RimWorld

RimWorld

Better Surgery
53 Comments
Codi 21 Feb @ 7:27pm 
Issues with custom xenotype performing surgeries in 1.5, like others mentioned use other mods instead
A Trained Chimpanzee 18 Aug, 2024 @ 10:26am 
I've also found surgery completely failing with this mod unfortunately, the bar fills up and medicine is consumed but nothing happens, no failure message or anthing. Removing the mod was an instant fix
JazzimoX 7 Aug, 2024 @ 6:08pm 
My paramedic mech got 7 surgeries in a row and then on the eighth (install kidney) chopped the patients neck off (deathless gene can't save him now).
Draegon1993 31 Jul, 2024 @ 11:08am 
I'm having the same issue with the surgeries failing and just wasting everything.
Archy 25 Jul, 2024 @ 7:43pm 
@kirboh yes i do, it seems to be the case of instead of pawn fails surgery and harm the patient, they just standing still and nothing happen due to this mod. this seems to happen after 1.5, so this mod is not really working perfectly fine like it used to in 1.4
Mlie 1 Jul, 2024 @ 11:23am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Kirboh 28 Jun, 2024 @ 7:11pm 
Has anyone else been having a problem where surgery would do nothing at all except waste medicine?
https://gist.github.com/HugsLibRecordKeeper/e2413a554239127b3f5da20d94b563a0
bk 28 Jun, 2024 @ 9:12am 
Thank you very much !
Philadelphus 15 Jun, 2024 @ 1:03pm 
Just FYI, I've been using this for the past several weeks with 1.5 (I can't play without it anymore) with no issues that I can tell, covering dozens of surgeries. But I'd love to see it updated so it's not red in my modlist. :)
L2 10 May, 2024 @ 4:42am 
Will this return the item you use by chance?
DarkShadow44 26 Apr, 2024 @ 6:18pm 
I made my own version here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3233032071
It's my first mod though, so feedback and suggestions welcome!
obin0684 26 Apr, 2024 @ 6:38am 
update please
Nev 25 Apr, 2024 @ 3:42am 
Does anyone know of an alternative surgery mod that makes surgery not kill half my favorite colonist by sheer unluck?
andydig 20 Apr, 2024 @ 7:50pm 
update please?
SleepyNotDead 20 Apr, 2024 @ 9:36am 
Please update to 1.5 as soon as you are able to.
Greysuki 17 Apr, 2024 @ 7:14am 
Since there have been no changes to the code, I believe you can manually upgrade without any issues. If the author doesn't return in a few weeks, I may re-upload version 1.5.
Puppydoll 16 Apr, 2024 @ 9:28am 
i imagine this wouldnt work with surgeries added by anomaly? no idea about un-updated surgeries in 1.5
Spirehawk 13 Apr, 2024 @ 1:33pm 
is it still functional?
that squirrel guy 11 Apr, 2024 @ 11:26pm 
1.5?
Jippy 11 Apr, 2024 @ 5:28pm 
Looks good! :steamthumbsup:
actual trash 11 Apr, 2024 @ 1:32pm 
excited for an update
DarkShadow44 4 Apr, 2024 @ 5:42pm 
What license is this under? Would you allow me to make a fork with those changes?
Winter 4 Apr, 2024 @ 3:40pm 
+1 for 99% max success chance & replacement parts not being destroyed on installation.
(Maybe even scale the destroy % based on doctor skill level)
Alleyballey 27 Mar, 2024 @ 6:13pm 
I know I am simply another in the definite horde of comments requesting this exact thing, BUT I'd love to see an update where the implants are not consumed on a failed surgery. It doesn't make sense and it's annoying to deal with.
Vintorez 23 Mar, 2024 @ 5:58pm 
Would be nice to have an option to set the maximum surgery success chance to less than 100%, shit can always go wrong after all.
ubergarm 7 Mar, 2024 @ 8:05pm 
Well done! I just tested with Zetrith's Multiplayer mod and tested - seems good so far! I failed a surgery catastrophically and it did not desync. The foot was saved and the game went on!
DarkShadow44 26 Feb, 2024 @ 3:29am 
I too would like the option to have minor failures not destroy the implant.
SpaceDorf 11 Jan, 2024 @ 7:58am 
The inspiration mods are .. I think I will try this one as well.
Deadmano 10 Jan, 2024 @ 6:51pm 
I'd assume this would be compatible with Choose Your Medicine right?
kotamine 8 Jan, 2024 @ 11:52am 
It'd be nice if there was an option for failed surgeries to not consume implants
SpaceDorf 3 Dec, 2023 @ 12:02pm 
Glass eye the size of a bowling ball. And then shove
RacistMoose 2 Dec, 2023 @ 12:51pm 
Never could understand how someones head was turned to paste after trying to fit a glass eye
SpaceDorf 25 Nov, 2023 @ 5:47am 
You have the official Blessing :

Mlie [author] 4 Nov @ 7:03pm
Please use Better Surgery instead
Winter 1 Nov, 2023 @ 11:42pm 
I never quite understood how a surgeon could accidentally cut someones eye out while performing foot surgery. Thanks for the mod.
cylordcenturion 23 Oct, 2023 @ 1:42am 
can you make it so that minor failures dont destroy the part that was being installed?
Julian333XD 20 Oct, 2023 @ 8:16am 
Can you please add the option to remove/change "Surgery with complications" to not trash organ harvesting? i need a heart, not two dead people
Ice Guy 15 Oct, 2023 @ 7:11am 
Thanks for this, I recently was installing 4 bionics onto someone and had 2 failures with glitterworld medicine, 157% success rate bed, and because of other mods and funny multipliers a surgeon with 30,000% success chance.
Copper Boltwire 2 Aug, 2023 @ 4:14am 
I made a mod of my own, only altering the surgery chance, totally inferior to yours. I did that because when i searched Surgery, i missed your mod, and thus ended up thinking that apparently no one ever made a mod like this.

Now that i know better, I altered my mods description to link to your mod, so people can get a superior version than mine.

Felt the need to say this - Have a nice day.
Gegegeb  [author] 6 Jul, 2023 @ 11:45pm 
@Masterofgaming22, this happens because the game doesn't allow harvesting damaged organs. The damage is applied before the surgery is complete, so you get no organ when harvesting. I did not particularly intend this behavior, it's just how the base game Rimworld surgery works.
Masterofgaming22 1 Jul, 2023 @ 1:09am 
the 'complication' outcome has a side effect where if you're harvesting a organ and you get that outcome, the surgery is successful (organ is removed) but you do not get an organ. is that intended?
Netist 22 Jun, 2023 @ 10:54am 
Less Arbitrary Surgery has a feature where, if you experience a minor failure while installing a prosthetic, the prosthetic is still usable, unlike vanilla where any failure at all just deletes the prosthetic from existence. Does this mod have that feature as well?
Ren 14 Jun, 2023 @ 11:01pm 
@~zenith~ meme for the community but unironically bad game design
Gegegeb  [author] 14 Jun, 2023 @ 9:50pm 
@Nako, Updated. Failure is no longer a guaranteed death for body parts with low max health.
nako 14 Jun, 2023 @ 4:17pm 
This is a guaranteed death on complication/minor failure for brain surgery now, right?
Tri-Enclave President CEO 14 Jun, 2023 @ 11:15am 
>Order for operation to install bionic arm
>Assume highest medical pawn will install it
>Look away for five seconds
>Local brainlet does it
>Catastrophic failure
>Godlike pawn pretty much instantly dies
Thanks for this.
~zenith~ 13 Jun, 2023 @ 4:29pm 
Thank you for this blessing. I know its a meme for a surgeon in RimWorld to go from "install peg leg" to "the patient's shoulder (???) is bleeding out oops," but like, that's still stupid? The combat/body part system in RimWorld has always been a little wack (I am still miffed at one of my colonists *losing a toe* because some guy punched [???????] it off in a social fight...), but this at least makes surgery, one of the most nerve-wracking things based on chance, less stupid lol.
Hizzoe 13 Jun, 2023 @ 12:37pm 
FINALLY I can make my army of cyborgs without worry!
germnbarb 8 Jun, 2023 @ 7:33pm 
I have no sane words to describe how elated I am to see this existing.