RimWorld

RimWorld

[KV] Weapon Storage (Continued)
27 Comments
boldface 23 Jul @ 6:31am 
Fair enough, just wanted to leave a note in case it's helpful to someone else's troubleshooting. Appreciate you and your hard work on so many mods.
Mlie  [author] 23 Jul @ 6:13am 
@boldface Its not updated yet, you should probably not use it in 1.6
boldface 23 Jul @ 4:58am 
For other users who have the same thing: I'm having an issue with the weapons storage accepting weapons and showing the correct number beside "Weapons Stored," but throwing errors and not working when I attempt to assign weapons. If I use the empty command, the number sets to 0 but no weapons are spawned. Example trace:

System.MissingMethodException: Method not found: System.Collections.Generic.List`1<Verse.Pawn> RimWorld.PawnsFinder.get_AllMapsCaravansAndTravelingTransportPods_Alive_Colonists()
[Ref A9A7C02B]
<0x2acc8ac5eb0 + 0x000c2> <unknown method>
at WeaponStorage.Building_WeaponStorage+<>c.<GetGizmos>b__50_2 () [0x00005] in <5bba37af5f31479c8f819cc39da136c3>:0
...
- TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.GizmoGridDrawer_DrawGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions) currentSelectable: null
...
MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
Tablenack 14 Jul @ 4:13am 
any chance for update for this ?
Ascythian 1 Nov, 2024 @ 4:02pm 
@Mlie Will do, thanks Mlie.
Mlie  [author] 1 Nov, 2024 @ 4:00pm 
@Ascythian No idea, depends on how they are coded. Report back if you try some
Ascythian 1 Nov, 2024 @ 3:57pm 
Can this be used with other weapon storage options, vanilla or modded?
Frey 27 Apr, 2024 @ 6:56am 
thanks!!!!!!
Juanca el matador 26 Apr, 2024 @ 9:49pm 
Thank you very much for updating it, my weapons were already piling up to the ceiling hehe ^^
Juanca el matador 16 Apr, 2024 @ 4:51pm 
Update it to 1.5 when you can please, it's pretty important to manage my dozens of weapons and not have to create a huge warehouse for them, thanks in advance.
Mlie  [author] 11 Dec, 2023 @ 12:12pm 
@wrightc214 Should be fixed now, sorry about that
wrightc214 10 Dec, 2023 @ 9:51pm 
How can I deconstruct these without crashing my game?
Mlie  [author] 26 Nov, 2023 @ 11:46am 
@Tablenack Look in your log, the crash info should give you a hint. Also you can ask for help on the RimWorld Discord server, there are usually helpful users there.
Tablenack 26 Nov, 2023 @ 11:43am 
any know bug that make ur game x64 crash and stop working ? was working find unstill a few day ago =/
Taemaly 11 Jul, 2023 @ 6:39am 
Thank you so much for picking this mod up !
Karmapowered 25 Jun, 2023 @ 7:19am 
Support for dual-wielding can maybe wait till Tacticowl gets out of beta.

We're not quite there yet, but I feel this mod, Change Dresser and MendAndRecycle have the potential to offer an option to any RW player looking for a complete "equip/store/repair" mod package for their gear.
KiameV 20 Jun, 2023 @ 5:34pm 
Dual wielding in general (not just the aforementioned mod), support is unlikely. This mod's code makes some assumptions about how weapons are given to pawns. Specifically that weapons always go in the primary hand and, prior to giving a pawn a weapon, the pawn is unequipped.

Support can likely be added but it'll require work/refactoring the code.
KiameV 20 Jun, 2023 @ 5:31pm 
Thanks Mlie for picking this mod up!

I'll sub here for a while to help answer any questions.

CE was supported for a while about 3 years ago, but CE changed way too much so I dropped support. I also didn't use it myself so not motivation either.

I never used Dual Wielding and I vaguely remember when the mod first came out this and that mod did work but after a while they didn't. I never used that mod and never looked into adding support for it.
Mlie  [author] 15 Jun, 2023 @ 11:13pm 
@SY1102 I have not done any special patches for that mod no.
Mlie  [author] 15 Jun, 2023 @ 11:12pm 
@VolatileGlitchAviator I did not remove any features. I dont use CE however and has never used this mod before so do test it and report any issues.
SY1102 15 Jun, 2023 @ 10:24pm 
yes, dual wielding from tacticowl.
VolatileGlitchAviator 15 Jun, 2023 @ 9:28pm 
also he probably means the dual wielding thing from tacticowl.
VolatileGlitchAviator 15 Jun, 2023 @ 9:28pm 
from combat extended I mean
VolatileGlitchAviator 15 Jun, 2023 @ 9:28pm 
Mlie did you update it with the ability to stick ammo in the box to or just weapons?
Mlie  [author] 15 Jun, 2023 @ 8:44am 
@SY1102 In what way?
Heikkkinen 14 Jun, 2023 @ 1:41pm 
Yaaay! Thank you so much!