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Using dev mode to assign an ideo leader (or doing the in game assign role ritual) removes the leader role from any other pawns in my colony, regardless of their ideoligion.
i.e. I have 3 pawns in Ideology A, I assign leader and guide. Then I have 3 pawns join from Ideology B which makes their roles active. Upon assigning a leader to Ideology B, the leader of Ideology A loses their role. Doesn't matter which I have set as my primary, same issue results. Is this intended?
Another odd thing I noticed was in my mega modded run my Wild Man tribe (VFET) after forming an Ideology had two sets of roles and rituals which on further tests no longer occurs with this mod removed.
That mod just allows you to save ideos without having to go through the New Game screens.
Someone else did say they'd be willing to do it though. Will let you know if that doesn't work out.
There's a bit of a bug/oversight. If there are two Ideos in one colony, and both Ideos have the leader/moral guide, the non-primary Ideo will be upset because they're being 'led' by the opposite Ideo.
So a pawn with Ideo A will be upset being led by a pawn from Ideo B, even if the colony has two Ideos and both Ideos have the Leader and Moral Guide for both. The game doesn't seem to recognise the difference.
I was frustrate with this running a nobility ideology alongside a peasant underclass ideology.
Thanks!