Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's High Elf Sea Patrol - SFO Submod
27 Comments
JazzMonk 10 Jun @ 2:59pm 
Is an update on the cards for this? Would love to play it before the coming DLC :P
DioMarmotta 12 Aug, 2024 @ 10:19am 
hi, when confederating cothique, his unique units does not appear in the ayslinn building chain, is it intended?
Greyscale 16 Jun, 2024 @ 6:39pm 
quick update, big thanks!
Shadowuzi 3 Dec, 2023 @ 2:40pm 
@Ricketybob No crash on start up so I think everything is fine. Just to say to ppl who keep asking modders to update things is that you should first test then ask for an update if you pinpoint the mod that isn't updated that is causing the crash. Not every mods needs an update for every patch CA makes.
Ricketybob  [author] 30 Nov, 2023 @ 8:05pm 
Is it not working?
|FA| Snarre(FIN) 29 Nov, 2023 @ 9:31am 
update ?
Ricketybob  [author] 29 Oct, 2023 @ 11:05am 
@sciscitatio Apologies, I misread. You were right. I believe I've fixed the issue from getting the ship building upgrade which gives flaming ammo to bolt throwers. I believe it's working correctly now but please let me know if the issue is still there.
blóðþyrstr 28 Oct, 2023 @ 5:36am 
Pretty sure it's from Capaths HEF Sea Patrol. I cannot remember exactly what I did, but I think I just deleted the projectile entries for the Eagle Claw Bolt Thrower in his packfile, and it solved it, unsure if I had to remove other entries where those projectiles were referred to do. You can probably just overwrite it with vanilla/SFO entries in your submod.
Ricketybob  [author] 27 Oct, 2023 @ 11:01pm 
I'm having this issue as well, but it's not from one of my mods. I'll update this comment when I figure out which one it is.
blóðþyrstr 23 Oct, 2023 @ 6:13am 
The projectiles the Eagle Claw Bolt Throwers shoot are 10x worse than a normal Eagle Claw Bolt Thrower after their projectiles have changed (after leveling or a building, not sure). They are also unable to change from single projectile to multiple projectiles.

Had to remove this from the pack file to make them usable again.
Ricketybob  [author] 20 Oct, 2023 @ 11:26pm 
@Tevesh Cataph's mod doesn't allow Encamp stance on land. You can only recruit in port or at sea. I've kept it that way. Same for unit caps - these aren't included in the base mod either so I've kept them the same.
Betim 3 Aug, 2023 @ 12:44pm 
Oh yeah that would be great! With that one we'd have the complete package now
Revan519 22 Jul, 2023 @ 7:40am 
could you make a submod for Cataph's Kraka Drak
Tevesh 19 Jul, 2023 @ 1:21pm 
The stance selection for fleet admirals is also somewhat limited on land due to SFO changes to High Elf stances, and as a result you can only recruit units in settlements - not sure if that is intended.
Tevesh 19 Jul, 2023 @ 1:20pm 
Mod is generally working fine but the fleet buildings on horde captain lords don't provide any unit caps, this is particularly noticeable with the dragons.
Revan519 15 Jul, 2023 @ 3:43pm 
great mod keep up the good work
有梨乌斯 29 Jun, 2023 @ 8:56pm 
thanks
Ricketybob  [author] 29 Jun, 2023 @ 2:46pm 
@有梨乌斯, fixed. There will be two kinds of skycuttens in the multiplayer menu, but only the SFO version will be recruitable in campaign.
有梨乌斯 28 Jun, 2023 @ 3:59am 
aislinn need Yellow Soldier Card Required plz
有梨乌斯 28 Jun, 2023 @ 3:58am 
it have two kind of lothern skycutters
Greyscale 27 Jun, 2023 @ 6:24am 
Ahh cheffs kiss!!
Any plans on other Cataph mods like Southern Realms? Marienburg maybe?
Betim 26 Jun, 2023 @ 8:44am 
Fantastic submod!
nicolasmousnier 26 Jun, 2023 @ 12:03am 
Thanks a lot for this submod!
Ricketybob  [author] 25 Jun, 2023 @ 4:22pm 
Thanks, forgot that.
CunningSTOX 25 Jun, 2023 @ 11:30am 
Thank you for the update! Though I assume this needs to be used with the original? Should probably put it in the Required Items.
Ricketybob  [author] 25 Jun, 2023 @ 8:36am 
No problem! More to come!
David 25 Jun, 2023 @ 6:11am 
Thank you for taking the time and the effort to create and share your submods, it really is appreciated.