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Nope, not sure what's gone on there.
In the photos it's compatible because I run an edited version of Lustria Rises with a load of stuff cut out or rejiggered.
Tried to play using both mods, but skill branches overlap
My question is because in the photos it seems to be compatible, and I don't know if it is a personal error (for example the loading order, although changing the order did not fix the problem) or it is no longer compatible
Thanks for noticing that, I'll check it out.
I don't have the scripting knowhow to do that, I'm afraid.
This should be fixed now.
Mixed Lores - Spellcaster Overhauls
I might misremember, but in wh2 when this mod was getting updated by different authors I think they were not compatible. so i was not sure if you while porting it to wh3 changed skill nodes so it is compatible with your own collection.
Yes. Had to do some tricky work to stop overlaps, but they do work. However, I can't guarantee other mods won't cause issues.
i'll look into it.
That's new, I'll have a look
They'll be up this weekend
PS is the Morathi's Pit of shades meant to have the same damage as a normal pit of shades?
Odd, I'll look into that. Dark Sacrifice is only meant to target allied units, otherwise it'd just be a better spirit leech.
PS Is the Dark sacrifice ability meant to only target allies?
Thanks for any help
I think people might kill me if I start filling up the workshop with even more individual character mods.
When it comes to Lustria Rises, yeah, the spell lists for Mazdammundi do conflict, and there's no real easy way to synthesise them. I think the lower one in the load order should overwrite?