Crusader Kings III

Crusader Kings III

VASSAL CONTRACTS + (Fixed)
46 Comments
Spartan 17 Mar @ 2:46am 
please good sir update
door 29 Jul, 2024 @ 7:51am 
pls update
zlatky 27 Jul, 2024 @ 9:21am 
This mod aint working AT ALL, m8!...
skywalker 22 Jun, 2024 @ 3:15am 
Thank you for your feedback.
I think it doesn't work at all. Contracts are completely "unclickable". I can't change anything, maybe other mods interfering.
I guess I have to go back to an older version of the base game
knogleknuser  [author] 22 Jun, 2024 @ 3:04am 
Technically, both are not maintained, this one (kinda) is, as in, I will update it at the latest once I get back into CK III, just gotta wait for the right update to pull me in.

You should subscribe to only one of them, though I think both will work poorly on the newest versions, been almost a year since last time this mod was updated. (and even longer, I think, for the OG one)
skywalker 22 Jun, 2024 @ 1:10am 
Should I subscribe to both original and this mod or only this?
skywalker 21 Jun, 2024 @ 10:57am 
Is original mod no longer maintained?
knogleknuser  [author] 18 May, 2024 @ 1:31am 
This was last updated before legitimacy was a thing, and before the clan rebalance/rework.
I imagine some important stuff that uses/needs/declares either of those gets overwritten.
Its been close to a year since last time this mod was updated, but summer is around the corner. Ill see if i can't get the mod up to date doing summer break.
Faiakishi 16 May, 2024 @ 6:48pm 
Just a head's up for anyone dealing with the same problem: this mod can make the legitimacy mechanic disappear after feudalizing. I have no idea how but it does.
macluk 27 Jan, 2024 @ 10:37am 
Not much to fix - I believe that going to the mod folder (use Paradox launcher to get there quickly) and deleting GUI folder will fix all problems (or at least most of them).
My problem was that clicking on any option changed nothing, couldn't select anything.
There will Rights option left that you won't be able click until you discover a specific Innovation - a tooltip will help you discover that. It could be changed by editing the special contracts file and probably adding is_shown = ... option but that's for those who want to spend a few minutes more on doing so.
knogleknuser  [author] 12 Jan, 2024 @ 1:18pm 
Probably not
door 30 Dec, 2023 @ 2:51pm 
will this be updated soon ?
knogleknuser  [author] 14 Dec, 2023 @ 1:17am 
@LILSucho
I imagine it is after the past few updates to the game, especially the clan rework.
I don't know when I will update this mod, sorry!
( ofc you fine gents are welcome to do it yourselves :) )
ELChucho 10 Dec, 2023 @ 12:52pm 
vassal contracts broken(
knogleknuser  [author] 12 Nov, 2023 @ 11:51am 
Yes, but I have no idea when; currently, I am waiting for more stuff before diving back into CK III. As such, modding is likewise on hold.

But I might be able to squeeze out a quick update to make sure everything is, at the very least, working.
Vlacas12 12 Nov, 2023 @ 4:25am 
Do you have plans to update this mod for the reworked Clan mechanics?
knogleknuser  [author] 19 Oct, 2023 @ 12:33pm 
@I3ullet Train
Thanks to you too for your patience, and I am really sorry for the slow delivery :/
Things are a bit slow on my as usual >.<

Anyhow, enjoy!
I3ullet Train 19 Oct, 2023 @ 11:28am 
@knogleknuser Thanks for that and for making these mods.
knogleknuser  [author] 19 Oct, 2023 @ 3:43am 
@I3ullet Train
Turns out I already had, but it was set to friends only.
Anyhow, made sure it was up to date and compatible with the newest CK III version, and now anyone with a link can find it.

Here is a link to it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981210087
knogleknuser  [author] 2 Oct, 2023 @ 7:37am 
@I3ullet Train
It was something that would hopefully be eventually done for all the minor sub-mods.

However, I haven't worked on this mod for a few months, as I haven't been playing CK3 and got busy with my new programming education.

But I will see if I can't at least get that sub-mod separated and uploaded in one of the next upcoming days. Probably won't be done before Thursday

FYI:
Anyone and everyone is free to 'steal' anything and use it/upload it if they would like from any of my mods.
I3ullet Train 2 Oct, 2023 @ 2:32am 
Could you upload a version of this with only the "Better Creation of Theocratic Vassals" decision? Would be useful for players who want to use only theocratic vassals.
knogleknuser  [author] 8 Aug, 2023 @ 10:16am 
@CaliBlueBear

I agree, which is why it was removed doing the last minor update :)
That reminds me, I should update compatibility here in the desc.
CaliBlueBear 8 Aug, 2023 @ 9:29am 
I definitely favor removing anything that changes the holding window so that other mods can be compatible with this one.
knogleknuser  [author] 8 Aug, 2023 @ 3:25am 
Made a minor update to the mod (check patch notes)
Let me know, as always, if there are any issues :)
knogleknuser  [author] 7 Aug, 2023 @ 2:11am 
@firespark84

Part 2

FYI, I haven't been working on this mod since June, not that I have given up on it, I have just been playing other games than CK 3 or doing stuff outside of gaming, but I can do some bugfixing or remove the change holding part entirely.
I also do have a rebalance update to the contracts (specifically feudal contracts for now (and therefore also clan contracts)) that is in progress, but as I said, haven't been touched since June.



P.S. I could have sworn there was some other comment before yours asking about the ability to create theocracies, and I could also have sworn that I replied. Oh well.
knogleknuser  [author] 7 Aug, 2023 @ 2:10am 
@firespark84

Part 1

I am not sure with the change-holding feature, I haven't really looked into that part of the original mod.
It is such a separate thing, that I have been contemplating removing it, and instead add a link to a different mod that adds the same feature
(through decisions and events, and is therefore always compatible with other mods)
(if the other mods don't completely change holdings into something else at least)
(Not my mod btw.)
firespark84 6 Aug, 2023 @ 11:20am 
does the change holding feature work? ive tried and it has not worked when ive tried
knogleknuser  [author] 22 Jun, 2023 @ 8:45am 
@★

I did some testing, turns out, the devs fucked up, not me :/

I have added the bug under the bugs sessions, but here it is for your viewing :)

- Republican Vassal Tax Multiplier does not work (vanilla bug) (Does not work if republics have changeable obligations
IE: a contract)
Looking into the other government-specific vassal tax/levies multipliers to see if they too are bugged
I will write to the devs of the game, asking them to fix it. Cross your fingers.


Thanks for the report, once again!
knogleknuser  [author] 22 Jun, 2023 @ 7:51am 
@★

You are completely correct, I think I know what the bug is, I will work on fixing it, the fix will come along with the next update.

Thanks for the report!
knogleknuser  [author] 21 Jun, 2023 @ 4:13am 
Turns out, I am busier today than expected, so modding will have to wait for tomorrow, though there should be a good few hours there, unless something unexpected happens.
(/≧◇≦\) 20 Jun, 2023 @ 1:44am 
"Detailed Ledgers" perk doesn't seem to work right now.
knogleknuser  [author] 15 Jun, 2023 @ 1:20pm 
@All
I will be busy with birthdays and family until Monday.
So I won't be able to work on the mod in the mean time.
knogleknuser  [author] 15 Jun, 2023 @ 1:19pm 
@NachoArcade

All the 'submods' will eventually get a gamerule, as well as a standalone version, for those who merely wants them.

Been working on reworking the balancing of feudal, also, I''ve come up with an overall idea for how I want the special contracts to be done. I will add the 'roadmap' to the modpage on monday probably.

But the basic Idea is this:
The first special contract is for development (privilege one)/building costs (privilege two)

The second special contract is for gold income for vassal(privilege one)/gold income for liege (privilege two)

The third special contract is for millitary might for vassal(privilege one)/millitary might for liege (privilege two)

The fourth special contract buffs the vassal in strong, yet weird ways, and they have to pay almost no taxes or levies, in return for quite the vassal opinion boost.

Ofc, I will also update and make it clear whether a privilege is a privilege or restriction ect.
NachoArcade 15 Jun, 2023 @ 10:47am 
Additionally, is it possible to have an optional rule to disable the "change holding type" function? It allows for some unwanted minmaxing in MP
knogleknuser  [author] 15 Jun, 2023 @ 3:56am 
@NachoArcade

They were moved to republic contracts (original mod)
I haven't touched on the original mod's balance of special contracts and privileges. (Yet)
So I don't have any deeper insights to the reasons for why it is balanced as it is.
I do plan on overhauling the balance in the future, but I want to get all the current stuff working perfectly with correct, useful and updated tooltips for everything the mod touches.
NachoArcade 15 Jun, 2023 @ 2:51am 
Is there any particular reason as to why Coinage Rights from vanilla has been removed? I miss my +0.3 dev growth
Ēarendel 14 Jun, 2023 @ 12:59pm 
Thanks for the update man, stay awesome
knogleknuser  [author] 14 Jun, 2023 @ 12:46pm 
@Ēarendel
And it has been fixed, thanks for your report :)
knogleknuser  [author] 14 Jun, 2023 @ 11:29am 
@Earendel

Ahhh, in the notifications, yeah i can imagine i might have forgotten some government limitations there, will fix it within the hour and update the mod.
Thanks for the report!
Ēarendel 14 Jun, 2023 @ 11:20am 
I have the interaction in notifications on top "you can modify Contracts" when I press it, an empty contract opens for tribals. Yes I do have mods, but not related to contracts.
knogleknuser  [author] 14 Jun, 2023 @ 9:08am 
@Ēarendel

Nope, nothing, and the code for the contract interaction has been changed so that is should only show for non-tribal governments.

Where exactly you do see the option for a tribal contract?

And do you have any other mods?
knogleknuser  [author] 14 Jun, 2023 @ 9:01am 
@All

I will work mostly on bug fixing, localisation fixing and play testing the mod for now.

(Though I am gonna force myself to take a few days off modding, despite wanting to mod more, this is to prevent burnout and such.)

(I will still try to fix any bugs reported by or do quick requests made by you peeps :) )
knogleknuser  [author] 14 Jun, 2023 @ 9:01am 
@Ēarendel

Hmm, that is weird, I can't see vassal contracts in interaction or realm window, I will try to verify my files.
Ēarendel 14 Jun, 2023 @ 8:06am 
Is it possible to remove the interaction for tribals? Because I can access vassal contracts and its just an empty window
knogleknuser  [author] 13 Jun, 2023 @ 4:48am 
YYYYYYYYAAAAAAAAAAASSSSSSSS
door 13 Jun, 2023 @ 3:21am 
Lets Goooooooo!!!!:steamhappy: