled battery from being loaded into anything, pending a proper fix Soon(TM) for the infinite energy issue
The other mods we've been using are the THG Guns/Ammo/Armor, Robotrauma, and MN Creatures.
The problem is that the tools themselves (welder, scooter, etc) allow a mobilebattery to be slotted in. In the code of said tool it's specified how much charge is being used when using that tool.
Since the coiled battery is a new item, it is naturally missing from every vanilla (as well as otherwise modded) item, allowing it to have infinite charge.
Electrocutter and welder got buffed a bit, and the flare projector's description has been fixed - it was an accidental copy of another gun from the weapons mod as placeholder
I know other mods have it such as EK but it would be interesting to see how you'd do an electric powered Welder and Cutter.
That and perhaps even a low-tech like hull patch that uses only steel bars to repair the sub that way for minor repairs you can use that rather then the welder.