RimWorld

RimWorld

95 ratings
EasyIdeoSwitching
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
121.412 KB
21 Jun, 2023 @ 5:29pm
20 Jul @ 2:26pm
5 Change Notes ( view )
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EasyIdeoSwitching

Description
Easy Ideo Switching

This mod simply adds a big button on the ideology page to set your primary ideology.

It also has an option in the settings to stop the primary changing when new people are converted so that you can run a colony with multiple ideologies where the primary one is not just the one with the most people.

This mod was made to support the Mr Samuel Streamer Rimworld: Blood Empire collection for his YouTube series

This mod is inspired by the character editor button which does the same thing but is hidden away.

Compatibility
  • Safe to add mid save: Yes
  • Safe to remove mid save: Yes
  • CE Compatible: Yes

Disclaimer
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.


[github.com]


Thanks
  • MrSamuelStreamer for the content
  • Ludeon for the game
31 Comments
Svela 22 Jul @ 12:23am 
Thank you for the update! This makes is so much easier to prevent my custom ideology from disappearing if all the pawns that follow it have died. Now if at least one of them is able to revive then the ideology is still there for them to retain it.
PotatoBro 28 Jun @ 8:55pm 
pretty nice, but now I need to assign a warden of said ideoligion. Glad it does this but still kinda sad. Got this specifically for an extinct ideoligion, maybe I can get lucky.
Caramel 26 Jun @ 12:02pm 
if your mech stuck, remove this mod and rebuild one
Caramel 26 Jun @ 12:00pm 
1.6 map gen error, may break save (cant spawn mech)
Sverd 28 Mar @ 4:31pm 
Lifesaver mod, utterly essential for multi-ideo colonies with a smaller primary group
Kirbington 6 Jan @ 4:22am 
Absolutely fine mate! Still a great mod and I'm not getting any debuffs for missing leaders which is fine.
Taggerung  [author] 5 Jan @ 2:58pm 
Intended is a strong word but not unexpected. There can be only one leader RimRim considers them all combined
Kirbington 5 Jan @ 8:11am 
Potential error, though this may be intended.
Using dev mode to assign an ideo leader (or doing the in game assign role ritual) removes the leader role from any other pawns in my colony, regardless of their ideoligion.

i.e. I have 3 pawns in Ideology A, I assign leader and guide. Then I have 3 pawns join from Ideology B which makes their roles active. Upon assigning a leader to Ideology B, the leader of Ideology A loses their role. Doesn't matter which I have set as my primary, same issue results. Is this intended?
Pillowkitty 11 Sep, 2024 @ 5:29pm 
Repeated thanks for the timely fix! Update indeed calmed my debug log out.
Taggerung  [author] 11 Sep, 2024 @ 3:05pm 
if you have an actual error log maybe that would help?