RimWorld

RimWorld

Obsidia Expansion - Arachnas Xenotype
22 Comments
Blacksoul 19 Jun @ 8:47am 
It took me a long time, but I found out a hidden incompatibility between this mod and Life Lessons: Medical Mishaps. Your OE_Web damage def applies globally a hediff of Crack, but that hediff should be applied only to bones (solid parts). I changed it to Bruise and it works fine.
Smash, next.
midnightwarrior19 8 May @ 7:48am 
@naj30004 i disagree Impids fire spew is an active ability while the venom is a passive trait. Yttakin shamblers are still strong, Acidic and Toxic shamblers have the same effect, and if you use either of the other fang genes they still work on shamblers hence why lore's also do.
Unorthodox_fox 3 Mar @ 9:49am 
now if only their was a way to make web traps
naj30004 26 Aug, 2024 @ 10:36am 
@Lored that is not the core issue. We do not have Impid-Shamblers spewing fire and for the same reason we should not have Arachnid-Shamblers using Arachne neurotoxin.
Lored  [author] 26 Aug, 2024 @ 7:59am 
@naj30004 In the next patch will add a medical operation to cure Arachna Neurotoxin.
naj30004 26 Aug, 2024 @ 12:59am 
@Lored Balance-issue/incompatibility with Anomaly: Arachne Shambles use Arachne neurotoxin from the venomous gene. this makes them disproportionatly more dangerous than other Shambles. This is probably not intended since other Xenotypes do not use their gene-abilitys
Lored  [author] 20 Dec, 2023 @ 8:21pm 
@K41RY Yes. There will never be a version for HAR.
K41RY 20 Dec, 2023 @ 4:27pm 
Does it actually require BioTech? I only have HAR.
sBLOCKx 28 Nov, 2023 @ 9:03am 
YOOOOOO spider people!, i don't have biotech yet so i can't play with this mod but spider people is so cool yoooooooooooo
Haerzog 3 Nov, 2023 @ 3:12pm 
Ah, reminds me of City of Villains
DesuVults 6 Aug, 2023 @ 1:03pm 
gonna need an "arachnophobia" trait to just traumatise people when they get near one of these dudes lol
Lored  [author] 28 Jun, 2023 @ 12:40pm 
@Glacies It's incredible! :GhostLoveEyes:
Glacies 28 Jun, 2023 @ 7:50am 
Spiderfolk, Spiderfolk,
When they raid you it ain't no joke,
builds a base, any size,
when you're captured they'll take your eyes,
look out!
here come the Spiderfolk
Jack Salem 23 Jun, 2023 @ 6:07am 
Ох ты, наконец то кто-то сделал для умений механику накопления зарядов. Вот бы эта механика стала стандартом, а не эти раз в пять дней плюнуть огнем.
Lored  [author] 18 Jun, 2023 @ 7:23am 
@Bobkiri No. These xenotypes, like the previous ones(with latest update), are not part of the main mod anymore, but are completely standalone, including patches for compatibility with the main mod.
Bobkiri 18 Jun, 2023 @ 6:38am 
is this xeno included in your main mod like other xenos?
Dreamstolen 17 Jun, 2023 @ 11:15pm 
Great mod, but isn't the gene stat kinda high?
Vectrix 17 Jun, 2023 @ 8:49pm 
i was just talking about this needing to exist
Asylum Escapee 17 Jun, 2023 @ 12:43pm 
Thank you for making this, as it made me aware of the changes to the main mod regarding the mothoids and tortles xD (I usually check whats new if anything interesting pops up)
Lored  [author] 17 Jun, 2023 @ 11:42am 
@BICK Well... There are some analogies. But it's more like something in between Spider-Man and Man-Spider.
HIM🐀 17 Jun, 2023 @ 11:28am 
...SPIDER-MAN???