Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Remastered units - DEI Compatible
42 Comments
bennino1984 16 Jun @ 3:20pm 
Hello sir, the new update broke your script, the new units are not avalaible for this and all the others submode belonging to this (remastered unit, grand camapagn and emperor mode). Would you miind to fix it for all future versions of the game?
ivan_elvis  [author] 15 Oct, 2023 @ 12:26pm 
Hi @FireZulu, I already fixed the Armour legionary with forearm Armour (Manica).
ivan_elvis  [author] 26 Sep, 2023 @ 1:33pm 
Hi @Topgun1, creating a new MOD where we can play with the DEI units in the Vanilla version is possible, but it's too challenging. Je je je, let me think about it.
Topgun1 23 Sep, 2023 @ 5:22pm 
Hi ivan excellent mod! is there anyway that you would be able to make a mod that just adds the Units from Empire Divided into the Grand campaign?
ivan_elvis  [author] 10 Sep, 2023 @ 5:04pm 
Hi @FireZulu, of course, let me fix that.
FireZulu 10 Sep, 2023 @ 5:25am 
Hi, love the mod. The Armoured Legionaries don't have full segmentata armour with forearm armour. Can this be changed back somehow?
ivan_elvis  [author] 20 Jul, 2023 @ 7:15am 
Please, look at my video; you can see how my Roman army suffered many casualties.
https://www.youtube.com/watch?v=w-Ec0wxpj7s
ivan_elvis  [author] 20 Jul, 2023 @ 1:26am 
In the case of XP, some buildings increase XP, such as library or Minerva's temple.
rholland1800 19 Jul, 2023 @ 2:11pm 
And one last thing the XP lvl for new units is sometimes crazy where it jumps to lvl 7 and units like that especially in the early campaigns of the game is very op really needs so balancing on all fronts. hoping it can happen!
hawk_777  [author] 27 Jun, 2023 @ 3:50am 
Guys, we put "Likes" together amicably to support the author of the mod! Just one click for you, and the author is pleased to further develop the mod and introduce innovations!)))
ivan_elvis  [author] 26 Jun, 2023 @ 11:03am 
You need to modify DEi part 1 in Reform Script


ivan_elvis [author] 14 hours ago
About the recruiting process, It's a DEI problem. It would be best if you modified some parameters in DEI Scripts.

I can include this fix, but it depends on the subscriptions. If they agree, I will have it in my MOD.


GLOBAL REFORMS PARAMETERS SECTION -- MAIN ROME CAMPAIGN
_lib.requirements.main_rome.global = {
roman = {15, 45, 95},
Carthaginian = {45},
greek = {25, 65},
celtic = {50},
iberian = {55},
german = {52},
parthian = {60, 140}

PLAYER REFORMS PARAMTERS SECTION:
MAIN ROME CAMPAIGN_lib.requirements.main_rome.player = {
roman = {1, 15, 2, 45, 3, 95},
carthaginian = {5, 45},
greek = {3, 25, 5, 65},
celtic = {4, 50},
iberian = {4, 55},
german = {4, 52},
parthian = {3, 60, 5, 130}
Aikko 26 Jun, 2023 @ 9:55am 
sorry I am
new about mods, how do you update the script
ivan_elvis  [author] 25 Jun, 2023 @ 8:57pm 
Hi Ballardin, I send a friend request to explain how to solve this issue
ivan_elvis  [author] 25 Jun, 2023 @ 8:56pm 
Yes my friend, It's a DEI issue. You need to update the script
Ballardin 25 Jun, 2023 @ 7:19pm 
My friend, why do the final units appear at the beginning of the campaign? Isn't that kind of wrong? it is clearly unbalanced.

https://prnt.sc/Bpsa4y0_zzec
Aikko 25 Jun, 2023 @ 6:44pm 
The units have pilum?
SonovaBeach 24 Jun, 2023 @ 5:27am 
Dude test it yourself you can see the vast majority of them have op stats
ivan_elvis  [author] 23 Jun, 2023 @ 12:56pm 
Hi Sonocabeach, could you tell me which units are unbalanced?
SonovaBeach 23 Jun, 2023 @ 11:21am 
stats are still unbalanced
ivan_elvis  [author] 21 Jun, 2023 @ 12:46pm 
I recommend using both, because I change all garrison factions. For that reason, it’s not possible to use on save game.
ivan_elvis  [author] 21 Jun, 2023 @ 12:39pm 
Yes, this MOD only remastered units
Marcus Antonius 21 Jun, 2023 @ 1:27am 
Is this save game compatible?
ivan_elvis  [author] 20 Jun, 2023 @ 8:47pm 
Stats of Archers:
DEI:
AOR_34_Cretan_Archers rome_man_composite_bow_shield light_medium 5 2 30 dei_strength_archer_aux

AOR_34_Cretan_Archers_RomAux rome_man_composite_bow_shield light_medium 5 2 30 cretanbow dei_strength_archer_aux

My MOD:
Rom_Archers rome_man_bow rome_infantry_very_light 5 2 30 dei_strength_archer_aux
inv_Rom_Archers rome_man_bow rome_infantry_very_light 5 2 30 dei_strength_archer_aux
Italian_Archers rome_man_bow rome_infantry_very_light 5 2 30 dei_strength_archer_aux

You could look at the same stats for each unit, such as DEI units.
ivan_elvis  [author] 20 Jun, 2023 @ 3:39pm 
In the case of Roman or Italian archers, they have heavy missiles as a default. But you can change to a regular projectile if you wish.
The Stats of these units are the same as auxiliary Cretan archers.
ivan_elvis  [author] 20 Jun, 2023 @ 3:32pm 
Imp_iii_aug_e 13 8 60
Imp_xxi_rapa_e 13 8 60
The others have 11 7 49
According to my last update (June 20, 2023 12:03 pm)
SonovaBeach 20 Jun, 2023 @ 3:30pm 
What i think you need to do is 2 separate modules. One for "vanilla" and the other for DEI because if you balance the units for DEI they become useless in vanilla. Vice Versa if you balance them vanilla wise they become wayyy overpowered in the DEI mod that becomes unplayable
SonovaBeach 20 Jun, 2023 @ 3:27pm 
Also the Italian Archers and the Roman archers have 58 missile damage. I've tested them and literally melt the enemy
SonovaBeach 20 Jun, 2023 @ 3:25pm 
Okay so i'm noticing that now most of the Augustan Eagle Cohorts have been balanced (except a couple of them, the XXI Rapax and the II Augusta who still have 67 melee defence).
Also i can see most of the non Eagle Cohorts of the Augustan still have 67 melee defence, also the imperial ones most of them are still unbalanced.
SonovaBeach 20 Jun, 2023 @ 3:19pm 
Great lemme check
ivan_elvis  [author] 20 Jun, 2023 @ 12:09pm 
Done,
Legio Cohort Stats 11-7-49-0
Eagle Cohort Stats 13-8-60-5
ivan_elvis  [author] 20 Jun, 2023 @ 12:05pm 
key melee attack melee defence morale bonus_hit_points
Rom_Eagle_Cohort 13 8 60 5
Rom_Evocati_Cohort 13 9 52 0
Rom_First_Cohort 11 7 52 0
Rom_Vet_Legionaries 13 8 52 0

These are the DEI default.
ivan_elvis  [author] 20 Jun, 2023 @ 11:55am 
key melee attack melee defence morale bonus_hit_points
Rom_Legionaries 11 7 49 0
Rom_Legionary_Cohort 11 7 49 0

These are the DEI default.
ivan_elvis  [author] 20 Jun, 2023 @ 11:35am 
Great feedback. Let me check how is the DEI standard for legionary units.
SonovaBeach 20 Jun, 2023 @ 11:24am 
You can notice a clear pattern in DEI units balancing. For example regular legionaries have 11 attack and 15 defense while legionarii veterani have 13/16 respectively. You can try to stick with that, bear also in mind that in DEI plus/minus 1 point in melee/defense makes a HUGE difference.
SonovaBeach 20 Jun, 2023 @ 11:14am 
hi first of all i want to say that i really like the concept, especially bcos i was looking for somethin like this in DEI. But i think there are some balance adjustements that need to be done. I think you didn't do that on purpose but for example some cohorts have smth like 11 attack and.... 60 defense? doenst make any sense. Then if im not mistaken i've noticed regular legionaries with like 50 attack. It that's done on purpose i don't really get the reason behind the choice. Don't mean to be harsh at all just poiting out what i think are balancing issues
ivan_elvis  [author] 20 Jun, 2023 @ 10:04am 
I researched how to change the oval shield. Unfortunately, the pattern of them is oval. I will change the imperial shield (rectangular, red and yellow designs) any comments?
xxJD190xx 19 Jun, 2023 @ 1:11pm 
Thanks. Other mods forgot that the imperial legion shields exist as well.
ivan_elvis  [author] 18 Jun, 2023 @ 11:39am 
Let me check that because it's easy to replace with the standard imperial shield, but the problem is the pattern of each legion.
xxJD190xx 18 Jun, 2023 @ 10:10am 
How about the rectangular shields?
ivan_elvis  [author] 17 Jun, 2023 @ 4:27pm 
I have another MOD for Vanilla, "Rome Aeterna - Emperor Campaign". This contains Roman archers, Roman marines, and praetorians such as crew.
ivan_elvis  [author] 17 Jun, 2023 @ 4:25pm 
Hi Last Spartan, this mod complements Rome Aeterna - Emperor campaign - DEI Submod. It would be best to have both MOD's work unit cards and remastered units.
Nomad416 16 Jun, 2023 @ 6:38pm 
Will it work with vanilla? I've been looking for a working mod that adds Roman archers and uses Bullgod style icons.