Don't Starve Together

Don't Starve Together

Small testing island
26 Comments
Belax 15 Jun @ 10:56am 
there have never been mods like this with caves
Scrimbles 16 May, 2024 @ 9:05pm 
Finally a better solution that remembering to use my custom "no anything" world gen which seems to delete itself periodically!
hamurlik  [author] 2 Jan, 2024 @ 12:09am 
Make sure you select the testing island preset when generating the world, there's a screenshot of it in this mod page images
Pootis (f2p) 1 Jan, 2024 @ 9:37am 
idk why but it wont let me have a smal iland its just noemal idk my but it might be a bug but good and cool mod !
hamurlik  [author] 28 Dec, 2023 @ 1:39am 
Version 1.07 | 28 December 2023
No longer generates frostjaw island
hamurlik  [author] 28 Dec, 2023 @ 1:39am 
I replaced the component with an empty one that removes itself when added. Seems to work. Please report any bugs if you encounter them.
hamurlik  [author] 28 Dec, 2023 @ 12:37am 
@RICK You could try to replace some functions in sharkboimanager.lua into empty ones. map.lua also uses this component, so you may have to replace some there as well.

Alternatively you could try to make TheWorld not add the component in the first place. Line 605 in forest.lua adds it. It's in a local function. Overwriting the function would mean any major update would break the mod.

I'm pretty sure everywhere TheWorld.components.sharkboimanager is mentioned, there is a nil check, so it shouldn't break anything.

sharkboimanager will generate the island as soon as the component is added, so removing it postinit won't do much.
RICK 27 Dec, 2023 @ 11:01pm 
Is it possible to prevent sharkboimanager from spawning the island?
hamurlik  [author] 27 Dec, 2023 @ 10:43pm 
@RICK There is no easy way for me to disable generation of Frostjaw islands. I'm trying to make a hacky change, but I have no certainty it will work. Sorry.

Klei should have added a setting to world generation for these things...
RICK 26 Dec, 2023 @ 7:50pm 
Please update to remove the newly added island.
aureliusaugustine 19 Nov, 2023 @ 2:25pm 
Yeah, I disabled Uncomp for the generation and it worked. Anyway, so glad someone made this.
hamurlik  [author] 17 Nov, 2023 @ 1:55am 
Sorry this isn't enough info for me to tell whats wrong. Try to start the server again. Also, this mod is incompatible with any other mods that change world generation, like uncompromising mode. If you don't have those mods, google how to find dst error logs. I'm looking for the error log.
aureliusaugustine 16 Nov, 2023 @ 1:29pm 
It says: "Dedicated Server failed to start". Do you know what's wrong?
大雄O∧O 29 Oct, 2023 @ 3:57am 
good :steamthumbsup:
hamurlik  [author] 24 Sep, 2023 @ 11:59pm 
Version 1.06 | 25 September 2023
Caves now have a cave exit instead of a cave entrance, meaning you can properly leave the caves
RICK 29 Jul, 2023 @ 8:22pm 
Great mod for testing if you frequently use c_reset. The loading time is reduced to ~13s with a caveless world. Saved me much time.
Wonderlarr 28 Jun, 2023 @ 12:08pm 
Works perfectly using the world preset, I wasn't aware setting them could cause issues. Thanks!
hamurlik  [author] 28 Jun, 2023 @ 7:05am 
@Skylarr Try again, pretty sure it was because it tried to generate the testing island after you disabled the mod. Shouldn't be an issue now that it's a world preset.

Update 1.05 | 28 Jun
[~]Now is a world preset
Wonderlarr 28 Jun, 2023 @ 2:17am 
I've found this mod highly unstable, I got in to boot in game once out of 5 or 6 tries with no other mods enabled (although I would ideally like to use it for developing my own mods)

Seems to be a worldgen related error, here's my server log: https://hastebin.skyra.pw/raw/patomuraba
gagadoliano 26 Jun, 2023 @ 2:57pm 
Perfect for testing other mods:DSTpigman::gearthumbsup:
Jan Cheese 23 Jun, 2023 @ 10:52am 
+rep good mod
hamurlik  [author] 15 Jun, 2023 @ 6:16pm 
Fixed.

Update 1.04 | 16 Jun
[~]Fixed the bug that crashed the game when saving.
hamurlik  [author] 15 Jun, 2023 @ 6:04pm 
There seems to be a bug that crashes the game whenever it tries to save the world.

[00:39:56]: [string "scripts/mainfunctions.lua"]:1197: Error saving game, entity table corruption detected.
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/mainfunctions.lua:1197 in (global) SaveGame (Lua) <1044-1236>
scripts/shardindex.lua:319 in (method) SaveCurrent (Lua) <307-320>
scripts/components/autosaver.lua:85 in (field) fn (Lua) <59-87>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>

Trying to fix it now.
hamurlik  [author] 14 Jun, 2023 @ 7:45pm 
Update 1.03 | 15 Jun
[~]Updated description to show current version.
hamurlik  [author] 14 Jun, 2023 @ 12:44pm 
Update 1.02 | 14 Jun
[~]Changed from all clients require mod to server only mod.
hamurlik  [author] 14 Jun, 2023 @ 12:29pm 
Update 1.01 | 14 Jun
[~]Minor code adjustment. Details in change notes.