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当然,您也可以通过前往我的爱发电主页( https://afdian.com/a/Manritsu/ )打赏,使本mod提前恢复更新。
Thank you all for your comments and suggestions. However, even after so many minor updates to 4.0, it still feels like an unfinished product to me and is completely unplayable. I won't be updating this mod until PDX fully completes the features of 4.0.
Of course, you can also support me by visiting my Afdian homepage ( https://afdian.com/a/Manritsu/ ). Your donation will help bring this mod back sooner.
Goodbye!
My suggestion would be to either add a new building that does the Admin conversion, leaving the current ones to focus on Unity producing jobs. Or go with the 4.0 concept of Job Swapping so that the new Admins also produce Unity like the job they are replacing.
在凝聚力特化区划上建这几个建筑应该就可以吧:先驱者纪念碑、行政园区、复合型行政区、自新博物馆
但考虑到3.2的每个区划产生1规模, 每个人口产生0.5规模; 3.3以后改成了区划0.5规模, 人口1规模,个人认为行政容量的产出相应提高一些也是在合理范围内的
根据思潮提供buff是3.14原版文化工作者的效果, 但我在3.14的mod里移除了这个buff
而在4.0, 这个buff在球上建有先驱者纪念碑时, 由平民提供, 我的mod没改相关建筑或岗位
✿适配至4.0.x版本
+ 建造并启用行政办公楼后,行星上原本提供文化工作者(凝聚力岗)的特化区划将转为提供官僚岗
+ 影响官僚岗位效率的物种特质将同时作用于官僚(行政容量岗)和文化工作者(凝聚力岗)
+ 修复原版文化工作者(凝聚力岗)在同时满足多个swap条件时,产出和维护费出错的bug
+ 将「显示行政容量」mod与本mod合并,现在本mod需要UOD为前置,但无需安装附属mod即可在顶部UI查看行政容量
- 暂时移除了上个版本mod的部分功能
近期我不打算玩4.0,修bug只能依赖大家的反馈了
喜欢这个mod的话,别忘了点赞收藏,以及在爱发电打赏哦~( https://afdian.com/a/Manritsu )
如果点赞数超过80(当前为43),我将在下个大版本发布时第一时间适配本mod!
效果预览: https://images.steamusercontent.com/ugc/11620546543832200928/303579C3BC50B2C6865FCAE30D4D81658D8D6ABC/
其他内容还在测试, 请大家稍安勿躁 (当然如果在爱发电打赏一下, 我也会加班加点适配的, 4.0原版这个完成度我是一点都不想玩)
现在主要还差本地化和UI部分没有适配,已适配的部分也尚未测试
z Expanded Traits, Civics, Pops, and More
這兩個看看這思潮是這mod的