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No longer generates frostjaw island
Alternatively you could try to make TheWorld not add the component in the first place. Line 605 in forest.lua adds it. It's in a local function. Overwriting the function would mean any major update would break the mod.
I'm pretty sure everywhere TheWorld.components.sharkboimanager is mentioned, there is a nil check, so it shouldn't break anything.
sharkboimanager will generate the island as soon as the component is added, so removing it postinit won't do much.
Klei should have added a setting to world generation for these things...
Caves now have a cave exit instead of a cave entrance, meaning you can properly leave the caves
Update 1.05 | 28 Jun
[~]Now is a world preset
Seems to be a worldgen related error, here's my server log: https://hastebin.skyra.pw/raw/patomuraba
Update 1.04 | 16 Jun
[~]Fixed the bug that crashed the game when saving.
[00:39:56]: [string "scripts/mainfunctions.lua"]:1197: Error saving game, entity table corruption detected.
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/mainfunctions.lua:1197 in (global) SaveGame (Lua) <1044-1236>
scripts/shardindex.lua:319 in (method) SaveCurrent (Lua) <307-320>
scripts/components/autosaver.lua:85 in (field) fn (Lua) <59-87>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
Trying to fix it now.
[~]Updated description to show current version.
[~]Changed from all clients require mod to server only mod.
[~]Minor code adjustment. Details in change notes.