Don't Starve Together

Don't Starve Together

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Small testing island
   
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14 Jun, 2023 @ 11:29am
28 Dec, 2023 @ 1:37am
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Small testing island

Description
Feel free to use code from any of my mods for any reason. Learn from them, copy them, publish edited versions, anything.

Check out my other mods!
Creative Mode 2
Force anyone to say anything in chat
Small testing island
Insight Unlock [server]
Insight Unlock [client]
Character Sizes [server]
Character Sizes [client]
Wolfgang sings USSR [server]
Wolfgang sings USSR [client]
Open gifts everywhere
SAUL GOODMAN MUSIC


Generates a very small world with a tiny island and some ocean.
Useful for mod testing, as it makes loading a lot faster so you can load the world very quickly again after crashing.

You can also use it for building if you have a mod to put turf on ocean, like Creative Mode, Turf Tweaks, or Simple Map Editor.

This mod adds an additional world preset that you have to choose manually for both forest and caves.
World size is changeable with no issues. Turning roads back on will crash the game. It also turns off bats, but you can change that.

Crashes when generating with Uncompromising Mode. You can fix it by disabling all world gen in Uncomp's settings.
26 Comments
Belax 15 Jun @ 10:56am 
there have never been mods like this with caves
Scrimbles 16 May, 2024 @ 9:05pm 
Finally a better solution that remembering to use my custom "no anything" world gen which seems to delete itself periodically!
hamurlik  [author] 2 Jan, 2024 @ 12:09am 
Make sure you select the testing island preset when generating the world, there's a screenshot of it in this mod page images
Pootis (f2p) 1 Jan, 2024 @ 9:37am 
idk why but it wont let me have a smal iland its just noemal idk my but it might be a bug but good and cool mod !
hamurlik  [author] 28 Dec, 2023 @ 1:39am 
Version 1.07 | 28 December 2023
No longer generates frostjaw island
hamurlik  [author] 28 Dec, 2023 @ 1:39am 
I replaced the component with an empty one that removes itself when added. Seems to work. Please report any bugs if you encounter them.
hamurlik  [author] 28 Dec, 2023 @ 12:37am 
@RICK You could try to replace some functions in sharkboimanager.lua into empty ones. map.lua also uses this component, so you may have to replace some there as well.

Alternatively you could try to make TheWorld not add the component in the first place. Line 605 in forest.lua adds it. It's in a local function. Overwriting the function would mean any major update would break the mod.

I'm pretty sure everywhere TheWorld.components.sharkboimanager is mentioned, there is a nil check, so it shouldn't break anything.

sharkboimanager will generate the island as soon as the component is added, so removing it postinit won't do much.
RICK 27 Dec, 2023 @ 11:01pm 
Is it possible to prevent sharkboimanager from spawning the island?
hamurlik  [author] 27 Dec, 2023 @ 10:43pm 
@RICK There is no easy way for me to disable generation of Frostjaw islands. I'm trying to make a hacky change, but I have no certainty it will work. Sorry.

Klei should have added a setting to world generation for these things...
RICK 26 Dec, 2023 @ 7:50pm 
Please update to remove the newly added island.